DBFZ/Frame Data

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How to Read Frame Data[edit]

If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.

Frame Data[edit]

Character Comparisons[edit]

System Data[edit]

Movement Values[edit]

Air Recovery (all directions)
20F, completely invincible

Dragon Rush[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Ground Dragon Rush
L+M
120*8, 800 2.5*8, 66.75 - T Throw U1+ / UDV 19 9 24 - - - - - -
Air Dragon Rush
j.L+M
120*8, 800 2.5*8, 66.75 - T Throw U1+ / UDV 19 9 28 - - - - - -
  • Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X
  • Last hit's damage, Ki gain, and property depend on the version used

Vanish[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Vanish (Attack)
M+H
850 -100 - H3 All U2 7+9 3 23 ±0[+2] - - - - -
  • Minimum damage: 170
  • Character becomes airborne after super flash
  • Frame advantage listed is when opponent blocks Vanish on the ground
  • Data in [ ] refers to advantage when canceling landing recovery
Vanish (No Attack)
[M+H] during Sparking!
- -100 - - - - 7+9 - Total 16 - - - - - -
  • Can only perform once per combo
  • Character becomes airborne after super flash
  • Opponent is frozen from super flash until recovery

Super Dash[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Super Dash
H+S
300 8 - H2 All - 21 1 5 2 - - - - -
  • Ground version becomes airborne on 5F
  • Hitbox doesn't become active until it gets very close to the opponent

Ki Charge[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Ki Charge
L+S
- 50+ - - - - 14 49-223 7 - - - - - -
  • Minimum Ki Charge duration is 70F and gains 0.5 Ki Gauge
  • The rate at which you gain Ki increases the longer you hold the button
  • Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F

Sparking Blast[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Sparking Blast
L+M+H+S
0 0 - P All - 4+0 1 20 -3[-1] - - - - 1-12 All
  • Data in [ ] refers to advantage when canceling landing recovery
  • Character becomes airborne
  • Super freeze lasts for 22F. Attack hits on 14F of freeze
  • Hitstop 3F

Z Reflect[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Z Reflect
4S
- 7.5+ - - - - 1 22 17 - - - - - 1-22 Reflect
  • Reflects all blockable attacks except Sparking Blast
  • Actively throw vulnerable, even removing the 8f of throw invul one has after exiting blockstun/hitstun
  • Successful reflect's recovery is throw invul and automatically reflects all further attack, including Sparking Blast
  • Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. Auto-reflect Projectiles: 12.5, others: 7.5, consecutive reflected projectiles don't give extra Ki
  • 19F recovery on successful reflect (frames 1-20)
  • 18F recovery on successful reflect (frame 21)
  • 17F recovery on successful reflect (frame 22)
  • Hitstop 4F

Guard Cancel[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Tag Guard Cancel
6A1/A2 while in blockstun
300 -100 - H2 All UDV - - - - - - - - -
  • Has properties of a Super Dash
  • Fully invincible up to a certain proximity
Solo Guard Cancel
6A1/A2 while in blockstun
700 -100 - B2 All - 1+15 3 25 - - - - - 1-18 All
  • For most of the cast, this attack uses the hitbox and hurtbox of a 5H

Attack Level[edit]

Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Blockstun (Ground) 11 11 15 15 15
Blockstun (Air) 17 17 21 21 21
Hitstop 6 8 11 14 16

Navigation[edit]

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Click [*] for character's frame data
System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc