DBFZ/Frieza: Difference between revisions

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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage=24xN, 2000 |guard=All
  |damage=30*N, 2000 |guard=All
  |startup=8+4 |active= |recovery= |frameAdv=
  |startup=8+4 |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=24xN, 2000 |guard=All
  |damage=30*N, 2000 |guard=All
  |startup=7+4 |active= |recovery= |frameAdv=
  |startup=7+4 |active= |recovery= |frameAdv=
  |description=
  |description=
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage=4200 |guard=H
  |damage=4200 |guard=High
  |startup=12+1 |active=6 |recovery= |frameAdv=
  |startup=12+1 |active=6 |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=4200 |guard=H
  |damage=4200 |guard=High
  |startup=12+1 |active=6+ |recovery= |frameAdv=
  |startup=12+1 |active=6+ |recovery= |frameAdv=
  |description=
  |description=
* Minimum damage 1470
* Minimum damage 1470.
* Frame 1 invulnerability, lasts until 7 frames after touching the ground
* Frame 1 invulnerability, lasts until 7 frames after touching the ground.
* Additional active frames based on altitude
* Additional active frames based on altitude.
Very damaging level 3. Is only a single hit, which means an opponent in sparking blast won't get any regeneration done during the animation, unlike a lot of other level 3s, making it an excellent combo ender. Also provides a hard knockdown. Can also be used as a reversal, though it has a tendency to go straight over the opponent in this case so this is generally not recommended.
Very damaging level 3. Is only a single hit, which means an opponent in sparking blast won't get any regeneration done during the animation, unlike a lot of other level 3s, making it an excellent combo ender. Also provides a hard knockdown. Can also be used as a reversal, though it has a tendency to go straight over the opponent in this case so this is generally not recommended.
  }}
  }}
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|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=3444 |guard=All
  |damage=480*10 |guard=All
  |startup=38+2 |active=45 |recovery= |frameAdv=
  |startup=38+2 |active=45 |recovery= |frameAdv=
  |description=
  |description=
* Invulnerable during active frames
* Invulnerable during active frames.
* Costs 3 Ki Gauge
* Costs 3 Ki Gauge.
Somewhat weak for a level 3 but has quick startup and as such is a decent wakeup option to make up for this. However it is extremely punishable on block so take caution when using it.
Somewhat weak for a level 3 but has quick startup and as such is a decent wakeup option to make up for this. However it is extremely punishable on block so take caution when using it.
  }}
  }}
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  |startup=1+0 |active= |recovery=4 |frameAdv=
  |startup=1+0 |active= |recovery=4 |frameAdv=
  |description=
  |description=
* Costs 3 Ki Gauges
* Costs 3 Ki Gauges.
* Gains a 20% damage buff for the duration
* Raw startup is long, but autoguards and recovers instantly after the super flash.
* Now has access to reverse beats on both ground and air normals while in Golden state.
* Startup during combos is fast, so you can go Golden Frieza mid-combo.
* Increased movement speed
* Gains a 20% damage buff for the duration.
* Gains access to a second air dash
* Has access to reverse beats on both ground and air normals while in Golden state.
* Can only be done once per match
* Increased movement speed.
* Last about 21 seconds while standing still (about 23 seconds for specials, 30 seconds for normals, 25 seconds for supers)
* Gains access to a second air dash.
* Raw startup is now longer, but autoguards and recovers instantly after the superflash.
* Can only be done once per match.
* Startup during combos is still fast, so Golden Frieza mid-combo is still possible.
* Last about 21 seconds while standing still (about 23 seconds for specials, 30 seconds for normals, 25 seconds for supers).
  }}
  }}
}}
}}
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  |startup=8+0 |active= |recovery= |frameAdv=
  |startup=8+0 |active= |recovery= |frameAdv=
  |description=
  |description=
* Costs 1 Ki Gauge
* Costs 1 Ki Gauge.
* Hits opponent during timestop, even going through level 3 projectiles
* Hits opponent during timestop, even going through level 3 projectiles.
  }}
  }}
}}
}}

Revision as of 13:42, 29 November 2018

Frieza
DBFZ Frieza Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Air Dash (2 in Golden form), Dash Type: Run
Play-style
Zoning

Overview

Frieza is a vicious galactic tyrant who rules over many planets with an iron fist. Personally responsible for driving the Saiyan race to the brink of extinction, Frieza would be defeated by Goku, one of the very Saiyans he loathed. He would later be killed by Trunks, a half-Saiyan youth from the future. Unfortunately, death would not keep Frieza for long, as his henchmen would wish him back to life with the Dragon Balls. With a new lease on life, Frieza would train in order to carry out his revenge against Goku and his friends.

In Dragon Ball FighterZ, Frieza is a strong zoning character who can push opponents away from him before attacking them with strong projectile attacks. Beware when he assumes his Golden Frieza form, for this power-up increases the lethality of his specials and supers, as well as granting him the ability to reverse beat.

Strengths/Weaknesses

Strengths Weaknesses
  • Exceptional space control with long range (sometimes full-screen) normals and specials.
  • Solid offensive options with good lows and a command cross-up in 22S.
  • Very easy to extend combos with assists after 236S.
  • 236L+M brings the opponent to the ground and lasts long, allowing most of the cast to get double supers from any height.
  • Golden Frieza with Sparking Blast is likely the most terrifying comeback machine in the game. His brand new mechanics for Golden Frieza make him even more terrifying, giving him access to reverse beat which makes his combos and blockstrings much more threatening.
  • Subpar solo combo damage, unless paired with the right assist or in Golden form
  • Unconventional 2H, leaves an anti-air blind spot above his head
  • Situational assist that whiffs up close outside of the corner.
  • Is a "zoner" in a game that favors rushdown and non-zoner playstyles.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Frieza 5L.png
DBFZ Frieza 5LL.png
DBFZ Frieza 5LLL.png
"HOHOHOHO"
400 All - 7 3 - - 700 All - 10 5 - - 0,1000 All - 13 3 - -
5M
5M
DBFZ Frieza 5M.png
700 All - 13 5 - -
5H
5H
DBFZ Frieza 5H.png
"Filthy monkey, meet General Mountain!"
150, 100x8 All - 9 - -
5S
5S
DBFZ Frieza 5S.png
300*1~6 All - 15 [11] - -
2L
2L
DBFZ Frieza 2L.png
400 Low - 8 3 - -
2M
2M
DBFZ Frieza 2M.png
600*2 Low - 10 4(10)4 - -
2H
2H
DBFZ Frieza 2H.png
850 All - 17 3 - -
2S
2S
DBFZ Frieza 2S.png
THOT VAPORIZER!
700 All - 15 25 - -
6M
6M
850 High - 24 6 - -
j.L
j.L
DBFZ Frieza jL.png
Comrade Zangief, you have made your country proud.
400 High - 7 4 - -
j.M
j.M
DBFZ Frieza jM.png
600*2 High - 8 3(9)3 - -
j.H
j.H
DBFZ Frieza jH.png
850 High - 13 5 - -
j.S
j.S
DBFZ Frieza jS.png
500*1~3 All - 15 6(4)6(4)6 17 - -
j.2H
j.2H
850 High - 18 5 - -
j.2S
j.2S
DBFZ Frieza j2S.png
600 All - 14 23 - -

Specials

Death Slash
Death Slash
236L/M/H
DBFZ Frieza DeathSlash.png
'"SCREW THIS AREA IN PARTICULAR"'
1100 All - 18 5 30 - - 1100 All - 18 5 35 - - 1000*2 All - 14 9 23 - -
You might not survive this time
You might not survive this time
236S (Air OK)
DBFZ Frieza YouMightNotSurviveThisTime.png
"Gotcha~!"
300*4 [0,400,850] All - 17 - - 300*4 [0,400,850] All - 13 - -
Death Saucer
Death Saucer
214S
DBFZ Frieza DeathSaucer.png
"HEY, MONKEY! YOU FORGOT YOUR PIZZAS!"
700*2, 700*2 All - 38 - -
Warp Smash
Warp Smash
22S
DBFZ Frieza WarpSmash.png
"SURPRISE, B*TCH!"
900 All - 34 - -

Assist

Death Slash
A1/A2 The shitty Milly Rock
800 All - 24 - -

Supers

Death Ball
Death Ball
236L+M or 236H+S (Air OK)
DBFZ Frieza DeathBall.png
"I'll reduce you and this entire planet to dust!" ""DIEEEE!"
30*N, 2000 All - 8+4 - - 30*N, 2000 All - 7+4 - -
Nova Strike
Nova Strike
214L+M (Air OK)
DBFZ Frieza NovaStrike.png
"I'll shut you up for good!"
DBFZ Frieza NovaStrike-2.png
"This is my FULL POWER!"
4200 High - 12+1 6 - - 4200 High - 12+1 6+ - -
You must die by my hand!
You must die by my hand!
Hold down H+S while knocked down
DBFZ Frieza YouMustDieByMyHand.png
HAHAHA YES, THE ULTIMATE WAKEUP TOOL!
DBFZ Frieza YouMustDieByMyHand-2.png
THEY'LL NEVER SEE IT COMING!
480*10 All - 38+2 45 - -
Golden Frieza
Golden Frieza
214H+S
DBFZ Frieza GoldenFrieza.png
"This may sound cheap, but I call this form Golden Frieza."
*RIDE THE FIRE blaring in the distance*
- 1+0 4 - -
Sorbet's Ray Gun
Sorbet's Ray Gun
S when Golden Frieza ends
DBFZ Frieza SorbetsRayGun.png
"L-lord Frieza!"
1200 All - 8+0 - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ