DBFZ/Frieza/Combos: Difference between revisions

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< DBFZ‎ | Frieza
(Changed name of move to reflect what is actually displayed in the game)
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{{Notation-DBFZ}}
{| class="wikitable"
|-
! Combo Notation Guide
|-
|
:{| class="wikitable" border="1"
|-
| 7 {{7}}
| 8 {{8}}
| 9 {{9}}
|-
| 4 {{4}}
| 5 {{5}}
| 6 {{6}}
|-
| 1 {{1}}
| 2 {{2}}
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}S becomes 236S
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: '''jc''' = jump cancel
: '''hjc''' = high jump cancel
: '''CH''' = Counter Hit
: '''IAD''' = Instant Air Dash
: '''(N)''' = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
: '''(CSpec)''' = Contains a part that only works on some characters.
: '''SD''' = Super Dash
: '''[ ]''' = Hold input.
: '''A1''' = Assist 1
: '''A2''' = Assist 2
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
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==Combo List==
==Combo List==
==No meter combos==
==No meter combos==
===Midscreen===
===Midscreen===
*'''5LL > 2M > 5M > 2H > SD > j.5L > j.5M > j.5L > jc > j.5L > j.5M > j.5L > j.236S
*'''(5LL/2LL) > 2M > 5M > 2H > SD > j.ML > jc > j.LL > j.236S/j.2S2H


===Corner===
===Corner===
*'''5LL > 2M > 5M > 2H > SD > j.5L > j.5M > j.5L > jc > j.5L > j.5M > j.5L > j.5SSS > j.236S
*'''(5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > j.ML > jc > j.LLS(3) > j.2H/j.236S
 
*'''2M > 5M > 2H > SD > j.5L > j.5M(2 hits) > jc > j.5L > j.5M(2 hits) > j.5SSS > j.236S > j.236LM (5014 DMG built in meter)


==Meter combos==
==Meter combos==
===Midscreen===
===Midscreen===
5MMM > 2H > SD > L[M] > Jc. > L[M] > 236S > 236{L+M}
*'''5S*n > 236M > vanish > 662M > 5M > jc > j.ML > jc > j.LL2S > j236S'''
Pickup after basic Ki Blasts. Always do the 236M to maximize damage before the vanish destroys your scaling.


===Corner===
===Corner===
*'''(5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > jM > jL > jc > jL > jL > j5SSS > j2H > dl~j236LM
*'''(5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > jM > jL > jc > jL > jL > j5SSS > j236S > j.236LM
Can setup double super if j236LM is delayed until the j236S projectile hits the ground. Can also be ended with Level 3.


== Assist Specific ==
== Assist Specific ==
Line 68: Line 33:


==Video Examples==
==Video Examples==
Corner combo into Piccolo's Makankousappo
Corner combo into Piccolo's Special beam cannon
{{#ev:gfycat|EquatorialWindingBassethound}}
{{#ev:gfycat|EquatorialWindingBassethound}}


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==Navigation==
{{#lsth:DBFZ/Frieza/Data|Links}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Frieza]]
[[Category: Frieza]]

Revision as of 22:52, 8 October 2019

Template:Notation-DBFZ

Combo List

No meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > 2H > SD > j.ML > jc > j.LL > j.236S/j.2S2H

Corner

  • (5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > j.ML > jc > j.LLS(3) > j.2H/j.236S

Meter combos

Midscreen

  • 5S*n > 236M > vanish > 662M > 5M > jc > j.ML > jc > j.LL2S > j236S

Pickup after basic Ki Blasts. Always do the 236M to maximize damage before the vanish destroys your scaling.

Corner

  • (5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > jM > jL > jc > jL > jL > j5SSS > j2H > dl~j236LM
  • (5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > jM > jL > jc > jL > jL > j5SSS > j236S > j.236LM

Can setup double super if j236LM is delayed until the j236S projectile hits the ground. Can also be ended with Level 3.

Assist Specific

Midscreen

Corner

5MMM > 2H > SD > L[M] > L[M] > 236S > Goku beam assist > 5M > Jc. [M] > Jc. L[M] > Level 1 (5585 DMG) or Level 3(6612 DMG)

Combo Theory

Video Examples

Corner combo into Piccolo's Special beam cannon VideoService "gfycat" not recognized.

Navigation

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