DBFZ/Cell/Strategy: Difference between revisions

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==Tips and Tricks==
==Tips and Tricks==
* Cell's air beam is at a really good angle for attacking ground opponents from around super jump height. It is easily punishable on whiff, so don't abuse it.
* 5M4M is really useful, so don't forget it.
* The corner loops are really not all that hard to learn.


==Fighting Cell==
==Fighting Cell==

Revision as of 18:41, 25 July 2019


General Tactics

Team positioning

Point

Mid

Anchor

Picking Teammates

  • Goku and Goku Black both provide very strong neutral assists to Cell
  • Post Nerf Vegeta assist is still his best assist for extending combos
  • Lockdown assist such as Kid Buu's are great for setting up 214 L/M mixups

Blockstrings

  • 2L > 5L/2L > (5LL) > 2M > 5M > (5MM) > 6H > 5H > (5S) > 236L + Assist Call

Small gap between 5S and 236L, your opponent will have to reflect 5S + 236L + assist.

Tips and Tricks

  • Cell's air beam is at a really good angle for attacking ground opponents from around super jump height. It is easily punishable on whiff, so don't abuse it.
  • 5M4M is really useful, so don't forget it.
  • The corner loops are really not all that hard to learn.

Fighting Cell

  • Due to his size, Cell is quite vulnerable to fuzzy setups

Navigation

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