DBFZ/Frieza/Combos: Difference between revisions

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{{Notation-DBFZ}}
{{Notation-DBFZ}}
==Combo List==
==Combo List==
==No meter combos==
==Midscreen==
===Midscreen===
===Meterless===
*'''(5LL/2LL) > 2M > 5M > 2H > SD > j.ML > jc > j.LL > j.236S/j.2S2H
*'''(5LL/2LL) > 2M > 5M > 2H > SD > j.ML > jc > j.LL > j.236S/j.2S2H


===Corner===
===Metered===
*'''(5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > j.ML > jc > j.LLS(3) > j.2H/j.236S


==Meter combos==
==Corner==
===Midscreen===
===Meterless===
*'''5S*n > 236M > vanish > 662M > 5M > jc > j.ML > jc > j.LL2S > j236S'''
*'''2M > 5M > 1S > dl~2H > SD > j.ML > jc.LL[S] > Ender
Pickup after basic Ki Blasts. Always do the 236M to maximize damage before the vanish destroys your scaling.
Your basic corner combo.
*'''2M > 5M > 5H > 214S > 2M > (214S return) > 22S > Vanish > DR
Disk snap setup, the disks should come back between 2M and 22S, allowing for the combo to work.


===Corner===
<br>
*'''(5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > jM > jL > jc > jL > jL > j5SSS > j2H > dl~j236LM
Enders:
*'''... j.[S] > j.2H
Better for pressure, as the slide knockdown gives you time to setup an airdash or disks.
*'''... j.[S] > j.236S
Better for supers because j.236S does more damage than j.2H.


*'''(5LL/2LL) > 2M > 5M > 1S > dl~2H > SD > jM > jL > jc > jL > jL > j5SSS > j236S > j.236LM
===Metered===
Can setup double super if j236LM is delayed until the j236S projectile hits the ground. Can also be ended with Level 3.


== Assist Specific ==
== Assist Specific ==
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==Video Examples==
==Video Examples==
Corner combo into Piccolo's Makankousappo
Corner combo into Piccolo's Special beam cannon
{{#ev:gfycat|EquatorialWindingBassethound}}
{{#ev:gfycat|EquatorialWindingBassethound}}



Revision as of 18:58, 24 February 2020

Template:Notation-DBFZ

Combo List

Midscreen

Meterless

  • (5LL/2LL) > 2M > 5M > 2H > SD > j.ML > jc > j.LL > j.236S/j.2S2H

Metered

Corner

Meterless

  • 2M > 5M > 1S > dl~2H > SD > j.ML > jc.LL[S] > Ender

Your basic corner combo.

  • 2M > 5M > 5H > 214S > 2M > (214S return) > 22S > Vanish > DR

Disk snap setup, the disks should come back between 2M and 22S, allowing for the combo to work.


Enders:

  • ... j.[S] > j.2H

Better for pressure, as the slide knockdown gives you time to setup an airdash or disks.

  • ... j.[S] > j.236S

Better for supers because j.236S does more damage than j.2H.

Metered

Assist Specific

Midscreen

Corner

5MMM > 2H > SD > L[M] > L[M] > 236S > Goku beam assist > 5M > Jc. [M] > Jc. L[M] > Level 1 (5585 DMG) or Level 3(6612 DMG)

Combo Theory

Video Examples

Corner combo into Piccolo's Special beam cannon VideoService "gfycat" not recognized.

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