DBFZ/Cooler: Difference between revisions

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==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
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  |startup=6 |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=
  |description=
  |description=
* Can achieve sliding knockdown with jH. Often useful for vanish extension. Switches sides on explosion.
* Important points go here.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Can be reflected if used in a blockstring
* Can be reflected if used in a blockstring.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Can achieve sliding knockdown with j.H. Often useful for vanish extension. Switches sides on explosion.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Carries the opponent to the edge of the screen (but not the corner) on hit, making it a powerful corner carry tool
* Carries the opponent to the current wall on hit, making it a powerful corner carry tool.
* Usable after a low j.2H in the corner for optimal combo setups
* Usable after a low j.2H in the corner for optimal combo setups.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Single-hit projectile that travels about half-screen
* Single-hit projectile that travels about half-screen.
* Very slow and easy to reflect/super dash on reaction, so don't throw this out too often.
* Very slow and easy to reflect/super dash on reaction, so don't throw this out too often.
  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=L
  |damage= |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Cooler's most ignorant normal
* Cooler's most ignorant normal.
* Can link into 5H or 6H at the start of the round for a decent corner carry setup
* Can link into 5H or 6H at the start of the round for a decent corner carry setup.
* Has a hefty hurtbox befitting of its range, so make sure it doesn't whiff
* Has a hefty hurtbox befitting of its range, so make sure it doesn't whiff.
* Can connect 5S and 214S at max range after hit
* Can connect 5S and 214S at max range after hit.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Invul to air attacks, like all 2Hs. Decent upwards range.
* Invulnerable to air attacks, like all 2Hs. Decent upwards range.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=H
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Universal overhead.
}}
}}
 
====== <font style="visibility:hidden" size="0">3H</font> ======
{{MoveData
|image=DBFZ_ Cooler__3H.png |caption= AVON CALLING
|name=3H
|input=Genocidal Uppercut
|data=
{{AttackData-DBFZ
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Goes through beam and ki attacks, including beam and ki assists.
* Able to combo into Super Dash at the corner. Must use vanish for follow ups mid-screen.
* Has anti-air properties.
}}
}}
 
====== <font style="visibility:hidden" size="0">6H</font> ======
{{MoveData
|image=DBFZ_ Cooler__6H.png |caption= Call the Goon Squad cuz I'm stompin' this yard
|name=6H
|input=Crushing Stomp
|data=
{{AttackData-DBFZ
|damage= |guard=L
|startup= |active= |recovery= |frameAdv=
|description=
* Scales like an 'L' normal (Thanks a lot, Cell)
* You can perform 5H after 6H but not vice-versa, so be careful how you structure your pressure
* Confirms from 2M on hit but not 5M
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Will see much more use than its grounded counterpart due to being the only way to confirm air strings into j.214X and j.236L/H
* Will see much more use than its grounded counterpart due to being the only way to confirm air strings into j.214X and j.236L/H.
* Does not have enough hitstun on its own to combo into j.236M
* Does not have enough hitstun on its own to combo into j.236M.
* Can be linked after j.2H in the corner to squeeze a little extra damage out of combos
* Can be linked after j.2H in the corner to squeeze a little extra damage out of combos.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Launches the opponent sideways, much like Cell's j.2H
* Launches the opponent sideways, much like Cell's j.2H.
  }}
  }}
}}
}}

Revision as of 10:52, 4 December 2018

Cooler
DBFZ Cooler Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown

Overview

Cooler is Frieza's older brother and the eldest son of King Cold. After hearing of the demise of his brother, Cooler went to Earth to kill the Saiyan responsible for it, not out of family love, but honor, as he always considered himself superior to his little brother, and to show it, he developed his own transformation to surpass Frieza. Even with his new transformation, he would still be vanquished by the selfsame Saiyan that defeated his younger brother.

Cooler forces his way into Dragon Ball FighterZ as a DLC character, sporting a barbaric style in contrast to that of his brother: whereas Frieza likes to control the battlefield on his own terms, Cooler likes to dominate it with oppressive power.

Strengths/Weaknesses

Strengths Weaknesses
  • Some attacks and super moves can overpower projectiles, or have incredibly high hitstun.
  • Long ranged attacks, some can even reach the entire stage
  • Lots of strong corner carry options, especially 5H, which help sets up for better positioning that will almost always lead to the corner.
  • Excellent defensive options with an invincible reversal that can be done in the air and a counter-based level 3 that will beat safejump setups if timed right.
  • Any stray hit can easily be comboed into a knockdown or ended in a super.
  • He's the better brother, no questions
  • One of the best intros in the game, never skip it.
  • Slow normals and specials.
  • Few true blockstrings.
  • Needs a lot of meter to perform his strongest combos on top of slow meter gain.
  • Most of his specials and supers swap the opponent, which can take an opponent out of a corner.
  • His DHC can be difficult to combo into because it requires the enemy to be grounded. It also makes other supers whiff due to it being a cinematic, which can be a hindrance at times.
  • The way his assist launches can make it difficult for some characters to follow up optimally, as it sends them very high.
  • He's a prick.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Cooler 5L.png
DBFZ Cooler 5LL.png
DBFZ Cooler 5LLL.png
Have this back, it's come down with a terrible case... of explosions...
All - 6 - - All - - - All - - -
5M
5M
DBFZ Cooler 5M.png
All - - -
5H
5H
DBFZ Cooler 5H.png
Take a ride on the pain train
All - - -
5S
5S
DBFZ Cooler 5S.png
"THIS SAIYAN EATING SENZU BEANS"
All - - -
2L
2L
DBFZ Cooler 2L.png
I missed the lesson on low lights
All - - -
2M
2M
DBFZ Cooler 2M.png
Low - - -
2H
2H
DBFZ Cooler 2H.png
All - - -
6M
6M
High - - -
j.L
j.L
DBFZ Cooler jL.png
High - - -
j.M
j.M
DBFZ Cooler jM.png
High - - -
j.H
j.H
DBFZ Cooler jH.png
High - - -
j.S
j.S
DBFZ Cooler jS.png
Hey, can you put that on a coaster?
All - - -
j.2H
j.2H
DBFZ Cooler j2H.png
This kick looks really uncomfortable...
All - - -

Specials

Death Chaser
Death Chaser
236L/M/H (Air OK)
DBFZ Cooler DeathChaser.png
You've heard of Red Hot Kick, now get ready for Cooler Purple Kick
H - - - H - - - H - - -
Death Breaker
Death Breaker
214L/M/H (Air OK)
DBFZ Cooler DeathBreaker.png
"When your planet is in ashes, then you have my permission to die."
900 All - - - 950 All - - - 950 All - - -
Follow-up
Follow-up
L/M/H during Death Breaker (Air OK)
DBFZ Cooler DeathBreakerFollow-up.png
"So how does it FEEL?"
350 All - - - 300 All - - - 300 All - - -
Death Flash
Death Flash
236S (Air OK)
DBFZ Cooler DeathFlash.png
'yyYYYEAAAAHHHH!!!'
All - - -
Death Shaker
Death Shaker
214S
DBFZ Cooler DeathShaker.png
Fullscreen low considered ground breaking discovery
L - - -

Assist

Death Breaker
A1/A2
DBFZ Cooler DeathBreaker.png
Faux Psyblade
800 All - 27 - -

Supers

Death Crasher
Death Crasher
236L+M or 236H+S
DBFZ Cooler DeathCrasher1.png
RRRRAAAAAAAAAHHH
DBFZ Cooler DeathCrasher2.png
"Imma plant ME a dumbass tree!"
2420 All - - -
Death Drop
Death Drop
j.236L+M or j.236H+S
DBFZ Cooler DeathDrop.png
THIS ISN'T FRIEZA'S LEVEL 3 I SWEAR
2000 H - - -
Atomic Supernova
Atomic Supernova
214L+M or 214H+S (Air OK)
DBFZ Cooler AtomicSupernova1.png
Thought you could just press buttons, did you?
DBFZ Cooler AtomicSupernova2.png
Like Frieza's, but bigger.
- - - 4020 - - - 4770 Throw - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ