DBFZ/DBS Broly

From Dustloop Wiki
Jump to: navigation, search
Broly (DBS)

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview[edit]

Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant planet, thought to be uninhabitable. His father Paragus attempted to save him by giving chase, yet he too ended up getting stranded on the planet. In order to make the best out of a bad situation, he decided to train the young Broly. Many years later, their distress signal was found by members of the Frieza Force and were allowed to join it due to also wanting revenge on the Saiyans. Broly started off being almost no match for the pair, but as the fight went on his power started skyrocketing. However, tragedy struck in the middle of battle, as a “stray energy blast” accidentally killed Paragus. This death caused Broly to transform into the Legendary Super Saiyan, pushing him far beyond the limits of a Saiyan and being a tough match for SSGSS Gogeta.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Will punch your enemies
  • 100% Saiyan
  • Got a good glow up
  • Very green
  • Better story than the original Broly
  • Has a Hot GF
  • Discernible personality
  • Will probably punch you too
  • Probably doesn't have anything interesting to say mid fight
  • Subject to Paragus
  • Not a monster nor a demon (nor da Devil)



Normals[edit]

5L[edit]
5L
Version Damage Guard Smash Startup Active Recovery Frame Adv.
5L 400 All - - - - -
  • placeholder
5LL 700 - - - - - -
  • placeholder
5LLL 1000 All U3+ - - - -
  • placeholder


5M[edit]
5M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 All - - - - -
  • placeholder


5H[edit]
5H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1 - - - -
  • placeholder


5S[edit]
5S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


2L[edit]
2L
Damage Guard Smash Startup Active Recovery Frame Adv.
400 - - - - - -
  • placeholder

Calling it now: it's a mid


2M[edit]
2M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 Low - - - - -
  • placeholder


2H[edit]
2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder


2S[edit]
2S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


6M[edit]
6M
Damage Guard Smash Startup Active Recovery Frame Adv.
850 High - 24 6 10 0
  • placeholder


j.L[edit]
j.L
Damage Guard Smash Startup Active Recovery Frame Adv.
400 High - - - - -
  • placeholder


j.M[edit]
j.M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 High - - - - -
  • placeholder


j.H[edit]
j.H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 / 1000 High D1+ - - - -
  • placeholder


j.S[edit]
j.S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


j.2H[edit]
j.2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder


Specials[edit]

Special[edit]
Special
Version Damage Guard Smash Startup Active Recovery Frame Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -
  • placeholder


Assist[edit]

Assist
A1/A2
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


Supers[edit]

Lvl1[edit]
Lvl1
236L+M or 236H+S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - UDV - - - -
  • placeholder


Lvl3[edit]
Lvl3
214L+M or 214H+S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - UDV - - - -
  • placeholder


Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/DBS Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc