< DBFZ
(→Vanish) |
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*Super freeze lasts for 22F. Attack hits on 14F of freeze | *Super freeze lasts for 22F. Attack hits on 14F of freeze | ||
*Hitstop 3F | *Hitstop 3F | ||
}} | |||
|} | |||
===Z Reflect=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Z Reflect |subtitle=4S|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage= |level= |attribute= |guard= | |||
|startup=1 |active=22 |recovery=17 |frameAdv= | |||
|invul=1-22 Reflect |hitbox= | |||
}} | |||
{{Description|14|text= | |||
*Reflects all blockable attacks | |||
*19F recovery on successful reflect (frames 1-20) | |||
*18F recovery on successful reflect (frame 21) | |||
*17F recovery on successful reflect (frame 22) | |||
*Hitstop 4F | |||
}} | }} | ||
|} | |} |
Revision as of 19:50, 30 March 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Dragon Rush at minimum does 120*5, X.
- Holding any button during the animation will increase the damage up to 120*8, X.