DBFZ/DBS Broly/Combos: Difference between revisions

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*'''... 2M > 5M > jc.M > jc.M > j.236H > j.L(delay)LS > SD > j.ML > jc.LL2H > j.S > j.236L
*'''... 2M > 5M > jc.M > jc.M > j.236H > j.L(delay)LS > SD > j.ML > jc.LL2H > j.S > j.236L
High damage EX combo that's actually well worth the meter. Bumps up midscreen damage by around 800.
High damage EX combo that's actually well worth the meter. Bumps up midscreen damage by around 800.
*'''... Slide Knockdown > 214S > j.236L+M[9] > [2]X > [2]X > (H+S)
OTG extension into the level 1 that can be turned into a level 2 (that's really the only time you should use this).


==Corner Combos==
==Corner Combos==

Revision as of 00:09, 6 December 2019

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Midscreen Combos

Meterless

  • ... 2M > 5M > jc.ML2H > SD > j.ML > jc.LLS > j.236L

This is the BnB you want to learn, as j.2H ensures the corner from midscreen.

  • ... 2H > SD > j.ML > Ender

Pretty average 2H route.

  • ... 2M > 236S > 66214S > SD > j.ML > jc.LL > 236L (without Smash)

HARD link, but high corner carry and damage to make up for it.

  • ... 2M > 214S > SD > j.ML > Ender

Only do this if you throw them out of the corner.

  • ... 2M > 214S > SD > j.ML > jc.LL2H > j.S > j.236L

You'll most likely be doing this combo over the above one.

  • SD > 66j.M > 2L > jc.ML2H > SD > j.ML > jc.LLS > j.236L

Superdash rejump, confirmed works from any angle vs. grounded opponent.

Enders

  • ... jc.LLL (with Smash)
  • ... jc.LL > 236L (without Smash)
  • ... jc.LLS > 236L (in corner)
  • ... jc.LL2H > j.S > 236L (in corner and no j.2H used before)

Vanish Extentions

  • ... Vanish > 2M > 2MM > 2MMM > 2MMMM > 214M/236S

Bog standard slide knockdown combo. 236S switches sides a second time.

  • ... Vanish > 2M > 2MM > 5M > jc.ML2H > SD > j.ML > Ender

Damage vanish ender, works after things like Ki Blasts.

  • ... Vanish > 2M > 2MM > 2MMM > 2MMMM > 214S > 236H+S > DR

Only works if the 214S chucks them into the corner. Supers after the DR are not advisable as the post-super scaling kills your damage.

Metered

  • ... 2M > 5M > jc.M > jc.M > j.236H > j.L(delay)LS > SD > j.ML > jc.LL2H > j.S > j.236L

High damage EX combo that's actually well worth the meter. Bumps up midscreen damage by around 800.

  • ... Slide Knockdown > 214S > j.236L+M[9] > [2]X > [2]X > (H+S)

OTG extension into the level 1 that can be turned into a level 2 (that's really the only time you should use this).

Corner Combos

Meterless

  • ... 236M > 2M > 2MM > 5M > jc.MS > SD > j.M > jc.LM2H > j.S > j.236L

Basic, meterless corner combo. It only gets harder from here.

  • 214L/M > 2M > 2MM > 5M > jc.MS > SD > j.M > jc.LM2H > j.S > j.236L

Pretty similar to the other combo, but a command grab starter instead.

Metered

Assist Extensions

Sparking

Miscellaneous

Video Examples

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