DBFZ/DBS Broly

From Dustloop Wiki
Jump to: navigation, search
Broly (DBS)

Health: 10,000

Jump Startup: 4F

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview[edit]

Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant, thought-to-be uninhabitable planet where he would not be a danger to the Saiyans. Paragus, Broly's father, followed him to this planet in order to save his son, but was stranded on the planet. As Saiyans do, he trained his enormously powerful son. Many years later, their distress signal was found by members of the Frieza Force, and was likewise integrated in Frieza's plan to kill Goku and Vegeta. Broly started off being almost no match for the pair, but he learned as he fought, and his power skyrocketed. Mid-fight, trauma caused Broly to unlock the power of Super Saiyan, and the Full Power Super Saiyan form later when he was pushed to his very limits by Gogeta.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Will punch your enemies
  • 100% Saiyan
  • Got a good glow up
  • Very green
  • Better story than the original Broly
  • Will probably punch you too
  • Probably doesn't have anything interesting to say mid fight
  • Subject to Paragus



Normals[edit]

5L[edit]
5L
Version Damage Guard Startup Active Recovery Frame Adv.
5L - - - - - -
  • placeholder
5LL - - - - - -
  • placeholder
5LLL - - - - - -
  • placeholder


5M[edit]
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


5H[edit]
5H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


5S[edit]
5S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


2L[edit]
2L
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder

Calling it now: it's a mid


2M[edit]
2M
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


2H[edit]
2H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


2S[edit]
2S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -

placeholder


6M[edit]
6M
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.L[edit]
j.L
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.M[edit]
j.M
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.H[edit]
j.H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.S[edit]
j.S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -

placeholder


j.2H[edit]
j.2H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


Specials[edit]

special[edit]
special
Version Damage Guard Startup Active Recovery Frame Adv.
L - - - - - -
  • placeholder
M - - - - - -
  • placeholder
H - - - - - -
  • placeholder


Assist[edit]

assist
A1/A2
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


Supers[edit]

Lvl1[edit]
Lvl1
236L+M or 236H+S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


Lvl3[edit]
Lvl3
214L+M or 214H+S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder





Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc