DBFZ/Cell/Strategy

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General Tactics

Team positioning

Point

Cell is a pretty good point. He has all the mixups, the neutral, and the meter gain you could expect from a point, and assists makes those strengths even more potent. If you get 214M'd by a cornered Cell, you will die.

Mid

As of the 1.16 patch, Cell's assist got much better for lockdown and confirms. It's at a less sharp angle than Vegeta's, but it has about the same usefulness as his in the corner. It also has the added benefit of not being superdashable.

Anchor

Cell is pretty self sufficient in anything he does, the only problem is defense. He's easily fuzzied, and his only reversal that isn't level 3 is only air attack invincible.

Picking Teammates

  • Goku and Goku Black both provide very strong neutral assists to Cell
  • Post Nerf Vegeta assist is still his best assist for extending combos
  • Lockdown assist such as Kid Buu's are great for setting up 214 L/M mixups

Blockstrings

  • 2L > 5L/2L > (5LL) > 2M > 5M > (5MM) > 6H > 5H > (5S) > 236L + Assist Call

Small gap between 5S and 236L, your opponent will have to reflect 5S + 236L + assist.

Tips and Tricks

  • Cell's air beam is at a really good angle for attacking ground opponents from around super jump height. It is easily punishable on whiff, so don't abuse it.
  • 5M4M is really useful, so don't forget it.
  • The corner loops are really not all that hard to learn.

Fighting Cell

  • Due to his size, Cell is quite vulnerable to fuzzy setups

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