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:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
: | :Grappler, Zoning | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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|- style="vertical-align:top;text-align:left" | |- style="vertical-align:top;text-align:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Very high damage with meter and assists. | ||
* | * Excels at grappling the opponent with quick grabs, anti-air grabs, OTG grabs, you name it. H Gigantic Fury is particularly egregious. j.2H also helps give Broly very good corner carry. | ||
* | * Solid supers that enable a lot of DHC potential, such as Base Goku's Super Spirit Bomb and four way mixups off of Gigantic Charge. | ||
* Very | * Very good long range game. Solid 5S, j.S cannot be superdashed and is all-around amazing, Eraser Blow is armored and recovers extremely quickly, and a beam. | ||
* | * Generally insane range on all of his normals. | ||
* | * Surprisingly useful autocombo that can never miss, and helps him with his slide knockdowns. | ||
* | * Assist covers the entire screen and hits decently high. Broly SMASH. | ||
* | * Gigantic Roar makes him take his armor off, which gives him a 5% damage boost for the rest of the match as mandated by Dragon Ball's rules. | ||
* Is a very good boy | * Is a very good boy with a hot GF. | ||
* | * His dramatic finish lasts a full 60 seconds for maximum style points. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Extremely unorthodox combo routes and playstyle compared to nearly every other character. Requires a good chunk of labbing and decent execution to optimize. | ||
* | * Normals are on the slower side, along with holding the crown for slowest 5L in the game at '''TEN FRAMES.''' | ||
* | * Struggles to get slide knockdowns without assists, giving him rather poor midscreen oki. His level 3 doesn't help at all. | ||
* Quite meter/assist hungry to get conversions off of his grabs midscreen, or knockdowns. | |||
* Large hurtbox, making him susceptible to [[Fuzzy Overhead|fuzzy overheads]]. | |||
* Not a single one of his normals is safe on block, and the specials that make him safe can usually be reflected. | |||
* Not a monster nor a demon (nor da Devil) | * Not a monster nor a demon (nor da Devil) | ||
* | * Playing as him will make people talk about his new voice actor, or calling him a '''DEAD WEIGHT'''. | ||
|- | |- | ||
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* Only comes out on hit | * Only comes out on hit | ||
* Combos into SD | * Combos into SD | ||
* Never misses. Ever. | |||
}} | }} | ||
}} | }} | ||
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* Goes half screen, fully charged goes a tiny bit further. | * Goes half screen, fully charged goes a tiny bit further. | ||
* Smash hit launches higher than most 5H, wall splats. | * Smash hit launches higher than most 5H, wall splats. | ||
* Can link into 2L in the corner. | |||
}} | }} | ||
}} | }} | ||
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* On block, there's a 6f gap between follow up stomps. | * On block, there's a 6f gap between follow up stomps. | ||
Despite the 6f gap, due to having higher priority, the followups will beat other 6f 5L if they try to mash. | Despite the 6f gap, due to having higher priority, the followups will beat other 6f 5L if they try to mash. | ||
While this is DBS Broly's only low, he has plenty of other options to open the opponent up. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Smash hit combos into SD | * Smash hit combos into SD | ||
* Useful without Smash as the launch allows for a combo into 214M. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_DBSBroly_2S.png |caption= | |image=DBFZ_DBSBroly_2S.png |caption=Where's the ''yyYYYEAAAAHHHH!!!'' | ||
|name=2S | |name=2S | ||
|data= | |data= | ||
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* Has Beam properties | * Has Beam properties | ||
* On block, jails into SD in the corner | * On block, jails into SD in the corner | ||
* Scales poorly as a starter and mid combo. | |||
* Doesn't scream "yyYYEAAAAAAHHH!!!" so it's clearly worse than Cooler's. | |||
}} | }} | ||
}} | }} | ||
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* Can grab both grounded and airborne opponent. | * Can grab both grounded and airborne opponent. | ||
* On hit, keeps grounded opponent standing, ground bounces airborne. | * On hit, keeps grounded opponent standing, ground bounces airborne. | ||
* Good for catching backdashes and reflects. | |||
}} | }} | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Huge hitbox for a j.L | * Huge hitbox for a j.L | ||
* Incredible air-to-air | |||
* Beats superdash | |||
* Hits GT out of an IAD | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_DBSBroly_jS.png |caption= | |image=DBFZ_DBSBroly_jS.png |caption=I make the beeg boll | ||
|image2=DBFZ_DBSBroly_jS2.png |caption2= | |image2=DBFZ_DBSBroly_jS2.png |caption2=Absolutely godlike beeg boll thamk you | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
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* Can't go offscreen, will "slide" against the corner's wall. | * Can't go offscreen, will "slide" against the corner's wall. | ||
* Explodes when it hits the ground, enabling relaunches with 2L. | * Explodes when it hits the ground, enabling relaunches with 2L. | ||
* Has some looping potential both in and out of spark thanks to its long stun on explosion, like a miniature Zamasu Level 1. | |||
* Cannot be superdashed through. | |||
Very useful for combos, very useful for his zoning, allows you to safely tag and continue a combo, and likely more to come. Ridiculous. Use it a lot. | |||
}} | }} | ||
}} | }} | ||
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* Smash hit bounces them up with high hitstun. | * Smash hit bounces them up with high hitstun. | ||
* Head invul from frame 1. | * Head invul from frame 1. | ||
* Can grab both grounded and airborne opponents. | * Can grab both grounded and airborne opponents, but if you cancel into it from a normal it can no longer airgrab. | ||
* Grabs aerial opponents extremely quickly, can be used as an unblockable reversal against certain aerial setups like Kid Buu's 236H + j.S. | |||
Absolutely absurd. Has insane amounts of range, cannot be blocked nor jumped over, and can be comboed from midscreen. Tick throw into this to abuse its air unblocks and never look back. | |||
}} | }} | ||
}} | }} | ||
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* Has a physical hit before the projectile. | * Has a physical hit before the projectile. | ||
* Smash on the physical hit, Smash hit followups with a sideswitching hit into sliding knockdown. | * Smash on the physical hit, Smash hit followups with a sideswitching hit into sliding knockdown. | ||
* Will catch people trying to jump out of Broly's blockstrings. If they jump extremely late to prevent being caught by the physical hit, Broly is plus and can safely continue the string with 2L. | |||
* Broly has one hit of armor and projectile invulnerability in startup frames. | |||
Arguably better than Z Broly's Eraser Blow in terms of zoning. Catches superdash so effectively that even if the blast is blocked, Broly is +1 and can continue attacking. Additionally, if they choose to mash immediately upon hitting Broly's armor, they will eat the physical hit if timed properly. | |||
}} | }} | ||
}} | }} | ||
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* On hit, forces a soft knockdown, leaves you in the +20 range. | * On hit, forces a soft knockdown, leaves you in the +20 range. | ||
* Minimum damage: 860. He will still continue the super even if DHC'd out. | * Minimum damage: 860. He will still continue the super even if DHC'd out. | ||
* Due to the sideswap and forced distance change, certain characters can get a 4 way mixup off of Level 3 DHCs after Gigantic Charge. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Meteor Shower</font> ====== | ====== <font style="visibility:hidden" size="0">Meteor Shower</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_DBSBroly_MeteorShower.png |caption= | |image=DBFZ_DBSBroly_MeteorShower.png |caption=Broly and Cell might get along well | ||
|image2=DBFZ_DBSBroly_MeteorShower2.png |caption2= | |image2=DBFZ_DBSBroly_MeteorShower2.png |caption2=But Kid Buu and Broly would get along sorely | ||
|input=236H+S (Air OK) | |input=236H+S (Air OK) | ||
|name=Meteor Shower | |name=Meteor Shower |
Revision as of 22:04, 4 December 2019
Broly (DBS) |
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Overview
Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant planet, thought to be uninhabitable. His father Paragus attempted to save him by giving chase, yet he too ended up getting stranded on the planet. In order to make the best out of a bad situation, he decided to train the young Broly. Many years later, their distress signal was found by members of the Frieza Force and were allowed to join it due to also wanting revenge on the Saiyans. Broly started off being almost no match for the pair, but as the fight went on his power started skyrocketing. However, tragedy struck in the middle of battle, as a “stray energy blast” accidentally killed Paragus. This death caused Broly to transform into the Legendary Super Saiyan, pushing him far beyond the limits of a Saiyan and being a tough match for the two saiyans.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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Doesn't beat other Ki Blasts like DBZ Broly. |
2L
2L |
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Due to his jab being slow and his 2L having decent range, you're mostly gonna use 2L as a jab and chain into 5L. |
2M
2M |
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Despite the 6f gap, due to having higher priority, the followups will beat other 6f 5L if they try to mash. While this is DBS Broly's only low, he has plenty of other options to open the opponent up. |
2H
2H |
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2S
2S |
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6M
6M |
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6H
6H Headbutt |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
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Very useful for combos, very useful for his zoning, allows you to safely tag and continue a combo, and likely more to come. Ridiculous. Use it a lot. |
j.2H
j.2H |
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Specials
Raging Quake
Raging Quake 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Gigantic Fury
Gigantic Fury 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ
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Arguably better than Z Broly's Eraser Blow in terms of zoning. Catches superdash so effectively that even if the blast is blocked, Broly is +1 and can continue attacking. Additionally, if they choose to mash immediately upon hitting Broly's armor, they will eat the physical hit if timed properly. |
Gigantic Heave
Gigantic Heave 214S |
Template:AttackDataHeader-DBFZ
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Assist
Raging Quake A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Gigantic Charge
Gigantic Charge 236L+M |
Template:AttackDataHeader-DBFZ |
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Gigantic Impact
Gigantic Impact j.236L+M |
Template:AttackDataHeader-DBFZ |
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Meteor Shower
Meteor Shower 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Gigantic Roar
Gigantic Roar 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.