DBFZ/Defense: Difference between revisions

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==Breaking Dragon Rush==
==Breaking Dragon Rush==
[[File:DBFZ_DragonRushBreak.png|thumb|]]
[[File:DBFZ_DragonRushBreak.png|thumb|]]
When the opponent catches you with a Dragon Rush, press L/M/H within ?? frames to break the rush.  
When the opponent catches you with a Dragon Rush, press L/M/H within ?? frames to break the rush. You can also press Dragon Rush within ?? frames to break the rush as well.
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Revision as of 01:10, 3 February 2018

Blocking

Z Reflect

Breaking Dragon Rush

DBFZ DragonRushBreak.png

When the opponent catches you with a Dragon Rush, press L/M/H within ?? frames to break the rush. You can also press Dragon Rush within ?? frames to break the rush as well.

Z Change

Your teammate will come in with a Super Dash

Hold A1/A2 or press Template:6+A1/A2 to swap out your point character with another on your team. After using a Z Change, you cannot use your teammates for anything else for a short time. Following that, there's a cooldown on using the character that was called back for a Z Assist or another Z Change. Cooldown will not commence while the opponent is in stun, but will continue if it has already commenced.

Guard Cancel

When blocking, press Template:6+A1/A2 to swap out your point character with another on your team at the cost of 1 Ki Gauge. On hit, the opponent is knocked away. As with a Z Change, you are locked out of using the character you tagged out for a short period of time. If you are down to one character, you will instead cancel into a Vanish. Template:Navbar-DBFZ