< DBFZ
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[[File:DBFZ_Cooler_Icon.png|100px|link=DBFZ/Cooler/Frame Data]] | [[File:DBFZ_Cooler_Icon.png|100px|link=DBFZ/Cooler/Frame Data]] | ||
[[File:DBFZ_Frieza_Icon.png|100px|link=DBFZ/Frieza/Frame Data]] | [[File:DBFZ_Frieza_Icon.png|100px|link=DBFZ/Frieza/Frame Data]] | ||
[[File:DBFZ_Gogeta_Icon.png|100px|link=DBFZ/SSB Gogeta/Frame Data]] | |||
[[File:DBFZ_TeenGohan_Icon.png|100px|link=DBFZ/Teen Gohan/Frame Data]] | [[File:DBFZ_TeenGohan_Icon.png|100px|link=DBFZ/Teen Gohan/Frame Data]] | ||
[[File:DBFZ_AdultGohan_Icon.png|100px|link=DBFZ/Adult Gohan/Frame Data]] | [[File:DBFZ_AdultGohan_Icon.png|100px|link=DBFZ/Adult Gohan/Frame Data]] | ||
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[[File:DBFZ_Gotenks_Icon.png|100px|link=DBFZ/Gotenks/Frame Data]] | [[File:DBFZ_Gotenks_Icon.png|100px|link=DBFZ/Gotenks/Frame Data]] | ||
[[File:DBFZ_Hit_Icon.png|100px|link=DBFZ/Hit/Frame Data]] | [[File:DBFZ_Hit_Icon.png|100px|link=DBFZ/Hit/Frame Data]] | ||
[[File:DBFZ_Janemba_Icon.png|100px | [[File:DBFZ_Janemba_Icon.png|100px|link=DBFZ/Janemba/Frame Data]] | ||
[[File:DBFZ_Jiren_Icon.png|100px|link=DBFZ/Jiren/Frame Data]] | [[File:DBFZ_Jiren_Icon.png|100px|link=DBFZ/Jiren/Frame Data]] | ||
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==System Data== | ==System Data== | ||
===Movement Values=== | ===Movement Values=== | ||
;Air Recovery ( | ;Jump | ||
: | :4f startup, airborne on frame 5, throw invulnerable 1-4 | ||
:Attacks cancellable from frame 6 | |||
:Air options available from frame 8 | |||
;Backdash | |||
:15f total animation, fully throw invulnerable | |||
;Airdash forward | |||
:10f total animation | |||
:Attacks cancellable from frame 7 | |||
;Airdash backward | |||
:15f total animation, throw invulnerable 1-15 | |||
:Attacks cancellable from frame 7, the 15f of throw invul extends to cancelled attacks | |||
;Generic landing recovery | |||
:Able to block from frame 1 | |||
:Attacks and forward dash cancellable from frame 2 | |||
:Other movement options available from frame 4 | |||
;Added landing recovery | |||
:Full recovery that cannot be cancelled early | |||
:If multiple attacks with landing recovery were performed, the highest value will be used | |||
:Attacks that remove landing recovery do so the moment they're used | |||
;Air Recovery | |||
:20f total animation, fully invulnerable | |||
:Throw invulnerable 8f after teching | |||
:Dragon Rush clash will force a back tech | |||
;Ground Recovery | |||
:Up, back, forward tech: Total animation 22f, full invul | |||
:Get up in place: Total animation 15f, full invul | |||
;Soft knockdown | |||
:Auto recovers the moment they touch the ground | |||
:Holding {{2}} before touching the ground will lay down for 34f, can still choose recovery options afterward | |||
:Continue holding {{2}} will lay down for another 4f, then for the next 31f can choose to get up in place at anytime, but cannot use other recovery options | |||
;Sliding knockdown | |||
:Can be hit OTG for #f after touching the ground (# vary between moves) | |||
:Lies down for the next 11f, then can choose recovery options | |||
:Holding {{2}} will lay down for another 6f, then for the next 31f can choose to get up in place at anytime, but cannot use other recovery options | |||
===Dragon Rush=== | ===Dragon Rush=== | ||
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{{AttackVersion|name=Ground Dragon Rush|subtitle=L+M}} | {{AttackVersion|name=Ground Dragon Rush|subtitle=L+M}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=120*8, 800 |kigain=2.5*8, | |damage=120*8, 800 [500] |kigain=2.5*8, 66.75 [4] |prorate= | ||
|attribute= | |attribute=B6 |guard=Throw |smash=U1+ [UDV] | ||
|startup=19 |active=9 |recovery=24 |frameAdv= | |startup=19 |active=9 |recovery=24 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit=Launch |airHit=18 [60] |invul= | ||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Dragon Rush|subtitle=j.L+M}} | {{AttackVersion|name=Air Dragon Rush|subtitle=j.L+M}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=120*8, 800 |kigain=2.5*8, | |damage=120*8, 800 [500] |kigain=2.5*8, 66.75 [4] |prorate= | ||
|attribute= | |attribute=H6 |guard=Throw |smash=U1+ [UDV] | ||
|startup=19 |active=9 |recovery=28 |frameAdv= | |startup=19 |active=9 |recovery=28+3L [24] |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit=Launch |airHit=18 [60 + Slide 29] |invul= | ||
}} | |||
|} | |} | ||
*Does 120*5, X by default. Holding | *Green flash on frame 7 | ||
*Does 120*5, X by default. Holding L/M/H/S during the animation will increase the damage up to 120*8, X | |||
*Last hit's damage, Ki gain, and property depend on the version used | *Last hit's damage, Ki gain, and property depend on the version used | ||
*Values in [ ] are when the opponent is in any hitstun | |||
*Minimum untech: [60] | |||
===Vanish=== | ===Vanish=== | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
{{AttackVersion|name=Vanish (Attack)|subtitle=M+H|rowspan=2}} | {{AttackVersion|name=Vanish (Attack)|subtitle=M+H (Air OK)|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=850 |kigain=-100 |prorate= | |damage=850 |kigain=-100 |prorate= | ||
|attribute=H3 |guard=All |smash=U2 | |attribute=H3 |guard=All |smash=U2 | ||
|startup=7+9 |active=3 |recovery=23 |frameAdv= | |startup=7+9 [7+0] |active=3 |recovery=23 |frameAdv=+2 | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun=16 |groundHit=Launch |airHit=25 / 59 + WBounce |invul=4-8 All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Character becomes airborne after super flash | |||
*Removes all other added landing recovery | |||
*Values in [ ] are when the opponent is in any hitstun | |||
*Minimum damage: 170 | *Minimum damage: 170 | ||
* | *Smash if it's cancelled into | ||
}} | |||
|- | |- | ||
{{AttackVersion|name=Vanish (No Attack)|subtitle=[M+H] during Sparking | {{AttackVersion|name=Vanish (No Attack)|subtitle=[M+H] during Sparking (Air OK)|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage= |kigain=-100 |prorate= | |damage= |kigain=-100 |prorate= | ||
|attribute= |guard= |smash= | |attribute= |guard= |smash= | ||
|startup=7+ | |startup=7+4 [7+0] |active= |recovery=Total 11 [Total 7] |frameAdv=-11 [+11] | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul=4-8 All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Can only | *Can only be performed once per combo | ||
*Character becomes airborne after super flash | *Character becomes airborne after super flash | ||
* | *Removes all other added landing recovery | ||
*Values in [ ] are when the opponent is in any hitstun | |||
*When the opponent is in any hitstun, everything will be frozen beside the character performing hold Vanish from the super flash until 11f after recovery, unless the opponent is hit again during this period | |||
}} | |||
|} | |} | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
{{AttackVersion|name=Super Dash|subtitle=H+S|rowspan=2}} | {{AttackVersion|name=Super Dash|subtitle=H+S (Air OK)|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=300 |kigain=8 |prorate= | |damage=300 |kigain=8 |prorate= | ||
|attribute=H2 |guard=All |smash= | |attribute=H2 |guard=All |smash= | ||
|startup=21 |active= | |startup=21 |active= |recovery=5; 0; 10; 0+10L |frameAdv=0 | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun=5 |groundHit=Launch |airHit=18 |invul=1-Recovery Ki blast | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Hitbox doesn't become active until it gets very close to the opponent | *Hitbox doesn't become active until it gets very close to the opponent | ||
*Startup: Point blank: 21f; Fullscreen: 34f | |||
*Ground version becomes airborne on frame 5 | |||
*Removes all other added landing recovery | |||
*Recoveries listed: On block; On hit; On clash with another Super Dash; On whiff or clash with anything else. Being blocked by Android barriers will also receive +10L | |||
*During Sparking, knockback is reduced and becomes attack cancellable on block | |||
}} | }} | ||
|} | |} | ||
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|damage= |kigain=50+ |prorate= | |damage= |kigain=50+ |prorate= | ||
|attribute= |guard= |smash= | |attribute= |guard= |smash= | ||
|startup= | |startup=15 |active= |recovery=7 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun= |groundHit= |airHit= |invul= | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*Minimum | *Minimum duration is 70F and gains 0.5 Ki Gauge | ||
*The rate at which you gain Ki increases the longer you hold | *The rate at which you gain Ki increases the longer you hold L/S | ||
*Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | *Charge time to gain 1 Ki Gauge: 77F, 2 Ki: 113F, 3 Ki: 142F, 4 Ki: 166F, 5 Ki: 187F, 6 Ki: 206F, 7 Ki: 223F | ||
}} | |||
|} | |} | ||
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{{FrameDataHeader-DBFZ}} | {{FrameDataHeader-DBFZ}} | ||
|- | |- | ||
{{AttackVersion|name=Sparking Blast|subtitle=L+M+H+S|rowspan=2}} | {{AttackVersion|name=Sparking Blast|subtitle=L+M+H+S (Air OK)|rowspan=2}} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|damage=0 |kigain=0 |prorate= | |damage=0 |kigain=0 |prorate= | ||
|attribute= | |attribute=P4 |guard=All |smash= | ||
|startup=4+0 |active= | |startup=7+0 [4+0] |active=0 |recovery=20 |frameAdv=-1 | ||
|level= |blockstun= |groundHit= |airHit= |invul=1-12 All | |level= |blockstun=17 |groundHit=Launch |airHit=20 [62 + GBounce] |invul=1-15 [1-12] All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
* | *Removes all other added landing recovery | ||
*Character becomes airborne | *Character becomes airborne | ||
* | *Values in [ ] are when the opponent is in any hitstun | ||
* | *Minimum untech: [62 + GBounce] | ||
}} | |||
|} | |} | ||
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|attribute= |guard= |smash= | |attribute= |guard= |smash= | ||
|startup=1 |active=22 |recovery=17 |frameAdv= | |startup=1 |active=22 |recovery=17 |frameAdv= | ||
|level= |blockstun= |groundHit= |airHit= |invul=1-22 | |level= |blockstun= |groundHit= |airHit= |invul=1-22 Non-throw | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
* | *Invul through all blockable attacks except Sparking Blast | ||
* | *Removes residue throw invul like the 8f after exiting blockstun, hitstun etc. | ||
*Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | *Successful reflect's recovery ''is'' throw invul and automatically reflects all further attack, including Sparking Blast | ||
*Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. | *Ki gain on reflecting Strike: 17.5 first hit, 5 every next hit. Ki blasts: 12.5, other projectiles: 7.5, consecutive reflected projectiles don't give extra Ki | ||
*Hitstop 4F | *Hitstop 4F | ||
}} | |||
|} | |} | ||
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|damage=300 |kigain=-100 |prorate= | |damage=300 |kigain=-100 |prorate= | ||
|attribute=H2 |guard=All |smash=UDV | |attribute=H2 |guard=All |smash=UDV | ||
|startup= |active= |recovery= |frameAdv= | |startup=2+17 |active= |recovery=Until L+10; Until L; 0+10L |frameAdv=-28 | ||
|level= |blockstun= |groundHit= |airHit= |invul= | |level= |blockstun=5 |groundHit=Launch |airHit=28 |invul=1-Close All, 1-Recovery Ki blast | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
* | *Hitbox doesn't become active until it gets very close to the opponent | ||
* | *Startup: Point blank with back against the corner: 19f; Point blank midscreen: 22f | ||
*Recoveries listed: On block; On hit; On whiff | |||
*On hit, can only cancel into Vanish | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=Solo Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | {{AttackVersion|name=Solo Guard Cancel|subtitle=6A1/A2 while in blockstun|rowspan=2}} | ||
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|damage=700 |kigain=-100 |prorate= | |damage=700 |kigain=-100 |prorate= | ||
|attribute=B2 |guard=All |smash= | |attribute=B2 |guard=All |smash= | ||
|startup=1+15 |active=3 |recovery=25 |frameAdv= | |startup=1+15 |active=3 |recovery=25 |frameAdv=-12 | ||
|level= |blockstun= |groundHit= |airHit= |invul=1-18 All | |level= |blockstun=15 |groundHit=Launch |airHit=18 |invul=1-18 All | ||
}} | }} | ||
{{Description|15|text= | {{Description|15|text= | ||
*For most of the cast, | *Stays grounded, teleports to the opponent's back during the super freeze | ||
*For most of the cast, uses hitbox and hurtbox of 5H | |||
}} | |||
|} | |} | ||
Revision as of 16:54, 15 November 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
System Data
Movement Values
- Jump
- 4f startup, airborne on frame 5, throw invulnerable 1-4
- Attacks cancellable from frame 6
- Air options available from frame 8
- Backdash
- 15f total animation, fully throw invulnerable
- Airdash forward
- 10f total animation
- Attacks cancellable from frame 7
- Airdash backward
- 15f total animation, throw invulnerable 1-15
- Attacks cancellable from frame 7, the 15f of throw invul extends to cancelled attacks
- Generic landing recovery
- Able to block from frame 1
- Attacks and forward dash cancellable from frame 2
- Other movement options available from frame 4
- Added landing recovery
- Full recovery that cannot be cancelled early
- If multiple attacks with landing recovery were performed, the highest value will be used
- Attacks that remove landing recovery do so the moment they're used
- Air Recovery
- 20f total animation, fully invulnerable
- Throw invulnerable 8f after teching
- Dragon Rush clash will force a back tech
- Ground Recovery
- Up, back, forward tech: Total animation 22f, full invul
- Get up in place: Total animation 15f, full invul
- Soft knockdown
- Auto recovers the moment they touch the ground
- Holding Template:2 before touching the ground will lay down for 34f, can still choose recovery options afterward
- Continue holding Template:2 will lay down for another 4f, then for the next 31f can choose to get up in place at anytime, but cannot use other recovery options
- Sliding knockdown
- Can be hit OTG for #f after touching the ground (# vary between moves)
- Lies down for the next 11f, then can choose recovery options
- Holding Template:2 will lay down for another 6f, then for the next 31f can choose to get up in place at anytime, but cannot use other recovery options
Dragon Rush
- Green flash on frame 7
- Does 120*5, X by default. Holding L/M/H/S during the animation will increase the damage up to 120*8, X
- Last hit's damage, Ki gain, and property depend on the version used
- Values in [ ] are when the opponent is in any hitstun
- Minimum untech: [60]
Vanish
Super Dash
Ki Charge
Sparking Blast
Z Reflect
Guard Cancel
Attack Level
Lvl 0 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | |
---|---|---|---|---|---|
Hitstun (Ground Hit) | 14 | 16 | 18 | 20 | 22 |
Untechable (Air Hit) | 14 | 16 | 18 | 20 | 22 |
Blockstun (Ground) | 11 | 11 | 15 | 15 | 15 |
Blockstun (Air) | 17 | 17 | 21 | 21 | 21 |
Hitstop | 6 | 8 | 11 | 14 | 16 |