DBFZ/Controls: Difference between revisions

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:Dash forward and attack the enemy with an unblockable launcher. Can not hit opponents in blockstun. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game. Pressing Z1 / Z2 during a successful Dragon Rush will knock out the opponent's character and swap in a new one depending on which button was used, similar to a Snapback in the Marvel vs. Capcom series.
:Dash forward and attack the enemy with an unblockable launcher. Can not hit opponents in blockstun. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game. Pressing Z1 / Z2 during a successful Dragon Rush will knock out the opponent's character and swap in a new one depending on which button was used, similar to a Snapback in the Marvel vs. Capcom series.
;Z Assists (Z1/Z2)
;Z Assists (Z1/Z2)
:Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist have cooldown (unspecified amount of time, potentially character specific).
:Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist have cooldown (unspecified amount of time, potentially character specific). Can call multiple assists at the same time.
;Z Change (Hold Z1/Z2)
;Z Change (Hold Z1/Z2)
:Switch with a teammate. Your teammate comes in with a Super Dash
:Switch with a teammate. Your teammate comes in with a Super Dash
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:Hold down to charge your energy gauge
:Hold down to charge your energy gauge
;Push Block ({{4}}+S)
;Push Block ({{4}}+S)
:Perform a push blocking animation that deflects ki blasts. Pushes opponents away if it deflects physical strikes.
:Perform a push blocking animation that deflects ki blasts. Pushes opponents away if it deflects physical strikes. Can deflect both high and low attacks.
;Sparking Blast (L+M+H+S)
;Sparking Blast (L+M+H+S)
:Does a GG/BB-esqe Burst attack that Increase your power for a limited time! Also quickly recovers blue health while being the point character! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. Can only be performed at neutral or when your attack does not whiff.
:Does a GG/BB-esqe Burst attack that Increase your power for a limited time! Also quickly recovers blue health while being the point character! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. Can only be performed at neutral or when your attack does not whiff.
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:Teleport behind the opponent and attack. Costs 1 gauge.
:Teleport behind the opponent and attack. Costs 1 gauge.
;Ultimate Z Change (During Super > Z1/Z2)
;Ultimate Z Change (During Super > Z1/Z2)
:Launch a Super Attack with your teammate. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.
:Tag in with a teammate and perform a Super Attack. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.
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Revision as of 17:29, 14 August 2017

Controls

8 Directions, 6 Buttons

Dragon Ball FighterZ uses a layout very familiar to fighting game players. It uses the D pad for 8 way direction input, not analog input (though the Analog Stick can be used).
There are 6 attack buttons in total: L (light), M (medium), H (heavy), S (Special), Z1 (Z Assist 1), Z2 (Z Assist 2) .

Universal Button Commands

Super Dash (H+S)
Homing dash attack avoids Ki Blasts. On hit, can followup into a combo. Punishable on block.
Dragon Rush (L+M)
Dash forward and attack the enemy with an unblockable launcher. Can not hit opponents in blockstun. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game. Pressing Z1 / Z2 during a successful Dragon Rush will knock out the opponent's character and swap in a new one depending on which button was used, similar to a Snapback in the Marvel vs. Capcom series.
Z Assists (Z1/Z2)
Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist have cooldown (unspecified amount of time, potentially character specific). Can call multiple assists at the same time.
Z Change (Hold Z1/Z2)
Switch with a teammate. Your teammate comes in with a Super Dash
Ki Charge (L+S)
Hold down to charge your energy gauge
Push Block (Template:4+S)
Perform a push blocking animation that deflects ki blasts. Pushes opponents away if it deflects physical strikes. Can deflect both high and low attacks.
Sparking Blast (L+M+H+S)
Does a GG/BB-esqe Burst attack that Increase your power for a limited time! Also quickly recovers blue health while being the point character! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. Can only be performed at neutral or when your attack does not whiff.
Vanish Attack (M+H)
Teleport behind the opponent and attack. Costs 1 gauge.
Ultimate Z Change (During Super > Z1/Z2)
Tag in with a teammate and perform a Super Attack. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.

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