< DBFZ
Line 118: | Line 118: | ||
*17F recovery on successful reflect (frame 22) | *17F recovery on successful reflect (frame 22) | ||
*Hitstop 4F | *Hitstop 4F | ||
}} | |||
|} | |||
===Guard Cancel=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Tag Guard Cancel|subtitle=|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=300 |level= |attribute= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|invul= |hitbox= | |||
}} | |||
{{Description|14|text= | |||
* Has properties of a Super Dash. | |||
* Has invincibility up to a certain proximity. | |||
}} | |||
|- | |||
{{AttackVersion|name=Solo Guard Cancel|subtitle=|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=700 |level= |attribute= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|invul= |hitbox= | |||
}} | |||
{{Description|14|text= | |||
* Doesn't have head property like Vanish. | |||
* Has some start-up invincibility. | |||
* For most of the cast, this attack uses the animation of a 5H. | |||
}} | }} | ||
|} | |} |
Revision as of 19:51, 30 March 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Dragon Rush at minimum does 120*5, X.
- Holding any button during the animation will increase the damage up to 120*8, X.