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==Tips and Tricks== | ==Tips and Tricks== | ||
* Cell's air beam is at a really good angle for attacking ground opponents from around super jump height. It is easily punishable on whiff, so don't abuse it. | |||
* 5M4M is really useful, so don't forget it. | |||
* The corner loops are really not all that hard to learn. | |||
==Fighting Cell== | ==Fighting Cell== |
Revision as of 18:41, 25 July 2019
General Tactics
Team positioning
Point
Mid
Anchor
Picking Teammates
- Goku and Goku Black both provide very strong neutral assists to Cell
- Post Nerf Vegeta assist is still his best assist for extending combos
- Lockdown assist such as Kid Buu's are great for setting up 214 L/M mixups
Blockstrings
- 2L > 5L/2L > (5LL) > 2M > 5M > (5MM) > 6H > 5H > (5S) > 236L + Assist Call
Small gap between 5S and 236L, your opponent will have to reflect 5S + 236L + assist.
Tips and Tricks
- Cell's air beam is at a really good angle for attacking ground opponents from around super jump height. It is easily punishable on whiff, so don't abuse it.
- 5M4M is really useful, so don't forget it.
- The corner loops are really not all that hard to learn.
Fighting Cell
- Due to his size, Cell is quite vulnerable to fuzzy setups