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;Play-style | ;Play-style | ||
:Zoning | :Zoning | ||
;Team Role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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* 236L+M brings the opponent to the ground and lasts long, allowing most of the cast to get double supers from any height. | * 236L+M brings the opponent to the ground and lasts long, allowing most of the cast to get double supers from any height. | ||
* Golden Frieza with Sparking Blast is likely the most terrifying comeback machine in the game. His brand new mechanics for Golden Frieza make him even more terrifying, giving him access to reverse beat which makes his combos and blockstrings much more threatening. | * Golden Frieza with Sparking Blast is likely the most terrifying comeback machine in the game. His brand new mechanics for Golden Frieza make him even more terrifying, giving him access to reverse beat which makes his combos and blockstrings much more threatening. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Subpar solo combo damage, unless paired with the right assist or in Golden form | * Subpar solo combo damage, unless paired with the right assist or in Golden form | ||
Line 42: | Line 42: | ||
|} | |} | ||
{{#lst:DBFZ/Frieza/Data|Links}} | {{#lst:DBFZ/Frieza/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 54: | Line 53: | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
Line 61: | Line 60: | ||
{{Description|8|text= | {{Description|8|text= | ||
* Standard 5L. | * Standard 5L. | ||
}} | |||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth:DBFZ/Frieza/Data|5LL}} | {{#lsth:DBFZ/Frieza/Data|5LL}} | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Standard 5LL. | * Standard 5LL. | ||
}} | |||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth:DBFZ/Frieza/Data|5LLL}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Tracks fullscreen. | ||
* At very close range, the explosion sends them outward. Otherwise, it sends them inward. | |||
Often useful after a vanish extension. | |||
}} | |||
}} | }} | ||
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|name=5M | |name=5M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|5M}} | {{#lsth:DBFZ/Frieza/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Deceptively good range. | ||
Hops over a few lows, and is very useful in both combos and blockstrings. | |||
}} | |||
}} | }} | ||
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|name=5H | |name=5H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|5H}} | {{#lsth:DBFZ/Frieza/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Smash on the first hit, wall bounces. | ||
* The | * The rocks themselves keep grounded opponent standing, can't be Super Dashed through, and disappear on Vanish. | ||
Good for controlling ground space. | |||
Despite the rocks being nullified by Broly's Powered Shell, the initial smash hit will break through it. | |||
}} | |||
}} | }} | ||
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|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|5S}} | {{#lsth:DBFZ/Frieza/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Hold or mash S to shoot all 6 Ki blasts. | ||
* Sixth hit | * Sixth hit launches and wall bounces. | ||
Can be followed up with 236M > Vanish. | |||
}} | |||
}} | }} | ||
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|name=2L | |name=2L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|2L}} | {{#lsth:DBFZ/Frieza/Data|2L}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Low-hitting 2L. Not the best range, but quite useful as it's a low. | * Low-hitting 2L. Not the best range, but quite useful as it's a low. | ||
}} | |||
}} | }} | ||
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|name=2M | |name=2M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|2M}} | {{#lsth:DBFZ/Frieza/Data|2M}} | ||
Line 153: | Line 152: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Frieza's main low normal. | * Frieza's main low normal. | ||
}} | |||
}} | }} | ||
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|name=2H | |name=2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|2H}} | {{#lsth:DBFZ/Frieza/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Can't be super dashed through. | ||
A quite unconventional 2H, as it has massive horizontal range but lacks coverage above Frieza’s head. | |||
}} | |||
}} | }} | ||
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|name=2S | |name=2S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|2S}} | {{#lsth:DBFZ/Frieza/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* 1S shoots almost horizontally, 2S shoots at a 30 degree angle, 3S shoots at a 60 degree angle. | |||
* 1S shoots almost horizontally, 2S shoots at a 30 degree angle, 3S shoots at a 60 degree angle. Good range and covers some useful anti-air angles, but it can unfortunately be super dashed through so it's not great at that job. | Good range and covers some useful anti-air angles, but it can unfortunately be super dashed through so it's not great at that job. | ||
Mostly a combo filler. | |||
}} | |||
}} | }} | ||
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|name=6M | |name=6M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|6M}} | {{#lsth:DBFZ/Frieza/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Universal overhead. | |||
}} | |||
}} | }} | ||
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|name=j.L | |name=j.L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|j.L}} | {{#lsth:DBFZ/Frieza/Data|j.L}} | ||
Line 212: | Line 212: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Hits at a downward angle, useful for IAD-pressure. | * Hits at a downward angle, useful for IAD-pressure. | ||
}} | |||
}} | }} | ||
Line 221: | Line 221: | ||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|j.M}} | {{#lsth:DBFZ/Frieza/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Second hit has much longer range. | * Second hit has much longer range. | ||
* Great air-to-air normal. | |||
}} | |||
}} | }} | ||
Line 236: | Line 236: | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5LLLLLLL}} | |||
{{#lsth:DBFZ/Frieza/Data|5LLLLLLL}} | |||
{{!}}- | |||
{{AttackVersion|name=j.H}} | |||
{{#lsth:DBFZ/Frieza/Data|j.H}} | {{#lsth:DBFZ/Frieza/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Heavy with a fairly good reach. | |||
* Heavy with a fairly good reach | * Smash hit causes sliding knockdown. | ||
* | }} | ||
}} | }} | ||
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|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|j.S}} | {{#lsth:DBFZ/Frieza/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Hold or mash S to shoot all 3 Ki blasts. | ||
* Third hit | * Piercing projectiles, send the opponent full screen. | ||
* Third hit wall bounces. | |||
}} | |||
}} | }} | ||
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|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|j.2H}} | {{#lsth:DBFZ/Frieza/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Smash on air-to-air. Causes sliding knockdown. | ||
j.S > j.2H is an everywhere meterless skd. j.H > j.2H can also be used as a surprise double overhead. | |||
}} | |||
}} | }} | ||
Line 283: | Line 286: | ||
|name=j.2S | |name=j.2S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|j.2S}} | {{#lsth:DBFZ/Frieza/Data|j.2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Fires a ki blast in a downward angle. The angle isn't really great, | * Fires a ki blast in a downward angle. | ||
The angle isn't really great, is mostly used to combo into j.2H for knockdowns. | |||
}} | |||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Death Slash</font> ====== | ====== <font style="visibility:hidden" size="0">Death Slash</font> ====== | ||
{{MoveData | {{MoveData | ||
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|name=Death Slash | |name=Death Slash | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
Line 306: | Line 309: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Explodes the ground in front of Frieza. | |||
Frieza's main way of safely ending blockstrings. | |||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Frieza/Data|236M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Explodes the ground on the other half of the screen. Doesn't reach fullscreen. | |||
Can be used after a long-range 5H or 5S to tack on some additional damage either by itself, or can be vanished for even more damage. | |||
}} | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:DBFZ/Frieza/Data|236H}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* 2 explosions that covers the entire screen. | |||
A good way to catch people trying to do ''anything''. | |||
}} | |||
}} | }} | ||
Line 340: | Line 343: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Smash at point blank, the opponent will be locked inside the ball before it starts traveling, explodes once it touches the wall. | ||
* | * Cancelling the move will cause the ball to explode early. | ||
Good as a combo ender before going into Supers. | |||
}} | |||
}} | }} | ||
Line 353: | Line 355: | ||
|name=Death Saucer | |name=Death Saucer | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|214S}} | {{#lsth:DBFZ/Frieza/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Throws 2 discs forward that comes back after traveling off screen. | ||
* | * Discs merely launch going forward, but cause a sliding knockdown to the opponent on the way back. | ||
* The return trip discs can friendly fire and hit Frieza and his assists | * The return trip discs can friendly fire and hit Frieza and his assists. Friendly fire discs scale less and deal more damage to Frieza than they do to the opponent (700+560 to foe and 700+630 to Frieza). | ||
* Can be crouched under, including | * Can be crouched under, including L+S Ki Charge. | ||
* | * Disappear if Frieza's hit or tagged out, but not if he blocks. | ||
Frieza is always plus after using this in a blockstring, so it's a very strong blockstring ender. | |||
}} | |||
}} | }} | ||
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|name=Warp Smash | |name=Warp Smash | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|22S}} | {{#lsth:DBFZ/Frieza/Data|22S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Invulnerable from frames | * Teleports a set distance forward, auto corrects. Can pull the opponent out of the corner. | ||
* | * Invulnerable from frames 4 to 19. | ||
* Ground bounces on airborne opponent. Keeps grounded opponent standing. | |||
}} | |||
}} | }} | ||
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|name=Death Slash | |name=Death Slash | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|A1/A2}} | {{#lsth:DBFZ/Frieza/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* The damage buff from Golden | * The damage buff from Golden Frieza applies to this assist as well. | ||
* Hits slightly closer than the M version. | |||
Extremely annoying assist. Forces the opponent to respect you in neutral because of how huge its hitbox is. | |||
}} | |||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Death Ball</font> ====== | ====== <font style="visibility:hidden" size="0">Death Ball</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth:DBFZ/Frieza/Data| | {{#lsth:DBFZ/Frieza/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth:DBFZ/Frieza/Data|j. | {{#lsth:DBFZ/Frieza/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Costs 1 Ki Gauge. | ||
* L+M version throws towards the middle of the screen, H+S version throws towards the edge of the screen. | * L+M version throws towards the middle of the screen, H+S version throws towards the edge of the screen. | ||
A useful level 1 super that does additional damage if done from big heights. Because of how slowly | * Minimum damage: 4*N, 754. | ||
A useful level 1 super that does additional damage if done from big heights. Because of how slowly the ball travels, some characters can UHC and then get an extension afterward, usually in the form of air DR or j.H. | |||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Minimum damage 1680. | * Costs 3 Ki Gauges. | ||
* Minimum damage: 1680. | |||
High damaging level 3. Is only one hit, which means an opponent in Sparking won't get any regeneration done during the animation, making it an excellent combo ender. | |||
Can also be used as a reversal, though it has a tendency to go straight over the opponent in this case so this is generally not recommended. | Can also be used as a reversal, though it has a tendency to go straight over the opponent in this case so this is generally not recommended. | ||
}} | |||
}} | }} | ||
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|name=You must die by my hand! | |name=You must die by my hand! | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|Knocked Down > [HS]}} | {{#lsth:DBFZ/Frieza/Data|Knocked Down > [HS]}} | ||
Line 464: | Line 464: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Costs 3 Ki Gauges. | * Costs 3 Ki Gauges. | ||
* Minimum damage: 192*10. | |||
* Minimum damage | * Only invulnerable during active frames. | ||
Not a good wakeup option compares to the 2 other Lv3s he has. However, the insanely high minimum damage means it's the best ''combo'' ender, used after getting hit by his own Death Saucer. | |||
}} | |||
}} | }} | ||
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|name=Golden Frieza | |name=Golden Frieza | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|214HS}} | {{#lsth:DBFZ/Frieza/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Costs 3 Ki Gauges. | * Costs 3 Ki Gauges. Can only be done once per match. | ||
* | * During Golden Frieza, gains a 20% damage buff, a second air dash, access to full reverse beat, and increased movement speed. | ||
* Lasts about 21 seconds when he's the point character, won't deactivate until he returns to neutral ground stance, timer is paused when he's tagged out. | |||
* Raw startup is long, but autoguards and recovers instantly after the super flash. | * Raw startup is long, but autoguards and recovers instantly after the super flash. | ||
* Startup during combos is fast, so you can go Golden Frieza mid-combo. | * Startup during combos is fast, so you can go Golden Frieza mid-combo. | ||
* Has ~1 second of Ki gain cooldown. | |||
* Has | }} | ||
}} | }} | ||
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|name=Sorbet's Ray Gun | |name=Sorbet's Ray Gun | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Frieza/Data|Golden Frieza ends > | {{#lsth:DBFZ/Frieza/Data|Golden Frieza ends > S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Costs 1 Ki Gauge. | * Costs 1 Ki Gauge. | ||
* Has some invulnerability and hits opponent during timestop | * Minimum damage: 600. | ||
* | * Has some invulnerability and hits opponent during timestop. | ||
Does hit off sliding knockdowns but since the shot is small and goes quite high up, it | * Crumples grounded opponent, wall bounces and causes a sliding knockdown on airborne. | ||
Does hit off sliding knockdowns but since the shot is small and goes quite high up, it requires strict timings. | |||
}} | |||
}} | }} | ||
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{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Frieza]] | [[Category:Frieza]] |
Revision as of 13:17, 10 October 2019
Frieza |
---|
|
Overview
Frieza is a vicious galactic tyrant who rules over many planets with an iron fist after inheriting part of his father (King Cold)'s empire. Personally responsible for driving the Saiyan race to the brink of extinction, Frieza would be defeated by Goku, one of the very Saiyans he loathed. He would later be killed by Trunks, a half-Saiyan youth from the future. Unfortunately, death would not keep Frieza for long, as his henchmen would wish him back to life with the Dragon Balls. With a new lease on life, Frieza would train in order to carry out his revenge against Goku and his friends.
In Dragon Ball FighterZ, Frieza is a strong zoning character who can push opponents away from him before attacking them with strong projectile attacks. Beware when he assumes his Golden Frieza form, for this power-up increases the lethality of his specials and supers, as well as granting him the ability to reverse beat.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hops over a few lows, and is very useful in both combos and blockstrings. |
5H
5H |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
Good for controlling ground space. Despite the rocks being nullified by Broly's Powered Shell, the initial smash hit will break through it. |
5S
5S |
Template:AttackDataHeader-DBFZ
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Can be followed up with 236M > Vanish. |
2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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|
2H
2H |
Template:AttackDataHeader-DBFZ
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A quite unconventional 2H, as it has massive horizontal range but lacks coverage above Frieza’s head. |
2S
2S |
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Good range and covers some useful anti-air angles, but it can unfortunately be super dashed through so it's not great at that job. Mostly a combo filler. |
6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
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j.2H
j.2H |
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j.S > j.2H is an everywhere meterless skd. j.H > j.2H can also be used as a surprise double overhead. |
j.2S
j.2S |
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The angle isn't really great, is mostly used to combo into j.2H for knockdowns. |
Specials
Death Slash
Death Slash 236L/M/H |
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You might not survive this time
You might not survive this time 236S (Air OK) |
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Death Saucer
Death Saucer 214S |
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Frieza is always plus after using this in a blockstring, so it's a very strong blockstring ender. |
Warp Smash
Warp Smash 22S |
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Assist
Death Slash A1/A2 |
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Supers
Death Ball
Death Ball 236L+M or 236H+S (Air OK) |
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Nova Strike
Nova Strike 214L+M (Air OK) |
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You must die by my hand!
You must die by my hand! Hold down H+S while knocked down |
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Golden Frieza
Golden Frieza 214H+S |
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Sorbet's Ray Gun
Sorbet's Ray Gun S when Golden Frieza ends |
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Does hit off sliding knockdowns but since the shot is small and goes quite high up, it requires strict timings. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.