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Revision as of 05:34, 3 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Frieza is designed to be a zoner, and he's a very good one on paper; he has several fast projectiles that cover many different angles, good normals with longer range than average, and excellent assists that are frustrating to deal with. The problem is that DBFZ is very rushdown-oriented, meaning that most of the cast has just as many options (more in some cases) for getting in on him. Freiza simply can't keep his distance forever, so it's important to know what to do when the fight gets close and personal. Fortunately, Freiza has enough options up close to at least hold his own, and when he transforms into Golden Freiza, he becomes an absolute monster. This combined with the fact that Sparking Blast extends the length of his transformation means that he is usually played as an anchor, where the damage buffs from Golden, Sparking, AND Limit Break make him DBFZ's king of comebacks.
"Now, start begging for your life! Not that I'll listen...haha!" | |
Lore: | Frieza is a vicious galactic tyrant who rules over many planets with an iron fist after inheriting part of his father (King Cold)'s empire. Personally responsible for driving the Saiyan race to the brink of extinction, Frieza would be defeated by Goku, one of the very Saiyans he loathed. He would later be killed by Trunks, a half-Saiyan youth from the future. Unfortunately, death would not keep Frieza for long, as his henchmen would wish him back to life with the Dragon Balls. With a new lease on life, Frieza would train in order to carry out his revenge against Goku and his friends. |
Frieza Frieza is a strong zoning character who can push opponents away from him before attacking them with strong projectile attacks.
- Powerful Space-Control: Loads and loads of projectiles to keep the enemy at bay.
- Incredible EX Move: EX Death Slash is an instant screenfiller that only costs half a bar and is safe.
- Good Pressure: Solid framedata, especially on 2M, and a pressure reset in Death Saucer that simultaneously enables tricky mixups.
- Good Support Value: Fast, powerful and annoying assists that allow him to go just about anywhere on a team.
- Golden Frieza: Golden Frieza is one of the best supers in the game, enabling for terrifying and deadly comeback potential thanks to its speed, damage and reverse beat. Sparking also pauses its timer, and it combined with Limit Break gives Frieza a whopping 40% damage boost. It even increases the damage of his assists.
- Zoner in a game favoring Rushdown: Projectiles deal nearly no chip damage, there's no chip kill, and blocking charges meter. Every character is mobile and can punish zoning just by superjumping, or with special moves like Bardock's 236L.
- Anti-Airs: Frieza's ability to stop people from jumping over his projectiles is limited outside of his 2S. His 2H also leaves a blind spot above him and is ignored by projectile immunity.
- Mix-up: Although Death Saucer gives Frieza left-right mixups, his j.M is inadequate for high-low mixup and his other options are quite slow.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Death Slash
Death Slash 236L/M/H |
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You might not survive this time
You might not survive this time 236S (Air OK) |
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Death Saucer
Death Saucer 214S |
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Warp Smash
Warp Smash 22S |
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Z Assists
Assist A
Death Slash Assist A |
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Assist B
You might not survive this time Assist B |
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Assist C
Psychokinesis Assist C |
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Super Moves
Death Ball
Death Ball 236L+M or 236H+S (Air OK) |
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Nova Strike
Nova Strike 214L+M (Air OK) |
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You must die by my hand!
You must die by my hand! Hold H+S while knocked down |
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Golden Frieza
Golden Frieza 214H+S |
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Sorbet's Ray Gun
Sorbet's Ray Gun S when Golden Frieza ends |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.