< DBFZ
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[[File:DBFZ_Gotenks_Icon.png|100px|link=DBFZ/Gotenks/Frame Data]] | [[File:DBFZ_Gotenks_Icon.png|100px|link=DBFZ/Gotenks/Frame Data]] | ||
[[File:DBFZ_Hit_Icon.png|100px|link=DBFZ/Hit/Frame Data]] | [[File:DBFZ_Hit_Icon.png|100px|link=DBFZ/Hit/Frame Data]] | ||
[[File:DBFZ_Janemba_Icon.png|100px|Janemba|link=DBFZ/Janemba]] | |||
[[File:DBFZ_Jiren_Icon.png|100px|link=DBFZ/Jiren/Frame Data]] | [[File:DBFZ_Jiren_Icon.png|100px|link=DBFZ/Jiren/Frame Data]] | ||
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</div> | </div> | ||
== System Data == | ==Character Comparisons== | ||
==System Data== | |||
===Movement Values=== | ===Movement Values=== | ||
;Air Recovery (all directions) | ;Air Recovery (all directions) | ||
:20F, completely invincible | :20F, completely invincible | ||
===Dragon Rush=== | ===Dragon Rush=== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
{{AttackVersion|name=Ground Dragon Rush}} | {{AttackVersion|name=Ground Dragon Rush|subtitle=L+M}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=120*5 | |damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | ||
|attribute=T |guard=Throw |smash=U1+ / UDV | |||
|startup=19 |active=9 |recovery=24 |frameAdv= | |startup=19 |active=9 |recovery=24 |frameAdv= | ||
| | |level= |blockstun= |groundHit= |airHit= |invul= | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Dragon Rush}} | {{AttackVersion|name=Air Dragon Rush|subtitle=j.L+M}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=120*5 | |damage=120*8, 800 |kigain=2.5*8, 66.75 |prorate= | ||
|startup=19 |active=9 |recovery= | |attribute=T |guard=Throw |smash=U1+ / UDV | ||
|startup=19 |active=9 |recovery=28 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | }} | ||
|} | |} | ||
*Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X | |||
*Last hit's damage, Ki gain, and property depend on the version used | |||
===Vanish=== | ===Vanish=== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
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{{AttackVersion|name=Vanish (Attack)|subtitle=M+H|rowspan=2}} | {{AttackVersion|name=Vanish (Attack)|subtitle=M+H|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=850 | | |damage=850 |kigain=-100 |prorate= | ||
|attribute=H3 |guard=All |smash=U2 | |||
|startup=7+9 |active=3 |recovery=23 |frameAdv=±0[+2] | |startup=7+9 |active=3 |recovery=23 |frameAdv=±0[+2] | ||
| | |level= |blockstun= |groundHit= |airHit= |invul= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Minimum damage: 170 | |||
*Character becomes airborne after super flash | *Character becomes airborne after super flash | ||
*Frame advantage listed is when opponent blocks Vanish on the ground | *Frame advantage listed is when opponent blocks Vanish on the ground | ||
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{{AttackVersion|name=Vanish (No Attack)|subtitle=[M+H] during Sparking!|rowspan=2}} | {{AttackVersion|name=Vanish (No Attack)|subtitle=[M+H] during Sparking!|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage= | | |damage= |kigain=-100 |prorate= | ||
|attribute= |guard= |smash= | |||
|startup=7+9 |active= |recovery=Total 16 |frameAdv= | |startup=7+9 |active= |recovery=Total 16 |frameAdv= | ||
| | |level= |blockstun= |groundHit= |airHit= |invul= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Can only perform once per combo | |||
*Character becomes airborne after super flash | *Character becomes airborne after super flash | ||
*Opponent is frozen from super flash until recovery | *Opponent is frozen from super flash until recovery | ||
}} | }} | ||
|} | |} | ||
===Sparking | |||
===Super Dash=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Super Dash|subtitle=H+S|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage=300 |kigain=8 |prorate= | |||
|attribute=H2 |guard=All |smash= | |||
|startup=21 |active=1 |recovery=5 |frameAdv=2 | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
{{Description|15|text=*Ground version becomes airborne on 5F | |||
*Hitbox doesn't become active until it gets very close to the opponent | |||
}} | |||
|} | |||
===Ki Charge=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
{{FrameDataHeader-DBFZ}} | |||
|- | |||
{{AttackVersion|name=Ki Charge |subtitle=L+S|rowspan=2}} | |||
{{FrameData-DBFZ | |||
|damage= |kigain=50+ |prorate= | |||
|attribute= |guard= |smash= | |||
|startup=14 |active=49-223 |recovery=7 |frameAdv= | |||
|level= |blockstun= |groundHit= |airHit= |invul= | |||
}} | |||
{{Description|15|text= | |||
*Minimum Ki Charge duration is 70F and gains 0.5 Ki Gauge | |||
*The rate at which you gain Ki increases the longer you hold the button | |||
*Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | |||
}} | |||
|} | |||
===Sparking Blast=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
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{{AttackVersion|name=Sparking Blast|subtitle=L+M+H+S|rowspan=2}} | {{AttackVersion|name=Sparking Blast|subtitle=L+M+H+S|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=0 | | |damage=0 |kigain=0 |prorate= | ||
|attribute=P |guard=All |smash= | |||
|startup=4+0 |active=1 |recovery=20 |frameAdv=-3[-1] | |startup=4+0 |active=1 |recovery=20 |frameAdv=-3[-1] | ||
|blockstun= | |level= |blockstun= |groundHit= |airHit= |invul=1-12 All | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Data in [ ] refers to advantage when canceling landing recovery | *Data in [ ] refers to advantage when canceling landing recovery | ||
*Character becomes airborne | *Character becomes airborne | ||
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}} | }} | ||
|} | |} | ||
===Z Reflect=== | ===Z Reflect=== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
{{AttackVersion|name=Z Reflect |subtitle=4S|rowspan=2}} | {{AttackVersion|name=Z Reflect|subtitle=4S|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage= | | |damage= |kigain=7.5+ |prorate= | ||
|attribute= |guard= |smash= | |||
|startup=1 |active=22 |recovery=17 |frameAdv= | |startup=1 |active=22 |recovery=17 |frameAdv= | ||
|invul=1-22 Reflect | |level= |blockstun= |groundHit= |airHit= |invul=1-22 Reflect | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*Reflects all blockable attacks | *Reflects all blockable attacks except Sparking Blast | ||
*''Actively'' throw vulnerable, even removing the 8f of throw invul one has after exiting blockstun/hitstun | |||
*Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | |||
*Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. Auto-reflect Projectiles: 12.5, others: 7.5, consecutive reflected projectiles don't give extra Ki | |||
*19F recovery on successful reflect (frames 1-20) | *19F recovery on successful reflect (frames 1-20) | ||
*18F recovery on successful reflect (frame 21) | *18F recovery on successful reflect (frame 21) | ||
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}} | }} | ||
|} | |} | ||
===Guard Cancel=== | ===Guard Cancel=== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
{{AttackVersion|name=Tag Guard Cancel|subtitle=|rowspan=2}} | {{AttackVersion|name=Tag Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=300 | | |damage=300 |kigain=-100 |prorate= | ||
|attribute=H2 |guard=All |smash=UDV | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
| | |level= |blockstun= |groundHit= |airHit= |invul= | ||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
* Has properties of a Super Dash | *Has properties of a Super Dash | ||
* | *Fully invincible up to a certain proximity | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Solo Guard Cancel|subtitle=|rowspan=2}} | {{AttackVersion|name=Solo Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=700 | | |damage=700 |kigain=-100 |prorate= | ||
|startup= |active= |recovery= |frameAdv= | |attribute=B2 |guard=All |smash= | ||
| | |startup=1+15 |active=3 |recovery=25 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul=1-18 All | |||
}} | }} | ||
{{Description| | {{Description|15|text= | ||
*For most of the cast, this attack uses the hitbox and hurtbox of a 5H | |||
* For most of the cast, this attack uses the | |||
}} | }} | ||
|} | |} | ||
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[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Frame & System Data]] | [[Category:Frame & System Data]] | ||
Revision as of 09:02, 25 August 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Air Recovery (all directions)
- 20F, completely invincible
Dragon Rush
- Does 120*5, X by default. Holding any button during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |