Editing DBFZ/Controls

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:A homing dash attack that avoids ki blasts, but not beams and explosions. On hit, you can follow-up into a combo. On block, you recoil slightly and cannot immediately act.
 
:A homing dash attack that avoids ki blasts, but not beams and explosions. On hit, you can follow-up into a combo. On block, you recoil slightly and cannot immediately act.
 
;Dragon Rush ({{L}}+{{M}}, air OK)
 
;Dragon Rush ({{L}}+{{M}}, air OK)
βˆ’
:Dash forward and attack the enemy with an unblockable flurry of blows, resulting in a launcher. Effectively the basic throw of the game. Can not hit opponents in blockstun, but can be used mid-combo. Comboing into Dragon Rush will result in a sliding knockdown instead of a launcher. A character about to be hit by a Dragon Rush can press any button to tech out, causes the two characters to clash with a flurry of blows and then break away from each other. Pressing {{A1}}/{{A2}} during a successful Dragon Rush will knock out the opponent's character and swap in a new one depending on which button was used, similar to a Snapback in the Marvel vs. Capcom series.
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:Dash forward and attack the enemy with an unblockable flurry of blows, resulting in a launcher. Effectively the basic throw of the game. Can not hit opponents in blockstun, but can be used mid-combo. Comboing into Dragon Rush will result in a soft knockdown instead of a launcher. A character about to be hit by a Dragon Rush can press any button to tech out, causes the two characters to clash with a flurry of blows and then break away from each other. Pressing {{A1}}/{{A2}} during a successful Dragon Rush will knock out the opponent's character and swap in a new one depending on which button was used, similar to a Snapback in the Marvel vs. Capcom series.
 
;Z Assist ({{A1}}/{{A2}}, air OK)
 
;Z Assist ({{A1}}/{{A2}}, air OK)
 
:Call your teammate for support. Each character has a preset attack for Z Assist. After using a Z Assist, there's a cooldown on using that same teammate for another Z Assist or a Z Change. Cooldown will not commence while the opponent is in stun, but will continue if it has already commenced. Can call multiple assists at the same time. Can call assists in the middle of your own attacks (except during supers), but not while blocking/getting hit.
 
:Call your teammate for support. Each character has a preset attack for Z Assist. After using a Z Assist, there's a cooldown on using that same teammate for another Z Assist or a Z Change. Cooldown will not commence while the opponent is in stun, but will continue if it has already commenced. Can call multiple assists at the same time. Can call assists in the middle of your own attacks (except during supers), but not while blocking/getting hit.

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