< DBFZ
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==System Data== | ==System Data== | ||
===Movement Values=== | ===Movement Values=== | ||
;Air Recovery | ;Jump | ||
: | :4f startup, airborne on frame 5, throw invulnerable 1-4 | ||
:Attacks cancellable from frame 6 | |||
:Air options available from frame 8 | |||
;Backdash | |||
:15f total animation, fully throw invulnerable | |||
;Airdash forward | |||
:10f total animation | |||
:Attacks cancellable from frame 7 | |||
;Airdash backward | |||
:15f total animation, throw invulnerable 1-15 | |||
:Attacks cancellable from frame 7, throw invul extends to cancelled attacks until after the 15f duration | |||
;Generic landing recovery | |||
:Able to block from frame 1 | |||
:Attacks and forward dash cancellable from frame 2 | |||
:Other movement options available from frame 4 | |||
;Added landing recovery | |||
:Full recovery that cannot be cancelled early | |||
:If multiple attacks with landing recovery were performed, the highest value will be used | |||
:Attacks that remove landing recovery do so the moment they're used | |||
;Air Recovery | |||
:22f total animation, fully invulnerable | |||
:Throw invulnerable 8f after teching | |||
===Dragon Rush=== | ===Dragon Rush=== | ||
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|damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | |damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | ||
|attribute=T |guard=Throw |smash=U1+ / UDV | |attribute=T |guard=Throw |smash=U1+ / UDV | ||
|startup=19 |active=9 |recovery=28 |frameAdv= | |startup=19 |active=9 |recovery=28+3 after landing |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul= | ||
}} | |||
|} | |} | ||
*Green flash on frame 7 | |||
*Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X | *Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X | ||
*Last hit's damage, Ki gain, and property depend on the version used | *Last hit's damage, Ki gain, and property depend on the version used | ||
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|attribute=H3 |guard=All |smash=U2 | |attribute=H3 |guard=All |smash=U2 | ||
|startup=7+9 |active=3 |recovery=23 |frameAdv=±0[+2] | |startup=7+9 |active=3 |recovery=23 |frameAdv=±0[+2] | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul=4-8 All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
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*Frame advantage listed is when opponent blocks Vanish on the ground | *Frame advantage listed is when opponent blocks Vanish on the ground | ||
*Data in [ ] refers to advantage when canceling landing recovery | *Data in [ ] refers to advantage when canceling landing recovery | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Vanish (No Attack)|subtitle=[M+H] during Sparking!|rowspan=2}} | {{AttackVersion|name=Vanish (No Attack)|subtitle=[M+H] during Sparking!|rowspan=2}} | ||
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|damage= |kigain=-100 |prorate= | |damage= |kigain=-100 |prorate= | ||
|attribute= |guard= |smash= | |attribute= |guard= |smash= | ||
|startup=7+ | |startup=7+4 |active= |recovery=Total 11 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul=4-8 All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Can only perform once per combo | *Can only perform once per combo | ||
*Character becomes airborne after super flash | *Character becomes airborne after super flash | ||
}} | |||
|} | |} | ||
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|damage=300 |kigain=8 |prorate= | |damage=300 |kigain=8 |prorate= | ||
|attribute=H2 |guard=All |smash= | |attribute=H2 |guard=All |smash= | ||
|startup=21 |active= | |startup=21 |active= |recovery=10[+10 after landing] |frameAdv=0 | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul=1-End Ki blast | ||
}} | }} | ||
{{Description|15|text=*Ground version becomes airborne on | {{Description|15|text= | ||
*Ground version becomes airborne on frame 5 | |||
*Hitbox doesn't become active until it gets very close to the opponent | *Hitbox doesn't become active until it gets very close to the opponent | ||
*Data in [ ] refers to recovery on whiff only | |||
}} | }} | ||
|} | |} | ||
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|damage= |kigain=50+ |prorate= | |damage= |kigain=50+ |prorate= | ||
|attribute= |guard= |smash= | |attribute= |guard= |smash= | ||
|startup= | |startup=15 |active= |recovery=7 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul= | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Minimum | *Minimum duration is 70F and gains 0.5 Ki Gauge | ||
*The rate at which you gain Ki increases the longer you hold the button | *The rate at which you gain Ki increases the longer you hold the button | ||
*Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | *Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | ||
}} | |||
|} | |} | ||
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|damage=0 |kigain=0 |prorate= | |damage=0 |kigain=0 |prorate= | ||
|attribute=P |guard=All |smash= | |attribute=P |guard=All |smash= | ||
|startup= | |startup=7+0 |active=0 |recovery=24 |frameAdv=-3[-1] | ||
|level= |blockstun= |groundHit= |airHit= |invul=1- | |level= |blockstun= |groundHit= |airHit= |invul=1-15 All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
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*Super freeze lasts for 22F. Attack hits on 14F of freeze | *Super freeze lasts for 22F. Attack hits on 14F of freeze | ||
*Hitstop 3F | *Hitstop 3F | ||
}} | |||
|} | |} | ||
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|attribute= |guard= |smash= | |attribute= |guard= |smash= | ||
|startup=1 |active=22 |recovery=17 |frameAdv= | |startup=1 |active=22 |recovery=17 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul=1-22 | |level= |blockstun= |groundHit= |airHit= |invul=1-22 Non-throw | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
* | *Invul through all blockable attacks except Sparking Blast | ||
* | *Removes residue throw invul like the 8f after exiting blockstun, hitstun etc. | ||
*Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | *Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | ||
*Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. Auto-reflect Projectiles: 12.5, others: 7.5, consecutive reflected projectiles don't give extra Ki | *Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. Auto-reflect Projectiles: 12.5, others: 7.5, consecutive reflected projectiles don't give extra Ki | ||
*Hitstop 4F | *Hitstop 4F | ||
}} | |||
|} | |} | ||
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|damage=300 |kigain=-100 |prorate= | |damage=300 |kigain=-100 |prorate= | ||
|attribute=H2 |guard=All |smash=UDV | |attribute=H2 |guard=All |smash=UDV | ||
|startup= |active= |recovery= |frameAdv= | |startup=21 |active= |recovery=Until landing[+10] |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul=1-End All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Has properties of a Super Dash | *Has properties of a Super Dash | ||
*Fully invincible up to a certain proximity | *Fully invincible up to a certain proximity | ||
*Data in [ ] refers to recovery on block and whiff | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=Solo Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | {{AttackVersion|name=Solo Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | ||
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}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Disappears on frame 4 | |||
*For most of the cast, this attack uses the hitbox and hurtbox of a 5H | *For most of the cast, this attack uses the hitbox and hurtbox of a 5H | ||
}} | |||
|} | |} | ||
Revision as of 14:40, 17 October 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Jump
- 4f startup, airborne on frame 5, throw invulnerable 1-4
- Attacks cancellable from frame 6
- Air options available from frame 8
- Backdash
- 15f total animation, fully throw invulnerable
- Airdash forward
- 10f total animation
- Attacks cancellable from frame 7
- Airdash backward
- 15f total animation, throw invulnerable 1-15
- Attacks cancellable from frame 7, throw invul extends to cancelled attacks until after the 15f duration
- Generic landing recovery
- Able to block from frame 1
- Attacks and forward dash cancellable from frame 2
- Other movement options available from frame 4
- Added landing recovery
- Full recovery that cannot be cancelled early
- If multiple attacks with landing recovery were performed, the highest value will be used
- Attacks that remove landing recovery do so the moment they're used
- Air Recovery
- 22f total animation, fully invulnerable
- Throw invulnerable 8f after teching
Dragon Rush
- Green flash on frame 7
- Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |