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{{Notation-DBFZ}} | {{Notation-DBFZ}} | ||
== Combo List == | ==Combo List== | ||
== No meter combos == | ===No meter combos=== | ||
=== Midscreen === | ====Midscreen==== | ||
*'''(5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.ML > jc > j.LLS > j214M~M | *'''(5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.ML > jc > j.LLS > j214M~M | ||
Can end with ''"214M~L"'' to switch sides. | Can end with ''"214M~L"'' to switch sides. | ||
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Doesn't slide knockdown, but has far more corner carry. Also sets up a safejump. | Doesn't slide knockdown, but has far more corner carry. Also sets up a safejump. | ||
===Corner=== | ====Corner==== | ||
*'''(5LL/2LL) > 2M > 3H > SD > j2H > land > 2M > 6H > 5S > 5H > SD > j.ML > jc > j.M2H > j.214M~M | *'''(5LL/2LL) > 2M > 3H > SD > j2H > land > 2M > 6H > 5S > 5H > SD > j.ML > jc > j.M2H > j.214M~M | ||
Can be ended with ''"214M~L"'' to switch sides or ''"236L"'' to end with Level 3. | Can be ended with ''"214M~L"'' to switch sides or ''"236L"'' to end with Level 3. | ||
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Solo snap setup | Solo snap setup | ||
== Meter combos == | ===Meter combos=== | ||
===Midscreen=== | ====Midscreen==== | ||
*'''236S > vanish > 665L > 5LL > 5LLL > SD > j.ML > jc > j.LLS > j214M~M | *'''236S > vanish > 665L > 5LL > 5LLL > SD > j.ML > jc > j.LLS > j214M~M | ||
===Corner=== | ====Corner==== | ||
== Assist Specific == | ===Assist Specific=== | ||
====Midscreen==== | |||
===Midscreen= | |||
====Corner==== | |||
==Combo Theory== | ==Combo Theory== | ||
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https://www.youtube.com/watch?v=XvVAUuq77po | https://www.youtube.com/watch?v=XvVAUuq77po | ||
== Navigation == | ==Navigation== | ||
{{#lsth:DBFZ/Cooler/Data|Links}} | {{#lsth:DBFZ/Cooler/Data|Links}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Cooler]] | [[Category:Cooler]] |
Revision as of 15:47, 18 July 2019
Combo List
No meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.ML > jc > j.LLS > j214M~M
Can end with "214M~L" to switch sides.
- (5LL/2LL) > 5M > 2M > 6H > 5S > 5H > SD > j.MLL > jc > j.LLS > j214M~M
Can end with "214M~L" to switch sides.
- (5LL/2LL) > 2M > 5M > jc > j.M2H > SD > j.LLS > j236L
Doesn't slide knockdown, but has far more corner carry. Also sets up a safejump.
Corner
- (5LL/2LL) > 2M > 3H > SD > j2H > land > 2M > 6H > 5S > 5H > SD > j.ML > jc > j.M2H > j.214M~M
Can be ended with "214M~L" to switch sides or "236L" to end with Level 3.
- (5LL/2LL) > 5M > 2M > SD > j.2H > DR
Solo snap setup
Meter combos
Midscreen
- 236S > vanish > 665L > 5LL > 5LLL > SD > j.ML > jc > j.LLS > j214M~M
Corner
Assist Specific
Midscreen
Corner
Combo Theory
Cooler doesn't get slide knockdowns from j2H, so always try to end your combos in 214M or 236L. They each have their own advantages, but 236L won't work if the combo is too long. In exchange, it gives you a safejump in the corner if you airdash after Cooler lands and pushes them away.