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==Breaking Dragon Rush== | ==Breaking Dragon Rush== | ||
[[File:DBFZ_DragonRushBreak.png|thumb|]] | [[File:DBFZ_DragonRushBreak.png|thumb|]] | ||
When the opponent catches you with a Dragon Rush, press L/M/H | When the opponent catches you with a Dragon Rush, press L/M/H between 4 frames before the hit until 4 frames after the hit to break the rush (total 9F: 4F before + the frame it hits + 4F after). You can also press Dragon Rush within ?? frames to break the rush as well. | ||
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Revision as of 00:51, 6 February 2018
Blocking
Z Reflect
Z Reflect is a defensive tool that puts the character in a defensive stance that will
Breaking Dragon Rush
When the opponent catches you with a Dragon Rush, press L/M/H between 4 frames before the hit until 4 frames after the hit to break the rush (total 9F: 4F before + the frame it hits + 4F after). You can also press Dragon Rush within ?? frames to break the rush as well.
Z Change
Hold A1/A2 or press Template:6+A1/A2 to swap out your point character with another on your team. After using a Z Change, you cannot use your teammates for anything else for a short time. Following that, there's a cooldown on using the character that was called back for a Z Assist or another Z Change. Cooldown will not commence while the opponent is in stun, but will continue if it has already commenced.
Guard Cancel
When blocking, press Template:6+A1/A2 to swap out your point character with another on your team at the cost of 1 Ki Gauge. On hit, the opponent is knocked away. On block, you cannot act and are fully punishable. As with a Z Change, you are locked out of using the character you tagged out for a short period of time. If you are down to one character, you will cancel into an attack that teleports behind the opponent instead, similar to a Vanish, only much slower and with some forward movement after the teleport. Template:Navbar-DBFZ