< DBFZ
Line 16: | Line 16: | ||
;Ki Charge (L+S) | ;Ki Charge (L+S) | ||
:Hold down to charge your energy gauge | :Hold down to charge your energy gauge | ||
;Push Block ({{4}}+ | ;Push Block ({{4}}+S while blocking) | ||
:Pushes the opponent away and deflect Ki blasts | :Pushes the opponent away and deflect Ki blasts. Can only be done while standing, thus making you vulnerable to lows. | ||
;Sparking Blast (L+M+H+S) | ;Sparking Blast (L+M+H+S) | ||
:Increase your power for a limited time! Also recover you health gauge! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. | :Increase your power for a limited time! Also recover you health gauge! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. |
Revision as of 21:55, 17 June 2017
Controls
8 Directions, 6 Buttons
Dragon Ball FighterZ uses a layout very familiar to fighting game players.
It uses the D pad for 8 way direction input, not analog input (though the Analog Stick can be used).
There are 6 attack buttons in total: L (light), M (medium), H (heavy), S (Special), Z1 (Z Assist 1), Z2 (Z Assist 2) .
Universal Button Commands
- Super Dash (H+S)
- Homing Dash you can use to approach the opponent while avoiding Ki Blasts
- Dragon Rush (L+M)
- Approach the enemy and launch a rush that cannot be guarded. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game.
- Z Assists (Z1/Z2)
- Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist has a cooldown (estimated 5 seconds)
- Z Change (Hold Z1/Z2)
- Switch with a teammate.
- Ki Charge (L+S)
- Hold down to charge your energy gauge
- Push Block (Template:4+S while blocking)
- Pushes the opponent away and deflect Ki blasts. Can only be done while standing, thus making you vulnerable to lows.
- Sparking Blast (L+M+H+S)
- Increase your power for a limited time! Also recover you health gauge! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match.
- Vanish Attack (M+H)
- Move instantly behind the opponent and attack. Costs 1 gauge.
- Ultimate Z Change (During Super > Z1/Z2)
- Launch a Super Attack with your teammate. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.