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DBFZ/DBS Broly - Revision history
2024-03-28T20:44:08Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=445372&oldid=prev
Nightshifter: /* Overview */
2024-02-11T16:29:42Z
<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:29, 11 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros= </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros= </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Insane Damage:''' The main reason to play him. Broly's combos are among the most rewarding in the game, with amazing corner carry and extremely high damage. This combined with his very long blockstrings can scare opponents into hanging themselves.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Insane Damage:''' The main reason to play him. Broly's combos are among the most rewarding in the game, with amazing corner carry and extremely high damage. This combined with his very long blockstrings can scare opponents into hanging themselves.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Well-Rounded:''' With solid projectiles, big buttons, various command grabs, good defensive tools and strong oki, S Broly has options for just about any situation.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Combo Extender:''' S Broly is one of the biggest beneficiaries of the Special Tag mechanic, since his enders can tack on loads of extra damage to even the longest of combos.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Combo Extender:''' S Broly is one of the biggest beneficiaries of the Special Tag mechanic, since his enders can tack on loads of extra damage to even the longest of combos.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Screen Control:''' Great ranged game with solid projectiles. [[DBFZ/DBS_Broly#5S|5S]], [[DBFZ/DBS_Broly#2S|2S]], [[DBFZ/DBS_Broly#Raging Quake|Raging Quake]], and [[DBFZ/DBS_Broly#Eraser Blow| Eraser Blow]] allow him to control the screen very well from far away.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Fantastic Supers:''' On top of them all dealing very high damage, Broly's Supers can easily enable any character-specific Super synergy you could think of.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Fantastic Supers:''' On top of them all dealing very high damage, Broly's Supers can easily enable any character-specific Super synergy you could think of.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Frame Data:''' No normals are safe on block and their slow speed makes stagger pressure borderline impossible.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Frame Data:''' No normals are safe on block and their slow speed makes stagger pressure borderline impossible.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Committal:''' Pretty much everything has high recovery, meaning S Broly has to think fast and be very deliberate in how he deals with any given situation.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Limited Mix-up Options:''' Broly has no fast mix-up options outside of his [[DBFZ/DBS_Broly#Gigantic_Fury|H Gigantic Fury]], meaning that he heavily relies on conditioning his opponent to not jump or mash out of his pressure.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Limited Mix-up Options:''' Broly has no fast mix-up options outside of his [[DBFZ/DBS_Broly#Gigantic_Fury|H Gigantic Fury]], meaning that he heavily relies on conditioning his opponent to not jump or mash out of his pressure.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Committal Neutral:''' Buttons are huge but all high-recovery. Navigating the midrange with S Broly can be difficult.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Resource Hungry:''' Broly needs resources for his options in damage and neutral. He also needs resources to get a sliding knockdown midscreen.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Resource Hungry:''' Broly needs resources for his options in damage and neutral. He also needs resources to get a sliding knockdown midscreen.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=445371&oldid=prev
Nightshifter: /* {{clr|L|5L}} */
2024-02-11T16:13:58Z
<p><span dir="auto"><span class="autocomment">{{clr|L|5L}}</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:13, 11 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can catch a backdash after a vanish.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can catch a backdash after a vanish.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can challenge or continue pressure after a blocked {{clr|S|236S}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can challenge or continue pressure after a blocked {{clr|S|236S}}.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Because {{clr|L|5L}} is so slow compared to most jabs, you're better off using {{clr|L|2L}} to challenge instead. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Because {{clr|L|5L}} is so slow compared to most jabs, you're better off using {{clr|L|2L}} to challenge instead<ins style="font-weight: bold; text-decoration: none;">. However, this serves as a good midrange poke, usually preferred over his {{clr|M|M}} buttons</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{clr|L|5LL}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{clr|L|5LL}}</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=445369&oldid=prev
Nightshifter: /* Overview */
2024-02-11T16:07:39Z
<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:07, 11 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros= </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros= </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Insane Damage:''' The main reason to play him. Broly's combos are among the most rewarding in the game, with amazing corner carry and extremely high damage. This combined with his very long blockstrings can scare opponents into hanging themselves.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Insane Damage:''' The main reason to play him. Broly's combos are among the most rewarding in the game, with amazing corner carry and extremely high damage. This combined with his very long blockstrings can scare opponents into hanging themselves.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Combo Extender:''' S Broly is one of the biggest beneficiaries of the Special Tag mechanic, since his enders can tack on loads of extra damage to even the longest of combos.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Screen Control:''' Great ranged game with solid projectiles. [[DBFZ/DBS_Broly#5S|5S]], [[DBFZ/DBS_Broly#2S|2S]], [[DBFZ/DBS_Broly#Raging Quake|Raging Quake]], and [[DBFZ/DBS_Broly#Eraser Blow| Eraser Blow]] allow him to control the screen very well from far away.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Screen Control:''' Great ranged game with solid projectiles. [[DBFZ/DBS_Broly#5S|5S]], [[DBFZ/DBS_Broly#2S|2S]], [[DBFZ/DBS_Broly#Raging Quake|Raging Quake]], and [[DBFZ/DBS_Broly#Eraser Blow| Eraser Blow]] allow him to control the screen very well from far away.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Fantastic Supers:''' On top of them all dealing very high damage, Broly's Supers can easily enable any character-specific Super synergy you could think of.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Fantastic Supers:''' On top of them all dealing very high damage, Broly's Supers can easily enable any character-specific Super synergy you could think of.</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=444921&oldid=prev
Nightshifter: /* Overview */
2024-02-07T13:16:47Z
<p><span dir="auto"><span class="autocomment">Overview</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:16, 7 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|header=Overview</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|content='''DBS Broly''' is a rushdown grappler, a combination fitting for a caveman. Broly sports a wide variety of large normals, several command grabs, screen-spanning projectiles, and some of the longest and highest-damaging combos in the game. <del style="font-weight: bold; text-decoration: none;">Broly's </del>defining feature is his ability to melt opponents with high damage off of <del style="font-weight: bold; text-decoration: none;">almost </del>any hit, especially in the corner, a location that <del style="font-weight: bold; text-decoration: none;">Broly himself </del>has no problem getting his enemies into<del style="font-weight: bold; text-decoration: none;">. Once Broly gets in, he has an array of armored moves and commands grabs for any situation</del>. In addition, he has an install in the form of {{MMC|input=214L+M|label=Gigantic Roar}}, which gives him a whopping 15% damage buff for the rest of the match. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|content='''DBS Broly''' is a rushdown grappler, a combination fitting for a caveman. Broly sports a wide variety of large normals, several command grabs <ins style="font-weight: bold; text-decoration: none;">to open people up with</ins>, screen-spanning projectiles<ins style="font-weight: bold; text-decoration: none;">, a few armored moves</ins>, and some of the longest and highest-damaging combos in the game. <ins style="font-weight: bold; text-decoration: none;">His </ins>defining feature is his ability to melt opponents with high damage off of any hit, especially in the corner, a location that <ins style="font-weight: bold; text-decoration: none;">he </ins>has no problem getting his enemies into. In addition, he has an install in the form of {{MMC|input=214L+M|label=Gigantic Roar}}, which gives him a whopping 15% damage buff for the rest of the match. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Broly's normals are very large, but <del style="font-weight: bold; text-decoration: none;">can be </del>risky to throw out in neutral. Instead, Broly has several projectiles at his disposal that he can use to catch opponents<del style="font-weight: bold; text-decoration: none;">. His </del>{{MMC|input=2S|label={{clr|S|2S}}}} <del style="font-weight: bold; text-decoration: none;">serves as </del>a <del style="font-weight: bold; text-decoration: none;">large beam with the bonus of </del>being <del style="font-weight: bold; text-decoration: none;">cancellable</del>. {{MMC|input=236L|label=Raging Quake}} acts as a pseudo-beam that <del style="font-weight: bold; text-decoration: none;">doubles as a combo extender. </del>{{<del style="font-weight: bold; text-decoration: none;">MMC</del>|<del style="font-weight: bold; text-decoration: none;">input=236S</del>|<del style="font-weight: bold; text-decoration: none;">label=Eraser Blow</del>}} <del style="font-weight: bold; text-decoration: none;">is a projectile that can stuff approaches from the air, beats superdash, and grants Broly armor</del>. These moves allow him to better control the screen and keep opponents locked down when he wants to approach. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Broly's normals are very large, but risky to throw out in neutral. Instead, Broly has several projectiles at his disposal that he can use to catch opponents<ins style="font-weight: bold; text-decoration: none;">, from standard ki blasts to a Vanish cancellable beam in </ins>{{MMC|input=2S|label={{clr|S|2S}}}}<ins style="font-weight: bold; text-decoration: none;">, and the most notable example being {{MMC|input=236S|label={{clr|S|236S}}}}, which travels </ins>a <ins style="font-weight: bold; text-decoration: none;">great anti-air angle while </ins>being <ins style="font-weight: bold; text-decoration: none;">armored</ins>. {{MMC|input=236L|label=Raging Quake}} acts as a <ins style="font-weight: bold; text-decoration: none;">faster </ins>pseudo-beam that <ins style="font-weight: bold; text-decoration: none;">pierces unlike </ins>{{<ins style="font-weight: bold; text-decoration: none;">clr</ins>|<ins style="font-weight: bold; text-decoration: none;">S</ins>|<ins style="font-weight: bold; text-decoration: none;">2S</ins>}}. These moves allow him to better control the screen and keep opponents locked down when he wants to approach. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To compensate for his incredible damage potential, Broly lacks effective ways to open up his opponent by himself. He lacks safe normals and his pressure is <del style="font-weight: bold; text-decoration: none;">oftentimes risky</del>. For this reason, he is often played in a point position so he has access to assists<del style="font-weight: bold; text-decoration: none;">. This helps </del>him <del style="font-weight: bold; text-decoration: none;">keep his mix-ups tricky and allows Broly to reset his </del>pressure <del style="font-weight: bold; text-decoration: none;">when needed</del>. <del style="font-weight: bold; text-decoration: none;">Some </del>may play him in a mid position <del style="font-weight: bold; text-decoration: none;">as opposed to point to access one of Broly's flexible assists. Even </del>with <del style="font-weight: bold; text-decoration: none;">assists to help him, Broly heavily relies on conditioning to scare opponents into opening up. On </del>the <del style="font-weight: bold; text-decoration: none;">other hand, Broly has incredibly long blockstrings and many ways to beat reflect</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To compensate for his incredible damage potential, Broly lacks effective ways to open up his opponent by himself. He lacks safe normals<ins style="font-weight: bold; text-decoration: none;">, so even though his blockstrings are very long </ins>and <ins style="font-weight: bold; text-decoration: none;">full of anti-reflect tools, </ins>his pressure is <ins style="font-weight: bold; text-decoration: none;">inherently riskier than that of any other character in the game</ins>. For this reason, he is often played in a point position so he has access to assists <ins style="font-weight: bold; text-decoration: none;">to help </ins>him pressure <ins style="font-weight: bold; text-decoration: none;">more easily</ins>. <ins style="font-weight: bold; text-decoration: none;">Others </ins>may play him in a mid position <ins style="font-weight: bold; text-decoration: none;">for his incredible {{MMC|input=Assist B|label=B assist}} and so he can come in </ins>with <ins style="font-weight: bold; text-decoration: none;">his Level 3 buff right off </ins>the <ins style="font-weight: bold; text-decoration: none;">bat</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Overall, Broly is a tricky character, but devastating in the right hands. If a player wishes to fight as a literal ape to crush their opposition with incredible power and tenacity, they will undoubtedly love DBS Broly.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Overall, Broly is a tricky character, but devastating in the right hands. If a player wishes to fight as a literal ape to crush their opposition with incredible power and tenacity, they will undoubtedly love DBS Broly.</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Infobox</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ/Infobox</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|fastestAttack=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|fastestAttack=<ins style="font-weight: bold; text-decoration: none;">{{clr|L|2L}} (6f)</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|reversal=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|reversal=<ins style="font-weight: bold; text-decoration: none;">{{clr|S|236S}} (f4 armor); 236H+S (f1)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ProsAndCons</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ProsAndCons</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|intro=is an aggressive rushdown grappler who tears down his foes up-close with frametraps and powerful command grabs.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|intro=is an aggressive rushdown grappler who tears down his foes up-close with frametraps and powerful command grabs.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros= </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|pros= </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Insane Damage:''' Broly's combos are among the most rewarding in the game, with amazing corner carry and extremely high damage. <del style="font-weight: bold; text-decoration: none;">Two touches and TODs are </del>very <del style="font-weight: bold; text-decoration: none;">common with Broly, especially after being powered up</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Insane Damage:''' <ins style="font-weight: bold; text-decoration: none;">The main reason to play him. </ins>Broly's combos are among the most rewarding in the game, with amazing corner carry and extremely high damage. <ins style="font-weight: bold; text-decoration: none;">This combined with his </ins>very <ins style="font-weight: bold; text-decoration: none;">long blockstrings can scare opponents into hanging themselves</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del style="font-weight: bold; text-decoration: none;">Wide Range of Projectiles</del>:''' Great ranged game with solid projectiles. [[DBFZ/DBS_Broly#5S|5S]], [[DBFZ/DBS_Broly#2S|2S]], [[DBFZ/DBS_Broly#Raging Quake|Raging Quake]], and [[DBFZ/DBS_Broly#Eraser Blow| Eraser Blow]] allow him to control the screen very well.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''<ins style="font-weight: bold; text-decoration: none;">Screen Control</ins>:''' Great ranged game with solid projectiles. [[DBFZ/DBS_Broly#5S|5S]], [[DBFZ/DBS_Broly#2S|2S]], [[DBFZ/DBS_Broly#Raging Quake|Raging Quake]], and [[DBFZ/DBS_Broly#Eraser Blow| Eraser Blow]] allow him to control the screen very well <ins style="font-weight: bold; text-decoration: none;">from far away</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del style="font-weight: bold; text-decoration: none;">Huge Normals</del>:''' <del style="font-weight: bold; text-decoration: none;">[[DBFZ/DBS_Broly#5M|5M]] and [[DBFZ/DBS_Broly#5H|5H]] reach far and have </del>high <del style="font-weight: bold; text-decoration: none;">priority. [[DBFZ/DBS_Broly#2L|2L]] has a large vertical hitbox that's great as a pseudo anti-air and for covering tech options.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''<ins style="font-weight: bold; text-decoration: none;">Fantastic Supers</ins>:''' <ins style="font-weight: bold; text-decoration: none;">On top of them all dealing very </ins>high damage<ins style="font-weight: bold; text-decoration: none;">, </ins>Broly's <ins style="font-weight: bold; text-decoration: none;">Supers can easily enable any character</ins>-<ins style="font-weight: bold; text-decoration: none;">specific Super synergy you could think of</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''[[DBFZ/DBS_Broly#Gigantic_Fury|Gigantic Fury]]:''' Command grab that leads into massive </del>damage <del style="font-weight: bold; text-decoration: none;">that can also anti-air. It often scares opponents into opening themselves up.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Assist Selection:''' </del>Broly's <del style="font-weight: bold; text-decoration: none;">assist selection is great: [[DBFZ/DBS_Broly#Assist A|A]] is a shockwave that hits fullscreen, [[DBFZ/DBS_Broly#Assist B|B]] is a fast anti</del>-<del style="font-weight: bold; text-decoration: none;">air assist with high stun, and [[DBFZ/DBS_Broly#Assist C|C]] is a beam</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cons= </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Frame Data:''' No normals are safe on block and their slow speed makes stagger pressure borderline impossible.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Frame Data:''' No normals are safe on block and their slow speed makes stagger pressure borderline impossible.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Limited Mix-up Options:''' Broly has no fast mix-up options outside of his [[DBFZ/DBS_Broly#Gigantic_Fury|H Gigantic Fury]], meaning that he heavily relies on conditioning his opponent to not jump or mash out of his pressure.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Limited Mix-up Options:''' Broly has no fast mix-up options outside of his [[DBFZ/DBS_Broly#Gigantic_Fury|H Gigantic Fury]], meaning that he heavily relies on conditioning his opponent to not jump or mash out of his pressure.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Committal Neutral:''' Buttons are huge but all high-recovery. Navigating the midrange with S Broly can be difficult.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Resource Hungry:''' Broly needs resources for his options in damage and neutral. He also needs resources to get a sliding knockdown midscreen.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Resource Hungry:''' Broly needs resources for his options in damage and neutral. He also needs resources to get a sliding knockdown midscreen.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|difficulty_rating=4</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=438257&oldid=prev
Nightshifter: /* Gigantic Roar */
2024-01-06T01:34:32Z
<p><span dir="auto"><span class="autocomment">Gigantic Roar</span></span></p>
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:34, 6 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l378">Line 378:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Spark + Limit break + Shirt off = You are dead</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Spark + Limit break + Shirt off = You are dead</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Even without Spark or Limit break, you can get touch of death combos starting at half a bar with the right assists</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Even without Spark or Limit break, you can get touch of death combos starting at half a bar with the right assists</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This super is flexible, has one of the highest minimum damage among level 3s, and is easy to combo into, as Broly charges nearly full screen when he's DHCed into.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This super is flexible, has one of the highest minimum damage <ins style="font-weight: bold; text-decoration: none;">values </ins>among level 3s <ins style="font-weight: bold; text-decoration: none;">when shirtless</ins>, and is easy to combo into, as Broly charges nearly full screen when he's DHCed into.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Midscreen it is possible to get a meaty safejump by doing a moonjump fastfall {{clr|M|j.M}} ({{clr|S|[S]}}669[2] {{clr|M|j.M}}) but it will require some practice. In the corner, however, it gets much easier. The Lv3 leaves you +43, which is more than enough time for a safejump there.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Midscreen it is possible to get a meaty safejump by doing a moonjump fastfall {{clr|M|j.M}} ({{clr|S|[S]}}669[2] {{clr|M|j.M}}) but it will require some practice. In the corner, however, it gets much easier. The Lv3 leaves you +43, which is more than enough time for a safejump there.</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=438256&oldid=prev
Nightshifter: /* Gigantic Roar */
2024-01-06T01:33:40Z
<p><span dir="auto"><span class="autocomment">Gigantic Roar</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:33, 6 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On hit, all damage from Broly is increased by 15% for the rest of the match from the moment he takes off his armor.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On hit, all damage from Broly is increased by 15% for the rest of the match from the moment he takes off his armor.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Minimum damage: 280, 100*15 (1780), or 2018 if already shirtless before using it</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Minimum damage: 280, 100*15 (1780), or 2018 if already shirtless before using it</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Spark + Limit break + Shirt off= You are <del style="font-weight: bold; text-decoration: none;">most likely </del>dead</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Spark + Limit break + Shirt off = You are dead</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Even without Spark or Limit break, you can get touch of death combos starting at half a bar with the right assists</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Even without Spark or Limit break, you can get touch of death combos starting at half a bar with the right assists</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This super is flexible, has one of the highest minimum damage among level 3s, and is easy to combo into, as Broly charges nearly full screen when he's DHCed into.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This super is flexible, has one of the highest minimum damage among level 3s, and is easy to combo into, as Broly charges nearly full screen when he's DHCed into.</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=438255&oldid=prev
Nightshifter: /* Gigantic Charge */
2024-01-06T01:31:49Z
<p><span dir="auto"><span class="autocomment">Gigantic Charge</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:31, 6 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On hit, forces a soft knockdown, leaves you in the +20 range.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On hit, forces a soft knockdown, leaves you in the +20 range.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Minimum damage: 160, 700 (860). He will still continue the super even if DHC'd out.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Minimum damage: 160, 700 (860). He will still continue the super even if DHC'd out.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Due to the sideswap and forced distance change, certain characters can get a 4 way mixup off of Level 3 DHCs after Gigantic Charge.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to the sideswap and forced distance change, certain characters can get a 4 way mixup off of Level 3 DHCs after Gigantic Charge<ins style="font-weight: bold; text-decoration: none;">. If you somehow don't manage to kill with this, Broly can do an IAD {{clr|M|j.M}} after it that will safejump and catch uptech, though his back will still be against the corner</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=438254&oldid=prev
Nightshifter: /* Gigantic Impact */
2024-01-06T01:29:36Z
<p><span dir="auto"><span class="autocomment">Gigantic Impact</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:29, 6 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l342">Line 342:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{Ni|8}} if done at the edge of the screen will pull the opponent out of the corner. {{Ni|2}} only does so as a followup.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{Ni|8}} if done at the edge of the screen will pull the opponent out of the corner. {{Ni|2}} only does so as a followup.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can be DHC'd into if you have a downed character by DHCing into that character's slot.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can be DHC'd into if you have a downed character by DHCing into that character's slot.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This super gives better positioning than the grounded version while dealing <del style="font-weight: bold; text-decoration: none;">the same </del>damage. If your assists let you combo into this while maintaining corner and optimal routing, then do it.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This super gives better positioning than the grounded version while dealing <ins style="font-weight: bold; text-decoration: none;">a little more </ins>damage <ins style="font-weight: bold; text-decoration: none;">too</ins>. If your assists let you combo into this while maintaining corner and optimal routing, then do it<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">You can also use it as a nice little save when you accidentally use {{clr|H|j.2H}} midscreen with SD already consumed. Angle it up-forward for the first hit (if done after {{clr|H|j.2H}}) and then drag your opponent to the ground with the rest, since this super gives a sliding knockdown with enough frame advantage to go for a safejump</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Flying around doesn't consume Smash on hit, though this doesn't have any real applications.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Flying around doesn't consume Smash on hit, though this doesn't have any real applications.</div></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=438252&oldid=prev
Nightshifter: /* Assist B */
2024-01-06T01:23:53Z
<p><span dir="auto"><span class="autocomment">Assist B</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:23, 6 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l302">Line 302:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*55 frames of hitstun. +30 on block.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*55 frames of hitstun. +30 on block.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">A very solid </del>anti-air assist. While not as active as GT Goku's A assist, it makes up for it with higher blockstun and significantly faster startup.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">An extremely good </ins>anti-air assist<ins style="font-weight: bold; text-decoration: none;">, and one you want to use in 90% of cases</ins>. While not as active as GT Goku's A assist, it makes up for it with higher blockstun and significantly faster startup.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Nightshifter
https://www.dustloop.com/wiki/index.php?title=DBFZ/DBS_Broly&diff=438251&oldid=prev
Nightshifter: /* Raging Quake */
2024-01-06T01:19:31Z
<p><span dir="auto"><span class="autocomment">Raging Quake</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:19, 6 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can combo into {{clr|H|6H}} > {{clr|L|2L}} anywhere on screen for an easy, high damage combo route.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Can combo into {{clr|H|6H}} > {{clr|L|2L}} anywhere on screen for an easy, high damage combo route.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Both versions bounces them up on Smash hit, with ground version having higher hitstun.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Both versions bounces them up on Smash hit, with ground version having higher hitstun.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Really good for boosting midscreen combo damage and corner carry. Two mediums into {{clr|H|236H}} means easily 70% of your lifebar is gone.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Really good for boosting midscreen combo damage and corner carry. Two mediums into {{clr|H|236H}} means easily 70% of your lifebar is gone<ins style="font-weight: bold; text-decoration: none;">. Even at the end of combos, it does ''significantly'' more damage than the other versions, enough that you can try using this instead of a super if you think the opponent's health is low enough</ins>.</div></td></tr>
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Nightshifter