Broly (DBS) |
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Overview
Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant planet, thought to be uninhabitable. His father Paragus attempted to save him by giving chase, yet he too ended up getting stranded on the planet. In order to make the best out of a bad situation, he decided to train the young Broly. Many years later, their distress signal was found by members of the Frieza Force and were allowed to join it due to also wanting revenge on the Saiyans. Broly started off being almost no match for the pair, but as the fight went on his power started skyrocketing. However, tragedy struck in the middle of battle, as a “stray energy blast” accidentally killed Paragus. This death caused Broly to transform into a Super Saiyan, pushing him far beyond the limits of a Saiyan and being a tough match for Goku and Vegeta.
Strengths/Weaknesses
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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Kind of slow startup, but range is immense and compensates for it. |
5H
5H |
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Smash hit can link into 2L in the corner for higher damage combos than average. It's really useful after throwing a few Ki Blasts as the armor destroys superdash. Non-Smash can still combo into SD in the corner, or into 214M for SKD. |
5S
5S |
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Doesn't beat other Ki Blasts like DBZ Broly. |
2L
2L |
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Due to his jab being slow and his 2L having decent range, you're mostly gonna use 2L as a jab and chain into 5L. It's also a remarkably good meaty in the corner, even after a non-knockdown ender. Walk back 2L will catch all techs and allow for either a combo or continued block pressure. |
2M
2M |
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Despite the 6f gap, due to having higher priority, the followups will beat any 6f 5L if they try to mash. |
2H
2H |
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2S
2S |
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Since this is actually a normal, you can cancel into special moves or other normals (such as 2H) on hit or block. You can also vanish if it misses. |
6M
6M |
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6H
6H Headbutt |
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Good for catching backdashes and reflects. It requires assists or a vanish slightly above the ground to be combo'ed into, but the damage is definitely worth it. Similar in use to Cell's 214S in combos. |
j.L
j.L |
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Incredible air-to-air, useful for jabbing Super Dash. |
j.M
j.M |
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Also an incredible air-to-air, it still can easily beat superdash even though it's startup is slow. |
j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
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Very useful for his corner combos. On block, can safely SD in or raw tag at close range. Has some uses for zoning since it's rather fast. |
j.2H
j.2H |
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Even though it looks like a good air-to-air, it's slow to the point you'll only use it for combos. You'll also be using 214M for snap mixes most of the time too, which further restricts it's use. That said, it has incredible corner carry and gives a relaunch at the cost of no slide knockdowns without a DR. In the corner, you can use j.S and superdash as a followup. |
Specials
Raging Quake
Raging Quake 236L/M/H (Air OK) |
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Gigantic Fury
Gigantic Fury 214L/M/H |
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Eraser Blow
Eraser Blow 236S |
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Will catch people trying to jump out of Broly's blockstrings. If they jump extremely late to prevent being caught by the physical hit, Broly is plus and can safely continue the string with 2L. Arguably better than Z Broly's Eraser Blow in terms of zoning. Catches superdash so effectively that even if the blast is blocked, Broly is +1 and can continue attacking. Additionally, if they choose to mash immediately upon hitting Broly's armor, they will eat the physical hit if timed properly. |
Gigantic Heave
Gigantic Heave 214S |
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This move has almost a half-screen's worth of corner carry all on it's own. The sideswap property makes it really handy when your back is to the corner. The only moves it combos into after smash is used are his Air Level 1's, so keep that in mind. |
Assist
Raging Quake A1/A2 |
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Supers
Gigantic Charge
Gigantic Charge 236L+M |
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Gigantic Impact
Gigantic Impact j.236L+M |
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Meteor Shower
Meteor Shower 236H+S (Air OK) |
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Gigantic Roar
Gigantic Roar 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.