- Some attacks and super moves can overpower projectiles, or have incredibly high hitstun.
- Long ranged attacks, some can even reach the entire stage
- Lots of strong corner carry options, especially 5H, which help sets up for better positioning that will almost always lead to the corner.
- Excellent defensive options with an invincible reversal that can be done in the air and a counter-based level 3 that will beat safejump setups if timed right.
- Any stray hit can easily be comboed into a knockdown or ended in a super.
- He's the cooler brother, no questions
- One of the best intros in the game, never skip it.
- Was surpassing Fourth Form BEFORE it was cool (or piss yellow, for that matter)
- Cooler than Frieza
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- Slow normals and specials, which also means he fights hitstun decay in longer combos.
- Few true blockstrings.
- Needs a lot of meter to perform his strongest combos on top of slow meter gain.
- Most of his specials and supers swap the opponent, which can take an opponent out of a corner.
- His DHC can be difficult to combo into because it requires the enemy to be grounded. It also makes other supers whiff due to it being a cinematic, which can be a hindrance at times.
- The way his assist launches can make it difficult for some characters to follow up optimally, as it sends them very high.
- He's a prick.
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