Difference between revisions of "DBFZ/DBS Broly"

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(Strengths/Weaknesses)
Line 29: Line 29:
 
* 100% Saiyan
 
* 100% Saiyan
 
* Got a good glow up
 
* Got a good glow up
 +
* Very green
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
* Will probably punch you too
 
* Will probably punch you too

Revision as of 16:18, 12 February 2019

Broly (DBS)

Health: 10,000

Jump Startup: 4F

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant, thought-to-be uninhabitable planet where he would not be a danger to the Saiyans. Paragus, Broly's father, followed him to this planet in order to save his son, but was stranded on the planet. As Saiyans do, he trained his enormously powerful son. Many years later, their distress signal was found by members of the Frieza Force, and was likewise integrated in Frieza's plan to kill Goku and Vegeta. Broly started off being almost no match for the pair, but he learned as he fought, and his power skyrocketed. Mid-fight, trauma caused Broly to unlock the power of Super Saiyan, and the Full Power Super Saiyan form later when he was pushed to his very limits by Gogeta.

Strengths/Weaknesses

Strengths Weaknesses
  • Will punch your enemies
  • 100% Saiyan
  • Got a good glow up
  • Very green
  • Will probably punch you too
  • Probably doesn't have anything interesting to say mid fight
  • Subject to Paragus


Normals

5L
5L
Version Damage Guard Startup Active Recovery Frame Adv.
5L - - - - - -
  • placeholder
5LL - - - - - -
  • placeholder
5LLL - - - - - -
  • placeholder


5M
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


5H
5H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


5S
5S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


2L
2L
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder

Calling it now: it's a mid


2M
2M
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


2H
2H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


2S
2S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -

placeholder


6M
6M
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.L
j.L
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.M
j.M
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.H
j.H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


j.S
j.S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -

placeholder


j.2H
j.2H
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


Specials

special
special
Version Damage Guard Startup Active Recovery Frame Adv.
L - - - - - -
  • placeholder
M - - - - - -
  • placeholder
H - - - - - -
  • placeholder


Assist

assist
A1/A2
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


Supers

Lvl1
Lvl1
236L+M or 236H+S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder


Lvl3
Lvl3
214L+M or 214H+S
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • placeholder





Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc