DBFZ/Cooler/Strategy: Difference between revisions

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==General Tactics==
==General Tactics==


==Team positioning==
==Team positioning==
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==Tips and Tricks==
==Tips and Tricks==


==Fighting Cooler==
==Fighting Cooler==


 
==Navigation==
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{{#lsth:DBFZ/Cooler/Data|Links}}
{{#lsth:DBFZ/Cooler/Data|Links}}
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[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category:Cooler]]
[[Category:Cooler]]

Revision as of 15:46, 18 July 2019


General Tactics

Team positioning

Point

Very good normals, especially 2M as well as having both a beam and a "fuck beams" move with 3H. Good to use him to win neutral and tag into someone else to run the mixups, similar to Vegito

Mid

Anchor

Since Cooler builds meter slow, this can be a decent position for cooler to do his thing, his thing being the extermination of the Saiyan race. He can make use of meter in combos such as by ending combos with 236H or with his Air supers.

Picking Teammates

Blockstrings

Tips and Tricks

Fighting Cooler

Navigation

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