< DBFZ
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*''Actively'' throw vulnerable, even removing the 8f of throw invul one has after exiting blockstun/hitstun | *''Actively'' throw vulnerable, even removing the 8f of throw invul one has after exiting blockstun/hitstun | ||
*Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | *Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | ||
*Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. | *Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. Auto-reflect Projectiles: 12.5, others: 7.5, consecutive reflected projectiles don't give extra Ki | ||
*19F recovery on successful reflect (frames 1-20) | *19F recovery on successful reflect (frames 1-20) | ||
*18F recovery on successful reflect (frame 21) | *18F recovery on successful reflect (frame 21) |
Revision as of 17:32, 20 May 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |