< DBFZ
Controls
8 Directions, 6 Buttons
Dragon Ball FighterZ uses a layout very familiar to fighting game players.
It uses the D pad for 8 way direction input, not analog input (though the Analog Stick can be used).
There are 6 attack buttons in total: L (light), M (medium), H (heavy), S (Special), Z1 (Z Assist 1), Z2 (Z Assist 2) .
Universal Button Commands
- Super Dash (H+S)
- Homing dash attack avoids Ki Blasts. On hit, can followup into a combo. Punishable on block.
- Dragon Rush (L+M)
- Dash forward and attack the enemy with an unblockable launcher. Can not hit opponents in blockstun, but can be used mid-combo. If two opponents Dragon Rush at each other, then they break away from each other. Effectively the throws of this game. Pressing Z1 / Z2 during a successful Dragon Rush will knock out the opponent's character and swap in a new one depending on which button was used, similar to a Snapback in the Marvel vs. Capcom series.
- Z Assists (Z1/Z2)
- Call your teammate for cover fire. Each character has a preset attack for Z Assist. Z Assist have cooldown (unspecified amount of time, potentially character specific). Can call multiple assists at the same time.
- Z Change (Hold Z1/Z2)
- Switch with a teammate. Your teammate comes in with a Super Dash
- Ki Charge (L+S)
- Hold down to charge your energy gauge
- Push Block (Template:4+S)
- Perform a push blocking animation that deflects ki blasts. Pushes opponents away if it deflects physical strikes. Can deflect both high and low attacks.
- Sparking Blast (L+M+H+S)
- Does a GG/BB-esqe Burst attack that Increase your power for a limited time! Also quickly recovers blue health while being the point character! Only affects the character who does Sparking Blast - changing characters does not transfer this power-up! Can only be used once per match. Can only be performed at neutral or when your attack does not whiff.
- Vanish Attack (M+H)
- Teleport behind the opponent and attack. If done mid-combo, will wall bounce the opponent, allowing you to continue the combo. If done at neutral, will not wall bounce opponent. Costs 1 gauge.
- Ultimate Z Change (During Super > Z1/Z2)
- Tag in with a teammate and perform a Super Attack. Each character has a preset super for Ultimate Z Change. Costs 1 gauge.