DBFZ/Controls: Difference between revisions

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==Universal Button Commands==
==Universal Button Commands==
;Super Dash (H+S)
;Super Dash (H+S)
:Homing Dash you can use to approach the opponent while avoiding Ki Blasts
:Homing dash attack that  while avoiding Ki Blasts.
;Dragon Rush (L+M)
;Dragon Rush (L+M)
:Approach the enemy and launch a rush that cannot be guarded. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game.
:Dash forward and attack the enemy with an unblockable launcher. Can not hit opponents in blockstun. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game.
;Z Assists (Z1/Z2)
;Z Assists (Z1/Z2)
:Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist has a cooldown (estimated 5 seconds)
:Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist have cooldown (unspecified amount of time, potentially character specific).
;Z Change (Hold Z1/Z2)
;Z Change (Hold Z1/Z2)
:Switch with a teammate.
:Switch with a teammate.
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:Pushes the opponent away and deflect Ki blasts. Can only be done while standing, thus making you vulnerable to lows.
:Pushes the opponent away and deflect Ki blasts. Can only be done while standing, thus making you vulnerable to lows.
;Sparking Blast (L+M+H+S)
;Sparking Blast (L+M+H+S)
:Increase your power for a limited time! Also recover you health gauge! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match.
:Increase your power for a limited time! Also recover you health gauge! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. Can only be performed at neutral or when attacking.
;Vanish Attack (M+H)
;Vanish Attack (M+H)
:Move instantly behind the opponent and attack. Costs 1 gauge.
:Teleport behind the opponent and attack. Costs 1 gauge.
;Ultimate Z Change (During Super > Z1/Z2)
;Ultimate Z Change (During Super > Z1/Z2)
:Launch a Super Attack with your teammate. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.
:Launch a Super Attack with your teammate. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.
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Revision as of 22:13, 17 June 2017

Controls

8 Directions, 6 Buttons

Dragon Ball FighterZ uses a layout very familiar to fighting game players. It uses the D pad for 8 way direction input, not analog input (though the Analog Stick can be used).
There are 6 attack buttons in total: L (light), M (medium), H (heavy), S (Special), Z1 (Z Assist 1), Z2 (Z Assist 2) .

Universal Button Commands

Super Dash (H+S)
Homing dash attack that while avoiding Ki Blasts.
Dragon Rush (L+M)
Dash forward and attack the enemy with an unblockable launcher. Can not hit opponents in blockstun. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game.
Z Assists (Z1/Z2)
Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist have cooldown (unspecified amount of time, potentially character specific).
Z Change (Hold Z1/Z2)
Switch with a teammate.
Ki Charge (L+S)
Hold down to charge your energy gauge
Push Block (Template:4+S while blocking)
Pushes the opponent away and deflect Ki blasts. Can only be done while standing, thus making you vulnerable to lows.
Sparking Blast (L+M+H+S)
Increase your power for a limited time! Also recover you health gauge! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. Can only be performed at neutral or when attacking.
Vanish Attack (M+H)
Teleport behind the opponent and attack. Costs 1 gauge.
Ultimate Z Change (During Super > Z1/Z2)
Launch a Super Attack with your teammate. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.

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