< DBFZ
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{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=300 |kigain=8 |prorate= | |damage=300 |kigain=8 |prorate= | ||
|attribute= | |attribute=H2 |guard=All |smash= | ||
|startup=21 |active=1 |recovery=5 |frameAdv=2 | |startup=21 |active=1 |recovery=5 |frameAdv=2 | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul= | ||
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{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=0 |kigain=0 |prorate= | |damage=0 |kigain=0 |prorate= | ||
|attribute= | |attribute=P |guard=All |smash= | ||
|startup=4+0 |active=1 |recovery=20 |frameAdv=-3[-1] | |startup=4+0 |active=1 |recovery=20 |frameAdv=-3[-1] | ||
|level= |blockstun= |groundHit= |airHit= |invul=1-12 All | |level= |blockstun= |groundHit= |airHit= |invul=1-12 All |
Revision as of 16:57, 18 July 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |