< DBFZ
(47 intermediate revisions by 7 users not shown) | |||
Line 3: | Line 3: | ||
== Frame Data == | == Frame Data == | ||
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | ||
[[File:DBFZ_Android16_Icon.png|100px|link=DBFZ/Android 16/Frame Data]] [[File:DBFZ_Android17_Icon.png|100px|link=DBFZ/Android 17/Frame Data]] [[File:DBFZ_Android18_Icon.png|100px|link=DBFZ/Android 18/Frame Data]] [[File:DBFZ_Android21_Icon.png|100px|link=DBFZ/Android 21/Frame Data]] [[File:DBFZ_Bardock_Icon.png|100px|link=DBFZ/Bardock/Frame Data]] [[File:DBFZ_Beerus_Icon.png|100px|link=DBFZ/Beerus/Frame Data]] [[File:DBFZ_Broly_Icon.png|100px|link=DBFZ/Broly | [[File:DBFZ_Android16_Icon.png|100px|link=DBFZ/Android 16/Frame Data]] | ||
[[File:DBFZ_Android17_Icon.png|100px|link=DBFZ/Android 17/Frame Data]] | |||
[[File:DBFZ_Android18_Icon.png|100px|link=DBFZ/Android 18/Frame Data]] | |||
[[File:DBFZ_Android21_Icon.png|100px|link=DBFZ/Android 21/Frame Data]] | |||
[[File:DBFZ_Bardock_Icon.png|100px|link=DBFZ/Bardock/Frame Data]] | |||
[[File:DBFZ_Beerus_Icon.png|100px|link=DBFZ/Beerus/Frame Data]] | |||
[[File:DBFZ_Broly_Icon.png|100px|link=DBFZ/Broly/Frame Data]] | |||
[[ | <span class="no-icon" style="display:inline-block; width:100px;">[[DBFZ/DBS Broly/Frame Data|Broly (DBS)]]</span> | ||
[[File: | [[File:DBFZ_Ginyu_Icon.png|100px|link=DBFZ/Captain Ginyu/Frame Data]] | ||
[[File:DBFZ_Cell_Icon.png|100px|link=DBFZ/Cell/Frame Data]] | |||
[[File:DBFZ_Cooler_Icon.png|100px|link=DBFZ/Cooler/Frame Data]] | |||
[[File:DBFZ_Frieza_Icon.png|100px|link=DBFZ/Frieza/Frame Data]] | |||
<span class="no-icon" style="display:inline-block; width:100px;">[[DBFZ/SSB Gogeta/Frame Data|Gogeta (SSGSS)]]</span> | |||
[[File:DBFZ_TeenGohan_Icon.png|100px|link=DBFZ/Teen Gohan/Frame Data]] | |||
[[File:DBFZ_AdultGohan_Icon.png|100px|link=DBFZ/Adult Gohan/Frame Data]] | |||
[[File: | [[File:DBFZ_Goku_Icon.png|100px|link=DBFZ/Goku/Frame Data]] | ||
[[File:DBFZ_SSGoku_Icon.png|100px|link=DBFZ/SS Goku/Frame Data]] | |||
[[File:DBFZ_SSBGoku_Icon.png|100px|link=DBFZ/SSB Goku/Frame Data]] | |||
[[File:DBFZ_GTGoku_Icon.png|100px|link=DBFZ/GT Goku/Frame Data]] | |||
[[File:DBFZ_GokuBlack_Icon.png|100px|link=DBFZ/Goku Black/Frame Data]] | |||
[[File:DBFZ_Gotenks_Icon.png|100px|link=DBFZ/Gotenks/Frame Data]] | |||
[[File:DBFZ_Hit_Icon.png|100px|link=DBFZ/Hit/Frame Data]] | |||
[[File:DBFZ_Janemba_Icon.png|100px|Janemba|link=DBFZ/Janemba]] | |||
[[File: | [[File:DBFZ_Jiren_Icon.png|100px|link=DBFZ/Jiren/Frame Data]] | ||
[[File:DBFZ_KidBuu_Icon.png|100px|link=DBFZ/Kid Buu/Frame Data]] | |||
[[File:DBFZ_Krillin_Icon.png|100px|link=DBFZ/Krillin/Frame Data]] | |||
[[File:DBFZ_MajinBuu_Icon.png|100px|link=DBFZ/Majin Buu/Frame Data]] | |||
[[File:DBFZ_Nappa_Icon.png|100px|link=DBFZ/Nappa/Frame Data]] | |||
[[File:DBFZ_Piccolo_Icon.png|100px|link=DBFZ/Piccolo/Frame Data]] | |||
[[File:DBFZ_Tien_Icon.png|100px|link=DBFZ/Tien Shinhan/Frame Data]] | |||
[[File:DBFZ_Trunks_Icon.png|100px|link=DBFZ/Trunks/Frame Data]] | |||
== | [[File:DBFZ_Vegeta_Icon.png|100px|link=DBFZ/Vegeta/Frame Data]] | ||
[[File:DBFZ_SSVegeta_Icon.png|100px|link=DBFZ/SS Vegeta/Frame Data]] | |||
[[File:DBFZ_SSBVegeta_Icon.png|100px|link=DBFZ/SSB Vegeta/Frame Data]] | |||
[[File:DBFZ_Vegito_Icon.png|100px|link=DBFZ/SSB Vegito/Frame Data]] | |||
[[File:DBFZ_Videl_Icon.png|100px|link=DBFZ/Videl/Frame Data]] | |||
[[File:DBFZ_Yamcha_Icon.png|100px|link=DBFZ/Yamcha/Frame Data]] | |||
[[File:DBFZ_Zamasu_Icon.png|100px|link=DBFZ/Fused Zamasu/Frame Data]] | |||
</div> | |||
==Character Comparisons== | |||
== | ==System Data== | ||
===Movement Values=== | |||
;Air Recovery (all directions) | |||
:20F, completely invincible | |||
---- | ===Dragon Rush=== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Ground Dragon Rush|subtitle=L+M}} | |||
{{FrameData-DBFZ | |||
|damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | |||
|attribute=T |guard=Throw |smash=U1+ / UDV | |||
|startup=19 |active=9 |recovery=24 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
|- | |||
{{AttackVersion|name=Air Dragon Rush|subtitle=j.L+M}} | |||
{{FrameData-DBFZ | |||
|damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | |||
|attribute=T |guard=Throw |smash=U1+ / UDV | |||
|startup=19 |active=9 |recovery=28 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
|} | |||
*Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X | |||
*Last hit's damage, Ki gain, and property depend on the version used | |||
===Vanish=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Vanish (Attack)|subtitle=M+H|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=850 |kigain=-100 |prorate= | |||
|attribute=H3 |guard=All |smash=U2 | |||
|startup=7+9 |active=3 |recovery=23 |frameAdv=±0[+2] | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
{{Description|15|text= | |||
*Minimum damage: 170 | |||
*Character becomes airborne after super flash | |||
*Frame advantage listed is when opponent blocks Vanish on the ground | |||
*Data in [ ] refers to advantage when canceling landing recovery | |||
}} | |||
|- | |||
{{AttackVersion|name=Vanish (No Attack)|subtitle=[M+H] during Sparking!|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage= |kigain=-100 |prorate= | |||
|attribute= |guard= |smash= | |||
|startup=7+9 |active= |recovery=Total 16 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
{{Description|15|text= | |||
*Can only perform once per combo | |||
*Character becomes airborne after super flash | |||
*Opponent is frozen from super flash until recovery | |||
}} | |||
|} | |||
===Super Dash=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Super Dash|subtitle=H+S|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=300 |kigain=8 |prorate= | |||
|attribute=H2 |guard=All |smash= | |||
|startup=21 |active=1 |recovery=5 |frameAdv=2 | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
{{Description|15|text=*Ground version becomes airborne on 5F | |||
*Hitbox doesn't become active until it gets very close to the opponent | |||
}} | |||
|} | |||
===Ki Charge=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Ki Charge |subtitle=L+S|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage= |kigain=50+ |prorate= | |||
|attribute= |guard= |smash= | |||
|startup=14 |active=49-223 |recovery=7 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
{{Description|15|text= | |||
*Minimum Ki Charge duration is 70F and gains 0.5 Ki Gauge | |||
*The rate at which you gain Ki increases the longer you hold the button | |||
*Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | |||
}} | |||
|} | |||
===Sparking Blast=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Sparking Blast|subtitle=L+M+H+S|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=0 |kigain=0 |prorate= | |||
|attribute=P |guard=All |smash= | |||
|startup=4+0 |active=1 |recovery=20 |frameAdv=-3[-1] | |||
|level= |blockstun= |groundHit= |airHit= |invul=1-12 All | |||
}} | |||
{{Description|15|text= | |||
*Data in [ ] refers to advantage when canceling landing recovery | |||
*Character becomes airborne | |||
*Super freeze lasts for 22F. Attack hits on 14F of freeze | |||
*Hitstop 3F | |||
}} | |||
|} | |||
===Z Reflect=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Z Reflect|subtitle=4S|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage= |kigain=7.5+ |prorate= | |||
|attribute= |guard= |smash= | |||
|startup=1 |active=22 |recovery=17 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul=1-22 Reflect | |||
}} | |||
{{Description|15|text= | |||
*Reflects all blockable attacks except Sparking Blast | |||
*''Actively'' throw vulnerable, even removing the 8f of throw invul one has after exiting blockstun/hitstun | |||
*Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | |||
*Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. Auto-reflect Projectiles: 12.5, others: 7.5, consecutive reflected projectiles don't give extra Ki | |||
*19F recovery on successful reflect (frames 1-20) | |||
*18F recovery on successful reflect (frame 21) | |||
*17F recovery on successful reflect (frame 22) | |||
*Hitstop 4F | |||
}} | |||
|} | |||
===Guard Cancel=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Tag Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=300 |kigain=-100 |prorate= | |||
|attribute=H2 |guard=All |smash=UDV | |||
|startup= |active= |recovery= |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
{{Description|15|text= | |||
*Has properties of a Super Dash | |||
*Fully invincible up to a certain proximity | |||
}} | |||
|- | |||
{{AttackVersion|name=Solo Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=700 |kigain=-100 |prorate= | |||
|attribute=B2 |guard=All |smash= | |||
|startup=1+15 |active=3 |recovery=25 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul=1-18 All | |||
}} | |||
{{Description|15|text= | |||
*For most of the cast, this attack uses the hitbox and hurtbox of a 5H | |||
}} | |||
|} | |||
===Attack Level=== | |||
{| class="wikitable" border="1" style="text-align:center; margin: 1em auto 1em auto;" | |||
|- | |||
! | |||
! Lvl 0 | |||
! Lvl 1 | |||
! Lvl 2 | |||
! Lvl 3 | |||
! Lvl 4 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|Hitstun (Ground Hit)]] | |||
| 14 | |||
| 16 | |||
| 18 | |||
| 20 | |||
| 22 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|Untechable (Air Hit)]] | |||
| 14 | |||
| 16 | |||
| 18 | |||
| 20 | |||
| 22 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|Blockstun (Ground)]] | |||
| 11 | |||
| 11 | |||
| 15 | |||
| 15 | |||
| 15 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|Blockstun (Air)]] | |||
| 17 | |||
| 17 | |||
| 21 | |||
| 21 | |||
| 21 | |||
|- | |||
! [[Notation#Frame_Data_Related_Terms|Hitstop]] | |||
| 6 | |||
| 8 | |||
| 11 | |||
| 14 | |||
| 16 | |||
|- | |||
|} | |||
==Navigation== | |||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Frame & System Data]] | [[Category:Frame & System Data]] | ||
Revision as of 09:02, 25 August 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |