DBFZ/DBS Broly/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 500 7 - B2 All - 10 - - -7 - - - - -
5LL 700 / 0,700 7 / 12 - B2 All - 15 - - -11 - - - - -
5LLL 400, 100, 500 0, 1, 12 - - - U3+ 1 - - - - - - - -
5M 700 7 - B2 All - 15 - - -11 - - - - -
5H 850 [1105] 12 - B4 All U1 15~38 - - -16 (forced) - - - - 10-21~44 Strike Armor
5S 300*5 6*5 - P1 All - 15 X{(11)X}*4 - -7 - - - - -
2L 500 7 - B1 All - 6 - - -8 - - - - -
2M 700, 500*3 7, 5*3 - B2 Low - 14 4{(21)4}*3 19 -7 - - - - -
2H 850 12 - B4 All U1+ 17 - - -14 - - - - 4-19 Head
2S 900 7 - P2 All - 28 - - -18 (forced) - - - - -
6M 850 12 - B3 High - 24 6 4+6L 0 - 15 18 23 -
j.L 500 7 - H2 High - 8 - - - - - - - -
j.M 700 7 - H2 High - 11 - - - - - - - -
5LLLLLLL 850 / 1000 12 - H3 High D2+ 15 - - - - - - - -
j.H 850 / 1000 12 - H3 High D1+ 15 - - - - - - - -
j.S 100*2, 300, 700 1*2, 5, 5 - P2 All - 13 - Total 65+10L - - - - - -
j.2H 850 12 - H6 Throw U2 13 3 32+7L - - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
236L 100,100,800 / 100,100,300 / 0,600,400 1,5,6 / 1,1,1 / 1,5,6 - B3*2, P All U1 12 - - -5 - - - - -
236M 100,100,800 / 100,100,300 / 0,700,400 1,5,6 / 1,1,1 / 1,5,6 - B3*2, P All U1 17 - - -5 - - - - -
236H 100,800,1200 / 100,800,1200 / 0,800,1200 -100 - B3*2, P All U1 12 - - -5 - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
A1/A2 800 0 - P All - 41 3, 3, 3, 3 - 23 - 23 Launch - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
236LM
or 236HS
800, 2000 -100 - B5 All UDV 9+4 - - -50 (forced) - - - - 9-26 All
214LM
or 214HS
801, 235*15 -300 - B5 All UDV 10+3 - - -25 - - - - 1-22 All

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L[2] 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LL 5LLL[-] 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5M - 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
2M[4] - 5M, 2M[+], 6M 5H, 2H, 6H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
6H - - 5H, 2H 5S, 2S Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
  • 2M can only be done 2 times when cancelling from or to 5M
For example, 5M > 2MM and 2MM > 5M work, but 2MMMM > 5M will not
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources[edit]

Navigation[edit]


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System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc