< DBFZ
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==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
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|name=5L | |name=5L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* 6f | * 6f jab. | ||
}} | |||
{{AttackVersion|name=5LL}} | |||
{{#lsth:DBFZ/Cooler/Data|5LL}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Combo and blockstring filler. | * Combo and blockstring filler. | ||
* | * 5L > 5LL is a true blockstring. | ||
}} | |||
{{AttackVersion|name=5LLL}} | |||
{{#lsth:DBFZ/Cooler/Data|5LLL}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Switches sides on hit. | ||
}} | |||
}} | }} | ||
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|name=5M | |name=5M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|5M}} | {{#lsth:DBFZ/Cooler/Data|5M}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Like most of his mediums, 5M is really long range and has the benefit of starting his medium autocombo | * Like most of his mediums, 5M is really long range and has the benefit of starting his medium autocombo | ||
}} | |||
}} | }} | ||
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|name=5H | |name=5H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|5H}} | {{#lsth:DBFZ/Cooler/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Carries the opponent to the current wall on hit, making it a powerful corner carry tool. | * Carries the opponent to the current wall on Smash hit, making it a powerful corner carry tool. | ||
* Usable after a low j.2H in the corner for optimal combo setups. | * Usable after a low j.2H in the corner for optimal combo setups. | ||
}} | |||
}} | }} | ||
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|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|5S}} | {{#lsth:DBFZ/Cooler/Data|5S}} | ||
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|name=2L | |name=2L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|2L}} | {{#lsth:DBFZ/Cooler/Data|2L}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Important points go here. | * Important points go here. | ||
}} | |||
}} | }} | ||
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|name=2M | |name=2M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|2M}} | {{#lsth:DBFZ/Cooler/Data|2M}} | ||
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* Has a hefty hurtbox befitting of its range, so make sure it doesn't whiff. | * Has a hefty hurtbox befitting of its range, so make sure it doesn't whiff. | ||
* Can connect 5S and 214S at max range after hit. | * Can connect 5S and 214S at max range after hit. | ||
}} | |||
}} | }} | ||
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|name=2H | |name=2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|2H}} | {{#lsth:DBFZ/Cooler/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Decent upwards range. | ||
}} | |||
}} | }} | ||
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|name=6M | |name=6M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|6M}} | {{#lsth:DBFZ/Cooler/Data|6M}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Universal overhead. | * Universal overhead. | ||
}} | |||
}} | }} | ||
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|input=Crushing Stomp | |input=Crushing Stomp | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|6H}} | {{#lsth:DBFZ/Cooler/Data|6H}} | ||
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* You can perform 5H after 6H but not vice-versa, so be careful how you structure your pressure. | * You can perform 5H after 6H but not vice-versa, so be careful how you structure your pressure. | ||
* Confirms from 2M on hit but not 5M. | * Confirms from 2M on hit but not 5M. | ||
* Ground bounces on air hit | * Ground bounces on air hit. | ||
}} | |||
}} | }} | ||
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|input=Genocidal Uppercut | |input=Genocidal Uppercut | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|3H}} | {{#lsth:DBFZ/Cooler/Data|3H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Tracks the opponent relative position, goes through non-Super projectiles. Projectile guard point starts at either 6f or 7f. | ||
* Also has Anti-Air properties. | |||
* Able to combo into Super Dash on hit. Can gatling into 5S on block to make it safe. | * Able to combo into Super Dash on hit. Can gatling into 5S on block to make it safe. | ||
}} | }} | ||
}} | }} | ||
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|name=j.L | |name=j.L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|j.L}} | {{#lsth:DBFZ/Cooler/Data|j.L}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Important points go here. | * Important points go here. | ||
}} | |||
}} | }} | ||
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|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|j.M}} | {{#lsth:DBFZ/Cooler/Data|j.M}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Long range, great air to air normal. | * Long range, great air to air normal. | ||
}} | |||
}} | }} | ||
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|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|j.H}} | {{#lsth:DBFZ/Cooler/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Important points go here. | ||
}} | |||
}} | }} | ||
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|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|j.S}} | {{#lsth:DBFZ/Cooler/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Has more use than its grounded counterpart due to being the only way to confirm air strings into j.214X and j.236L/H. | ||
* Does not have enough hitstun on its own to combo into j.236M. | * Does not have enough hitstun on its own to combo into j.236M. | ||
* Can be linked after j.2H in the corner to squeeze a little extra damage out of combos. | * Can be linked after j.2H in the corner to squeeze a little extra damage out of combos. | ||
}} | |||
}} | }} | ||
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|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|j.2H}} | {{#lsth:DBFZ/Cooler/Data|j.2H}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Launches the opponent sideways, much like Cell's j.2H. | * Launches the opponent sideways, much like Cell's j.2H. | ||
}} | |||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Death Chaser</font> ====== | ====== <font style="visibility:hidden" size="0">Death Chaser</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= DBFZ_Cooler_DeathChaser.png | |image=DBFZ_Cooler_DeathChaser.png | ||
|caption= footdive | |caption=footdive | ||
|input= 236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
|name=Death Chaser | |name=Death Chaser | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Doesn't cause sliding knockdown, but can still be extended with Supers. | ||
* | * Cooler can perform actions before he hits the ground, allowing for easy safejump setups in the corner. | ||
You can airdash after this move if you've saved your aerial action, which allows you to tech chase or go for mixups. | |||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Cooler/Data|236M}} | {{#lsth:DBFZ/Cooler/Data|236M}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Gives sliding knockdown, but its slow startup means it cannot easily be comboed into without the help of an assist or | * Gives sliding knockdown, but its slow startup means it cannot easily be comboed into without the help of an assist or Smash j.2H. | ||
* | * Plus on block. | ||
}} | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:DBFZ/Cooler/Data|236H}} | {{#lsth:DBFZ/Cooler/Data|236H}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Gives even better sliding knockdown than the M version, combined with the L version's speed, making it an ideal combo ender for both pressure and damage | * Gives even better sliding knockdown than the M version, combined with the L version's speed, making it an ideal combo ender for both pressure and damage. | ||
*Also | * Also plus on block. | ||
}} | |||
}} | }} | ||
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|name=Death Breaker | |name=Death Breaker | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=Ground L}} | ||
{{#lsth:DBFZ/Cooler/Data|214L}} | {{#lsth:DBFZ/Cooler/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air L}} | ||
{{#lsth:DBFZ/Cooler/Data|j.214L}} | {{#lsth:DBFZ/Cooler/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Has Anti-Air property. | * Has Anti-Air property. | ||
* | * Scales less than the other versions. | ||
}} | |||
{{AttackVersion|name=Ground M}} | |||
{{AttackVersion|name=M}} | |||
{{#lsth:DBFZ/Cooler/Data|214M}} | {{#lsth:DBFZ/Cooler/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air M}} | ||
{{#lsth:DBFZ/Cooler/Data|j.214M}} | {{#lsth:DBFZ/Cooler/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Fully invincible from the 1st frame. | * Fully invincible from the 1st frame. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=Ground H}} | ||
{{#lsth:DBFZ/Cooler/Data|214H}} | {{#lsth:DBFZ/Cooler/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air H}} | ||
{{#lsth:DBFZ/Cooler/Data|j.214H}} | {{#lsth:DBFZ/Cooler/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * 214M invul with 214L's speed. | ||
}} | |||
}} | }} | ||
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|name=Death Breaker Follow-Up | |name=Death Breaker Follow-Up | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Switches sides. | * Switches sides. | ||
* Causes a | * Causes a short sliding knockdown. | ||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Cooler/Data|214X > M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Ender of choice due to not switching sides. | * Ender of choice due to not switching sides. | ||
* Causes a | * Causes a short sliding knockdown. | ||
}} | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:DBFZ/Cooler/Data|214X > H}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214H > H}} | {{AttackVersion|name=214H > H}} | ||
{{#lsth:DBFZ/Cooler/Data|214H > H}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Switches sides. | * Switches sides. | ||
* Causes a sliding knockdown. | * Causes a sliding knockdown. | ||
* Leaves Cooler next to the opponent. | * Leaves Cooler next to the opponent, one of the few ways for Cooler to combo into his higher damaging ground Super. | ||
* If used after H Death Breaker, gains an extra hit. | * If used after H Death Breaker, gains an extra hit. | ||
}} | |||
}} | }} | ||
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|name=Death Flash | |name=Death Flash | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
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* Don't use this in blockstrings unless you wanna get stuffed. | * Don't use this in blockstrings unless you wanna get stuffed. | ||
* Confirms into Death Crasher from full screen. | * Confirms into Death Crasher from full screen. | ||
* Second | * Second best voice line in the game, only beaten by Nappa. | ||
}} | |||
}} | }} | ||
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|name=Death Shaker | |name=Death Shaker | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|214S}} | {{#lsth:DBFZ/Cooler/Data|214S}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Fullscreen low, can confirm into his level 1 or a vanish. | * Fullscreen low, can confirm into his level 1 or a vanish. | ||
* Jails into vanish on block | * Jails into vanish on block. | ||
}} | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_Cooler_DeathBreaker.png | |image=DBFZ_Cooler_DeathBreaker.png | ||
|caption= Faux Psyblade | |caption=Faux Psyblade | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Death Breaker | |name=Death Breaker | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|A1/A2}} | {{#lsth:DBFZ/Cooler/Data|A1/A2}} | ||
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* Larger hitbox than the other DP assists, which can make it a slightly more useful tool for getting out of pressure. | * Larger hitbox than the other DP assists, which can make it a slightly more useful tool for getting out of pressure. | ||
* Invincible from frame 10 onwards. | * Invincible from frame 10 onwards. | ||
}} | |||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Death Crasher</font> ====== | ====== <font style="visibility:hidden" size="0">Death Crasher</font> ====== | ||
{{MoveData | {{MoveData | ||
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|name=Death Crasher | |name=Death Crasher | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data| | {{#lsth:DBFZ/Cooler/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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* DHC-ing immediately won't trigger the side switch while not sacrificing too much damage. | * DHC-ing immediately won't trigger the side switch while not sacrificing too much damage. | ||
Not a bad level 1, as it can easily connect from most of Cooler's tools, most notably from a full screen 214S. The side switch is a bit of a hindrance. However, with the right team compositions, you can use this to get right back into the corner (most notably, Super Saiyan Goku's level 3 will give Goku hard knockdown in the corner, due to how his level 3 works). | Not a bad level 1, as it can easily connect from most of Cooler's tools, most notably from a full screen 214S. The side switch is a bit of a hindrance. However, with the right team compositions, you can use this to get right back into the corner (most notably, Super Saiyan Goku's level 3 will give Goku hard knockdown in the corner, due to how his level 3 works). | ||
}} | |||
}} | }} | ||
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|name=Death Drop | |name=Death Drop | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Cooler/Data|j. | {{#lsth:DBFZ/Cooler/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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* Input 2369L+M/H+S to use this super after a grounded combo if you want to avoid Death Crasher's side switch. | * Input 2369L+M/H+S to use this super after a grounded combo if you want to avoid Death Crasher's side switch. | ||
* Vulnerable to Anti-Airs similar to Vegito's Omega Finishing Blow. | * Vulnerable to Anti-Airs similar to Vegito's Omega Finishing Blow. | ||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground Counter}} | {{AttackVersion|name=Ground Counter}} | ||
{{#lsth:DBFZ/Cooler/Data| | {{#lsth:DBFZ/Cooler/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground Attack}} | {{AttackVersion|name=Ground Attack}} | ||
{{#lsth:DBFZ/Cooler/Data| | {{#lsth:DBFZ/Cooler/Data|214LM Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth:DBFZ/Cooler/Data|j. | {{#lsth:DBFZ/Cooler/Data|j.214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Cooler]] | [[Category:Cooler]] |
Revision as of 11:56, 18 July 2019
Cooler |
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Overview
Cooler is Frieza's older brother and the eldest son of King Cold. After hearing of the demise of his brother, Cooler went to Earth to kill the Saiyan responsible for it, not out of family love, but honor, as he always considered himself superior to his little brother, and to show it, he developed his own transformation to surpass Frieza. Even with his new transformation, he would still be vanquished by the selfsame Saiyan that defeated his younger brother.
Cooler forces his way into Dragon Ball FighterZ as a DLC character, sporting a barbaric style in contrast to that of his brother: whereas Frieza likes to control the battlefield on his own terms, Cooler likes to dominate it with oppressive power.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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6H
6H Crushing Stomp |
Template:AttackDataHeader-DBFZ
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3H
3H Genocidal Uppercut |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Death Chaser
Death Chaser 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Death Breaker
Death Breaker 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Death Breaker Follow-Up
Death Breaker Follow-Up Death Breaker > L/M/H on hit |
Template:AttackDataHeader-DBFZ |
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Death Flash
Death Flash 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Death Shaker
Death Shaker 214S |
Template:AttackDataHeader-DBFZ
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Assist
Death Breaker A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Death Crasher
Death Crasher 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Death Drop
Death Drop j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Atomic Supernova
Atomic Supernova 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Cooler/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.