DBFZ/Frieza/Combos: Difference between revisions

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< DBFZ‎ | Frieza
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*'''(5LL/2LL) > 2M > 5M > 2H > SD > jM > jL > jc > jL > jL > j236S > j.236LM
*'''(5LL/2LL) > 2M > 5M > 2H > SD > jM > jL > jc > jL > jL > j236S > j.236LM
Can setup double super if j236LM is delayed until the j236S projectile hits the ground.
Can setup double super if j236LM is delayed until the j236S projectile hits the ground. Can also be ended with Level 3.
 


*'''5S*n > 236M > vanish > 662M > 5M > jc > jL > jM > jL > jc > jL > jM > j236S'''
*'''5S*n > 236M > vanish > 662M > 5M > jc > jL > jM > jL > jc > jL > jM > j236S'''

Revision as of 18:59, 6 December 2018

Template:CharNav-DBFZ

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • 5LL > 2M > 5M > 2H > SD > jM > jL > jc > jL > jM > j2S > j2H

Corner

  • (5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > jM > jL > jc > jL > jL > jL > j.5SSS > j2H
  • (5LL/2LL)2M > 5M > 1S > 2H > SD > jM > jL > jc > jL > jM > j.5SSS > j.236S

Meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > 2H > SD > jM > jL > jc > jL > jL > j2S > j2H > dl~j236LM
  • (5LL/2LL) > 2M > 5M > 2H > SD > jM > jL > jc > jL > jL > j236S > j.236LM

Can setup double super if j236LM is delayed until the j236S projectile hits the ground. Can also be ended with Level 3.

  • 5S*n > 236M > vanish > 662M > 5M > jc > jL > jM > jL > jc > jL > jM > j236S

Corner

Assist Specific

Midscreen

Corner

5MMM > 2H > SD > L[M] > L[M] > 236S > Goku beam assist > 5M > Jc. [M] > Jc. L[M] > Level 1 (5585 DMG) or Level 3(6612 DMG)

Combo Theory

Video Examples

Corner combo into Piccolo's Makankousappo VideoService "gfycat" not recognized.


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