< DBFZ
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[[File:DBFZ_Gotenks_Icon.png|100px|link=DBFZ/Gotenks/Frame Data]] | [[File:DBFZ_Gotenks_Icon.png|100px|link=DBFZ/Gotenks/Frame Data]] | ||
[[File:DBFZ_Hit_Icon.png|100px|link=DBFZ/Hit/Frame Data]] | [[File:DBFZ_Hit_Icon.png|100px|link=DBFZ/Hit/Frame Data]] | ||
[[File:DBFZ_Janemba_Icon.png|100px|Janemba|link=DBFZ/Janemba]] | |||
[[File:DBFZ_Jiren_Icon.png|100px|link=DBFZ/Jiren/Frame Data]] | [[File:DBFZ_Jiren_Icon.png|100px|link=DBFZ/Jiren/Frame Data]] |
Revision as of 11:20, 5 August 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |