(→Strengths/Weaknesses: You forgot he has no 2L low) |
(Strengths/Weakness cleanup. Also no low 2L.) |
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* Very high damage with meter and assists | * Very high damage with meter and assists. | ||
* | * Excels at grappling the opponent with quick grabs, anti-air grabs, OTG grabs, you name it. H Gigantic Fury is particularly egregious. | ||
* | * Very solid supers that enable a lot of DHC potential, such as Base Goku's Super Spirit Bomb and four way mixups off of Gigantic Roar. | ||
* Very good long range game. Solid 5S, j.S cannot be superdashed and is all-around amazing, Eraser Blow is armored and recovers extremely quickly, and a beam. | |||
* Generally insane range on all of his normals. | |||
* | * Surprisingly useful autocombo that can never miss, and helps him with his slide knockdowns. | ||
* Assist covers the entire screen and hits decently high. Broly SMASH. | |||
* Generally insane range on all of his normals | |||
* | |||
* Assist covers the entire screen and hits decently high | |||
* Is a very good boy with a hot GF. | * Is a very good boy with a hot GF. | ||
* His dramatic finish lasts a full 60 seconds for maximum style points. | * His dramatic finish lasts a full 60 seconds for maximum style points. | ||
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* Extremely unorthodox combo routes and playstyle compared to nearly every other character. Requires a good chunk of labbing and decent execution to optimize. | * Extremely unorthodox combo routes and playstyle compared to nearly every other character. Requires a good chunk of labbing and decent execution to optimize. | ||
* '''TEN FRAME 5L.''' | * '''TEN FRAME 5L.''' | ||
* Struggles immensely to get slide knockdowns. | |||
* Quite meter/assist hungry to get conversions off of his grabs midscreen, or knockdowns. | |||
* | * Chaining 2M together leaves you open to reflects and the opponent just plain jumping out. Can be mitigated by using 236S to catch the jump. 2M is also his only low. | ||
* Large | * Large hurtbox, making him susceptible to [[Fuzzy Overhead|fuzzy overheads]]. | ||
* Damage is quite mediocre midscreen. | |||
* Damage is quite mediocre midscreen | * Not a single one of his normals is safe on block, and the specials that make him safe can usually be reflected. | ||
* Not a single one of his normals is safe on block, and the specials that make him safe can | * Assist has rather poor blockstun and hitstun, and takes 40 frames to start up. | ||
* Assist has rather poor blockstun and hitstun, and takes 40 frames to start up | |||
* Abysmal midscreen oki, especially from his Level 3. | * Abysmal midscreen oki, especially from his Level 3. | ||
* | * Not a monster nor a demon (nor da Devil) | ||
* Playing as him will make people question his voice actor, or calling him a '''DEAD WEIGHT'''. | * Playing as him will make people question his voice actor, or calling him a '''DEAD WEIGHT'''. | ||
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* Has Beam properties | * Has Beam properties | ||
* On block, jails into SD in the corner | * On block, jails into SD in the corner | ||
* Doesn't scream "yyYYEAAAAAAHHH!!!" so it's clearly worse than Cooler's. | |||
}} | }} | ||
}} | }} |
Revision as of 18:44, 4 December 2019
Broly (DBS) |
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Overview
Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant planet, thought to be uninhabitable. His father Paragus attempted to save him by giving chase, yet he too ended up getting stranded on the planet. In order to make the best out of a bad situation, he decided to train the young Broly. Many years later, their distress signal was found by members of the Frieza Force and were allowed to join it due to also wanting revenge on the Saiyans. Broly started off being almost no match for the pair, but as the fight went on his power started skyrocketing. However, tragedy struck in the middle of battle, as a “stray energy blast” accidentally killed Paragus. This death caused Broly to transform into the Legendary Super Saiyan, pushing him far beyond the limits of a Saiyan and being a tough match for the two saiyans.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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Doesn't beat other Ki Blasts like DBZ Broly. |
2L
2L |
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Due to his jab being slow and his 2L having decent range, you're mostly gonna use 2L as a jab and chain into 5L. |
2M
2M |
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Despite the 6f gap, due to having higher priority, the followups will beat other 6f 5L if they try to mash. |
2H
2H |
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2S
2S |
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6M
6M |
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6H
6H Headbutt |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Raging Quake
Raging Quake 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Gigantic Fury
Gigantic Fury 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ
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Gigantic Heave
Gigantic Heave 214S |
Template:AttackDataHeader-DBFZ
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Assist
Raging Quake A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Gigantic Charge
Gigantic Charge 236L+M |
Template:AttackDataHeader-DBFZ |
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Gigantic Impact
Gigantic Impact j.236L+M |
Template:AttackDataHeader-DBFZ |
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Meteor Shower
Meteor Shower 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Gigantic Roar
Gigantic Roar 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.