< DBFZ
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{{AttackVersion|name=Ground Dragon Rush|subtitle=L+M}} | {{AttackVersion|name=Ground Dragon Rush|subtitle=L+M}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | |damage=120*8, 800 [500] |kigain=2.5*8, 66.75 [4] |prorate= | ||
|attribute=B6 |guard=Throw |smash=U1+ | |attribute=B6 |guard=Throw |smash=U1+ [UDV] | ||
|startup=19 |active=9 |recovery=24 |frameAdv= | |startup=19 |active=9 |recovery=24 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit=Launch |airHit=18 [60] |invul= | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Dragon Rush|subtitle=j.L+M}} | {{AttackVersion|name=Air Dragon Rush|subtitle=j.L+M}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | |damage=120*8, 800 [500] |kigain=2.5*8, 66.75 [4] |prorate= | ||
|attribute=H6 |guard=Throw |smash=U1+ | |attribute=H6 |guard=Throw |smash=U1+ [UDV] | ||
|startup=19 |active=9 |recovery=28+3 After landing |frameAdv= | |startup=19 |active=9 |recovery=28+3 After landing [24] |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit=Launch |airHit=18 [60] |invul= | ||
}} | }} | ||
|} | |} | ||
*Green flash on frame 7 | *Green flash on frame 7 | ||
*Does 120*5, X by default. Holding | *Does 120*5, X by default. Holding L/M/H/S during the animation will increase the damage up to 120*8, X | ||
*Last hit's damage, Ki gain, and property depend on the version used | *Last hit's damage, Ki gain, and property depend on the version used | ||
*Values in [ ] are when the opponent is in any hitstun | |||
*Minimum untech: [60] | |||
===Vanish=== | ===Vanish=== | ||
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*Values in [ ] are when the opponent is in any hitstun | *Values in [ ] are when the opponent is in any hitstun | ||
*Minimum damage: 170 | *Minimum damage: 170 | ||
* | *Smash if it's cancelled into | ||
}} | }} | ||
|- | |- | ||
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*Hitbox doesn't become active until it gets very close to the opponent | *Hitbox doesn't become active until it gets very close to the opponent | ||
*Removes all other added landing recovery | *Removes all other added landing recovery | ||
*Recoveries listed: On block | *Recoveries listed: On block; On whiff; On hit | ||
*During Sparking, knockback is reduced and becomes attack cancellable on block | *During Sparking, knockback is reduced and becomes attack cancellable on block. | ||
}} | }} | ||
|} | |} | ||
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{{Description|15|text= | {{Description|15|text= | ||
*Minimum duration is 70F and gains 0.5 Ki Gauge | *Minimum duration is 70F and gains 0.5 Ki Gauge | ||
*The rate at which you gain Ki increases the longer you hold | *The rate at which you gain Ki increases the longer you hold L/S | ||
*Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | *Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | ||
}} | }} |
Revision as of 10:35, 11 November 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Jump
- 4f startup, airborne on frame 5, throw invulnerable 1-4
- Attacks cancellable from frame 6
- Air options available from frame 8
- Backdash
- 15f total animation, fully throw invulnerable
- Airdash forward
- 10f total animation
- Attacks cancellable from frame 7
- Airdash backward
- 15f total animation, throw invulnerable 1-15
- Attacks cancellable from frame 7, the 15f of throw invul extends to cancelled attacks
- Generic landing recovery
- Able to block from frame 1
- Attacks and forward dash cancellable from frame 2
- Other movement options available from frame 4
- Added landing recovery
- Full recovery that cannot be cancelled early
- If multiple attacks with landing recovery were performed, the highest value will be used
- Attacks that remove landing recovery do so the moment they're used
- Air Recovery
- 22f total animation, fully invulnerable
- Throw invulnerable 8f after teching
Dragon Rush
- Green flash on frame 7
- Does 120*5, X by default. Holding L/M/H/S during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
- Values in [ ] are when the opponent is in any hitstun
- Minimum untech: [60]
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |