DBFZ/DBS Broly

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Broly (DBS)

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview[edit]

Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant, thought-to-be uninhabitable planet where he would not be a danger to the Saiyans. Paragus, Broly's father, followed him to this planet in order to save his son, but was stranded on the planet. As Saiyans do, he trained his enormously powerful son. Many years later, their distress signal was found by members of the Frieza Force, and was likewise integrated in Frieza's plan to kill Goku and Vegeta. Broly started off being almost no match for the pair, but he learned as he fought, and his power skyrocketed. Mid-fight, trauma caused Broly to unlock the power of Super Saiyan, and the Full Power Super Saiyan form later when he was pushed to his very limits by Gogeta.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Will punch your enemies
  • 100% Saiyan
  • Got a good glow up
  • Very green
  • Better story than the original Broly
  • Has a Hot GF
  • Will probably punch you too
  • Probably doesn't have anything interesting to say mid fight
  • Subject to Paragus



Normals[edit]

5L[edit]
5L
Version Damage Guard Smash Startup Active Recovery Frame Adv.
5L 400 All - - - - -
  • placeholder
5LL 700 - - - - - -
  • placeholder
5LLL 1000 All U3+ - - - -
  • placeholder


5M[edit]
5M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 All - - - - -
  • placeholder


5H[edit]
5H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1 - - - -
  • placeholder


5S[edit]
5S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


2L[edit]
2L
Damage Guard Smash Startup Active Recovery Frame Adv.
400 - - - - - -
  • placeholder

Calling it now: it's a mid


2M[edit]
2M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 Low - - - - -
  • placeholder


2H[edit]
2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder


2S[edit]
2S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


6M[edit]
6M
Damage Guard Smash Startup Active Recovery Frame Adv.
850 High - 24 6 10 0
  • placeholder


j.L[edit]
j.L
Damage Guard Smash Startup Active Recovery Frame Adv.
400 High - - - - -
  • placeholder


j.M[edit]
j.M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 High - - - - -
  • placeholder


j.H[edit]
j.H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 / 1000 High D1+ - - - -
  • placeholder


j.S[edit]
j.S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


j.2H[edit]
j.2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder


Specials[edit]

Special[edit]
Special
Version Damage Guard Smash Startup Active Recovery Frame Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -
  • placeholder


Assist[edit]

Assist
A1/A2
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


Supers[edit]

Lvl1[edit]
Lvl1
236L+M or 236H+S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - UDV - - - -
  • placeholder


Lvl3[edit]
Lvl3
214L+M or 214H+S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - UDV - - - -
  • placeholder


Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/DBS Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc