< DBFZ
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|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text=*Ground version becomes airborne on 5F | ||
}} | }} | ||
|} | |} | ||
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|invul=4-9 All |hitbox= | |invul=4-9 All |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Character becomes airborne after super flash | *Character becomes airborne after super flash | ||
*Frame advantage listed is when opponent blocks Vanish on the ground | *Frame advantage listed is when opponent blocks Vanish on the ground | ||
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|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Character becomes airborne after super flash | *Character becomes airborne after super flash | ||
*Opponent is frozen from super flash until recovery | *Opponent is frozen from super flash until recovery | ||
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|invul=1-12 All |hitbox= | |invul=1-12 All |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Data in [ ] refers to advantage when canceling landing recovery | *Data in [ ] refers to advantage when canceling landing recovery | ||
*Character becomes airborne | *Character becomes airborne | ||
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|invul=1-22 Reflect |hitbox= | |invul=1-22 Reflect |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Reflects all blockable attacks | *Reflects all blockable attacks | ||
*19F recovery on successful reflect (frames 1-20) | *19F recovery on successful reflect (frames 1-20) | ||
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|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
* Has properties of a Super Dash. | * Has properties of a Super Dash. | ||
* Has invincibility up to a certain proximity. | * Has invincibility up to a certain proximity. | ||
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|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
* Doesn't have head property like Vanish. | * Doesn't have head property like Vanish. | ||
* Has some start-up invincibility. | * Has some start-up invincibility. | ||
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|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Minimum Ki Charge duration is 70F and gains 0.5 Ki Gauge | *Minimum Ki Charge duration is 70F and gains 0.5 Ki Gauge | ||
*The rate at which you gain Ki increases the longer you hold the button | *The rate at which you gain Ki increases the longer you hold the button |
Revision as of 01:51, 8 April 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Dragon Rush at minimum does 120*5, X.
- Holding any button during the animation will increase the damage up to 120*8, X.
Super Dash
Vanish
Sparking Blast
Z Reflect
Guard Cancel
Ki Charge
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |