< DBFZ
Broly (DBS) | |
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Play-style | Rushdown, Grappler |
Team Role | Point, Middle |
Overview
"HRRAAAAH!!" | |
Lore: | Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant planet, thought to be uninhabitable. His father Paragus attempted to save him by giving chase, yet he too ended up getting stranded on the planet. In order to make the best out of a bad situation, he decided to train the young Broly. Many years later, their distress signal was found by members of the Frieza Force and were allowed to join it due to also wanting revenge on the Saiyans. Broly started off being almost no match for the pair, but as the fight went on his power started skyrocketing. However, tragedy struck in the middle of battle, as a “stray energy blast” accidentally killed Paragus. This death caused Broly to transform into a Super Saiyan, pushing him far beyond the limits of a Saiyan and being a tough match for Goku and Vegeta. |
Voice: | Japanese: Bin Shimada English: Johnny Yong Bosch |
Playstyle
DBS Broly DBS Broly is an aggressive, versatile grappler who tears down his foes with his gigantic tool-kit, relentless frame traps, and a manifold of command grabs.
Pros
Cons
- Damage: Very high damage with meter and assists. Has the strongest level 1 in the game (If we're talking raw damage) , an aerial super that you can blow more meter to amp up the damage of, both which can also be combo'd into spirit bomb, and can ALSO boost all damage dealt by taking off his shirt.
- Grappling: Excels at grappling the opponent with quick grabs, anti-air grabs, OTG grabs, you name it. H Gigantic Fury is particularly egregious.
- Pressure: Pressure has multiple points where he can frame-trap, which is complemented by his aforementioned grab game and damage output.
- Assist-friendly: Long combos allow his assists to refresh mid-combo and potentially use them.
- Versatile supers: Solid supers that enable a lot of DHC potential, such as Base Goku's Super Spirit Bomb and four way mixups off of Gigantic Charge.
- Super Armor: Many common scramble situations are heavily slanted in his favor due to the armor on some of his moves.
- Range: Very good long range game. Solid 5S, j.S cannot be superdashed and is all-around amazing, Eraser Blow is armored and recovers extremely quickly, and a beam. Generally insane range on all of his normals, such as 5M, j.L, 5H or 2L.
- Autocombo: Surprisingly useful autocombo that can never miss, and helps him with his slide knockdowns.
- Versatile assists: All of his assists are amazing for controlling space in neutral. Assist B, in particular, is excellent at shutting down opponents in the air.
- Corner Carry: Ridiculous corner carry thanks to midscreen j.S loops, j.2H, and 214S. Can easily drag the opponent from corner to corner.
- HRAAAAAAAAAAAAAAAAAAAAGGH!!!
- Hard to master: Extremely unorthodox combo routes and playstyle compared to nearly every other character. Requires high execution and lots of labbing to optimize.
- Big hurtbox: Big frame, meaning he gets hit by certain moves a lot easier than other characters do.
- Slow: Normals are on the slower side, along with holding the crown for slowest 5L in the game at TEN FRAMES.
- Poor knockdown: Struggles to get slide knockdowns meterless without assists. Some combo routes in the corner can end in a sliding knockdown at the cost of damage.
- Meter-Hungry: Quite meter/assist hungry to get conversions off of his grabs midscreen, or knockdowns.
- Poor blockstrings: Not a single one of his normals is safe on block, and the specials that make him safe can usually be reflected.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Headbutt |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Raging Quake
Raging Quake 236L/M/H (Air OK) |
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Gigantic Fury
Gigantic Fury 214L/M/H |
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Eraser Blow
Eraser Blow 236S |
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Gigantic Heave
Gigantic Heave 214S |
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Z Assists
Assist A
Raging Quake Assist A |
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Assist B
Eraser Blow Assist B |
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Assist C
Blaster Cannon Assist C |
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Super Moves
Gigantic Charge
Gigantic Charge 236L+M |
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Gigantic Impact
Gigantic Impact j.236L+M |
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Meteor Shower
Meteor Shower 236H+S (Air OK) |
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Gigantic Roar
Gigantic Roar 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/DBS Broly/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.