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|startup=18 |active=5 |recovery=30 |frameAdv= | |startup=18 |active=5 |recovery=30 |frameAdv= | ||
|description= | |description= | ||
The L version explodes the ground in front of Frieza. It's Friezas main way of safely ending blockstrings. Vanishing from 236L is a true blockstring, allowing you to continue pressure. | The L version explodes the ground in front of Frieza. It's Friezas main way of safely ending blockstrings. Vanishing from 236L is a true blockstring, allowing you to continue pressure. | ||
236L > Golden Frieza > SD lets you follow up for a short combo. | 236L > Golden Frieza > SD lets you follow up for a short combo. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup=18 |active=5 |recovery=35 |frameAdv= | |startup=18 |active=5 |recovery=35 |frameAdv= | ||
|description= | |description= | ||
The M version explodes the ground on the other half of the screen far from Frieza. Doesn't reach fullscreen. Can be used after a long-range 5H and 5S-series to tack on some additional damage either by itself, or can be vanished for even more damage. Is also a good way to end long-range blockstrings, or be annoying in neutral. | The M version explodes the ground on the other half of the screen far from Frieza. Doesn't reach fullscreen. Can be used after a long-range 5H and 5S-series to tack on some additional damage either by itself, or can be vanished for even more damage. Is also a good way to end long-range blockstrings, or be annoying in neutral. | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= | |damage=1000*2 |guard=All | ||
|startup=14 |active=9 |recovery=23 |frameAdv= | |startup=14 |active=9 |recovery=23 |frameAdv= | ||
|description= | |description= | ||
The EX version does both the L and M version at the same time, and also hits fullscreen, making it a good way to catch people trying to do something anywhere on the screen. Both explosions can hit if spaced right. | The EX version does both the L and M version at the same time, and also hits fullscreen, making it a good way to catch people trying to do something anywhere on the screen. Both explosions can hit if spaced right. | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=300*4 [0,400,850] |guard=All | ||
|startup=17 |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= | |damage=300*4 [0,400,850] |guard=All | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=700*2, 700*2 |guard=All | ||
|startup=38 |active= |recovery= |frameAdv= | |startup=38 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Frieza throws 2 discs forward that go full screen and then come back towards him after traveling off screen. | * Frieza throws 2 discs forward that go full screen and then come back towards him after traveling off screen. | ||
* The return trip discs can friendly fire and hit Frieza and his assists. Note that friendly fire discs scale less and would deal more damage to Frieza than they do to the opponent (700 | * Each disc causes a soft knockdown going forward, but causes a sliding knockdown '''to the opponent''' on the way back. | ||
* The return trip discs can friendly fire and hit Frieza and his assists, which results in a soft knockdown. Note that friendly fire discs scale less and would deal more damage to Frieza than they do to the opponent (700+560 to foe and 700+630 to Frieza). | |||
* Can be crouched under, including by L+S Ki Charge. | * Can be crouched under, including by L+S Ki Charge. | ||
* One of the game's few moves that does notable chip damage. | * One of the game's few moves that does notable chip damage. |
Revision as of 13:38, 29 November 2018
Frieza |
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Prejump: Assist Cooldown:
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Overview
Frieza is a vicious galactic tyrant who rules over many planets with an iron fist. Personally responsible for driving the Saiyan race to the brink of extinction, Frieza would be defeated by Goku, one of the very Saiyans he loathed. He would later be killed by Trunks, a half-Saiyan youth from the future. Unfortunately, death would not keep Frieza for long, as his henchmen would wish him back to life with the Dragon Balls. With a new lease on life, Frieza would train in order to carry out his revenge against Goku and his friends.
In Dragon Ball FighterZ, Frieza is a strong zoning character who can push opponents away from him before attacking them with strong projectile attacks. Beware when he assumes his Golden Frieza form, for this power-up increases the lethality of his specials and supers, as well as granting him the ability to reverse beat.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Death Slash
Death Slash 236L/M/H |
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You might not survive this time
You might not survive this time 236S (Air OK) |
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Death Saucer
Death Saucer 214S |
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Warp Smash
Warp Smash 22S |
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Assist
Death Slash A1/A2 |
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Supers
Death Ball
Death Ball 236L+M or 236H+S (Air OK) |
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Nova Strike
Nova Strike 214L+M (Air OK) |
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You must die by my hand!
You must die by my hand! Hold down H+S while knocked down |
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Golden Frieza
Golden Frieza 214H+S |
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Sorbet's Ray Gun
Sorbet's Ray Gun S when Golden Frieza ends |
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