DBFZ/DBS Broly: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
Line 16: Line 16:
{{TOC limit|2}}
{{TOC limit|2}}
</div>
</div>
==Overview==
==Overview==
Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant, thought-to-be uninhabitable planet where he would not be a danger to the Saiyans. Paragus, Broly's father, followed him to this planet in order to save his son, but was stranded on the planet. As Saiyans do, he trained his enormously powerful son. Many years later, their distress signal was found by members of the Frieza Force, and was likewise integrated in Frieza's plan to kill Goku and Vegeta. Broly started off being almost no match for the pair, but he learned as he fought, and his power skyrocketed. Mid-fight, trauma caused Broly to unlock the power of Super Saiyan, and the Full Power Super Saiyan form later when he was pushed to his very limits by Gogeta.  
Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant, thought-to-be uninhabitable planet where he would not be a danger to the Saiyans. Paragus, Broly's father, followed him to this planet in order to save his son, but was stranded on the planet. As Saiyans do, he trained his enormously powerful son. Many years later, their distress signal was found by members of the Frieza Force, and was likewise integrated in Frieza's plan to kill Goku and Vegeta. Broly started off being almost no match for the pair, but he learned as he fought, and his power skyrocketed. Mid-fight, trauma caused Broly to unlock the power of Super Saiyan, and the Full Power Super Saiyan form later when he was pushed to his very limits by Gogeta.  
Line 57: Line 56:
* placeholder
* placeholder
}}
}}
{{!}}-
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
{{#lsth:DBFZ/DBS Broly/Data|5LL}}
{{#lsth:DBFZ/DBS Broly/Data|5LL}}
Line 63: Line 63:
* placeholder
* placeholder
}}
}}
{{!}}-
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
{{#lsth:DBFZ/DBS Broly/Data|5LLL}}
{{#lsth:DBFZ/DBS Broly/Data|5LLL}}

Revision as of 12:13, 15 April 2019

Broly (DBS)
DBFZ DBS Broly Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

Born around the same time as Prince Vegeta (and a few years before Kakarot, AKA Son Goku), Broly was placed in the elite nursery chamber due to his overwhelming powerlevel that apparently went higher than readers could scan. Because of this, King Vegeta banished Broly to a distant, thought-to-be uninhabitable planet where he would not be a danger to the Saiyans. Paragus, Broly's father, followed him to this planet in order to save his son, but was stranded on the planet. As Saiyans do, he trained his enormously powerful son. Many years later, their distress signal was found by members of the Frieza Force, and was likewise integrated in Frieza's plan to kill Goku and Vegeta. Broly started off being almost no match for the pair, but he learned as he fought, and his power skyrocketed. Mid-fight, trauma caused Broly to unlock the power of Super Saiyan, and the Full Power Super Saiyan form later when he was pushed to his very limits by Gogeta.

Strengths/Weaknesses

Strengths Weaknesses
  • Will punch your enemies
  • 100% Saiyan
  • Got a good glow up
  • Very green
  • Better story than the original Broly
  • Has a Hot GF
  • Will probably punch you too
  • Probably doesn't have anything interesting to say mid fight
  • Subject to Paragus


Normals

5L
5L
DBFZ DBSBroly 5L.png
DBFZ DBSBroly 5LL.png
DBFZ DBSBroly 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 All 10 4 19 -7 B - - - 7% 2 - - -
DBFZ DBSBroly 5L.png
  • placeholder
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 0,700 All 15 1 26 -11 B - - - 7% / 12% 2 - - -
DBFZ DBSBroly 5LL.png
  • placeholder
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 100, 500 - 1 - - - - - U3+ - 0%, 1%, 12% - - - -
DBFZ DBSBroly 5LLL.png
  • placeholder
5M
5M
DBFZ DBSBroly 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 15 4 23 -11 B - - - 7% 2 - - -
DBFZ DBSBroly 5M.png


  • placeholder
5H
5H
DBFZ DBSBroly 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850[1150] / 1000[1300] All 15~38 7 31 -16 B 10-21~44 Armor U1 - 12% 4 - - -
Active on frame 5 after releasing H
Values in [ ] are on frame 36-38
DBFZ DBSBroly 5H.png


  • placeholder
5S
5S
DBFZ DBSBroly 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×5 All 12 P{(10)P}×4 27 -7 P1 - - - 6%*5 - - - -
Each P in active frames represents a projectile spawned
DBFZ DBSBroly 5S.png


  • placeholder
2L
2L
DBFZ DBSBroly 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 All 6 4 20 -8 B - - - 7% 2 - - -
Clash level: 1
DBFZ DBSBroly 2L.png
Your go-to "jab" that also covers every tech option


  • placeholder

Calling it now: it's a mid

2M
2M
DBFZ DBSBroly 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×1~4 Low 14 [21] 4 19 -7 B - - - 7% [5%] 2 - - -
DBFZ DBSBroly 2M.png


  • placeholder
2H
2H
DBFZ DBSBroly 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 3 27 -14 B 4-19 Head U1+ - 12% 4 - - -
DBFZ DBSBroly 2H.png


  • placeholder
2S
2S
DBFZ DBSBroly 2S.png
Template:AttackDataHeader-DBFZ
2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 24 - Total 71 -18 P2 - - - 7% - - - -
DBFZ DBSBroly 2S.png


  • placeholder
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
DBFZ DBSBroly jH.png


  • placeholder
j.L
j.L
DBFZ DBSBroly jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 High 8 6 11 - H - - - 7% 2 - - -
DBFZ DBSBroly jL.png


  • placeholder
j.M
j.M
DBFZ DBSBroly jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 4 14 - H - - - 7% 2 - - -
DBFZ DBSBroly jM.png


  • placeholder
j.H
j.H
DBFZ DBSBroly jH.png
Template:AttackDataHeader-DBFZ
j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 15 5 19 - H - D1+ [D3+] - 12% 3 - - -
DBFZ DBSBroly jH.png


  • placeholder
j.S
j.S
DBFZ DBSBroly jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×2, 300, 700 All 13 12,2,Until ground, Total 65+10L - P2 - - - 1%*2, 5%*2 - - - -
DBFZ DBSBroly jS.pngDBFZ DBSBroly jS2.png


  • placeholder
j.2H
j.2H
DBFZ DBSBroly j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 Throw 13 3 32+7L - H - U2 - 12% - - - -
DBFZ DBSBroly j2H.png


  • placeholder

Specials

Special
Special Template:AttackDataHeader-DBFZ
L


236L
L Raging Quake
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100,100,800 / 100,100,300 / 0,600,400 All 12 3,2 Total 45 -5 B*2, P - U1+ - 1%,5%,6% / 1%,1%,1% / 1%,5%,6% 3 - - -
Damage: Raw / Non-Smash / Smash
DBFZ DBSBroly RagingQuake.pngDBFZ DBSBroly RagingQuake2.png
M


236M
M Raging Quake
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100,100,800 / 100,100,300 / 0,700,400 All 17 4,2 Total 51 -5 B*2, P - U1+ - 1%,5%,6% / 1%,1%,1% / 1%,5%,6% 3 - - -
Damage: Raw / Non-Smash / Smash
DBFZ DBSBroly RagingQuake.pngDBFZ DBSBroly RagingQuake2.png
it's empty again now
H


236H
H Raging Quake
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100,800,1200 / 100,800,1200 / 0,800,1200 All 12 3,2 - -5 B*2, P - U1+ - -50% 3 - - -
Damage: Raw / Non-Smash / Smash
DBFZ DBSBroly RagingQuake.pngDBFZ DBSBroly RagingQuake2.png
Oh Hulk Smash just displayed, maybe it's reading from the last 3 updates or something?
  • placeholder

Assist

Assist
A1/A2
Template:AttackDataHeader-DBFZ
  • placeholder

Supers

Lvl1
Lvl1
236L+M or 236H+S
Template:AttackDataHeader-DBFZ
  • placeholder
Lvl3
Lvl3
214L+M or 214H+S
Template:AttackDataHeader-DBFZ
  • placeholder

Navigation

To edit frame data, edit values in DBFZ/DBS Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ