DBFZ/Frieza/Combos

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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • 5LL > 2M > 5M > 2H > SD > j.5L > j.5M > j.5L > jc > j.5L > j.5M > j.5L > j.236S

Corner

  • 5LL > 2M > 5M > 2H > SD > j.5L > j.5M > j.5L > jc > j.5L > j.5M > j.5L > j.5SSS > j.236S
  • 2M > 5M > 2H > SD > j.5L > j.5M(2 hits) > jc > j.5L > j.5M(2 hits) > j.5SSS > j.236S > j.236LM (5014 DMG built in meter)

Meter combos

Midscreen

5MMM > 2H > SD > L[M] > Jc. > L[M] > 236S > 236{L+M}

  • 5S*n > 236M > vanish > 662M > 5M > jc > jL > jM > jL > jc > jL > jM > j236S

Corner

Assist Specific

Midscreen

Corner

5MMM > 2H > SD > L[M] > L[M] > 236S > Goku beam assist > 5M > Jc. [M] > Jc. L[M] > Level 1 (5585 DMG) or Level 3(6612 DMG)

Combo Theory

Video Examples

Corner combo into Piccolo's Makankousappo VideoService "gfycat" not recognized.


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