DBFZ/Frieza/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L 400 Strike All 7 3 - - - - - - - -
5LL 700 Strike All 10 5 - - - - - - - -
5LLL 0, 1000 Strike All 13 3 - - - - - - - -
2L 400 Strike Low 8 3 - - - - - - - -
5M 700 Strike All 13 5 - - - - - - - -
2M 600*2 Strike Low 10 4(10)4 - - - - - - - -
6M 850 Strike High 24 6 - - - - - - - -
5H 150, 100*8 Projectile Lvl 2 All 13 - - - - - - - - -
2H 850 Projectile Lvl 2 All 17 3 - - - - - - - -
5S 300*1~6 Projectile Lvl 1 All 11[11] - - - - - - - - -
  • [] = All ki blasts after the first
1S/2S/3S 700 Projectile Lvl 1 All 15 - 25 - - - - - - -
j.L 400 Strike High 7 4 - - - - - - - -
j.M 600*2 Strike High 8 3(8)3 - - - - - - - -
j.H 850 [1000] Strike High 13 5 - - - - - - - -
j.2H 850 [1000] Strike High 18 5 - - - - - - - -
j.S 500*1~3 Strike All 15 6(4)6(4)6 17 - - - - - - -
j.2S 600 Projectile Lvl 1 All 14 - 23 - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Death Slash
236L 1100 Strike All 14 5 30 - - - - - - -
236M 1100 Strike All 18 5 35 - - - - - - -
236H 1000*2 Strike All 14 9 23 - - - - - - -
You Might Not Survive This Time
236S 300,300*4 [0,400,850] Projectile Lvl 2 All 17 - - - - - - - - -
j.236S 300,300*4 [0,400,850] Projectile Lvl 2 All 13 - - - - - - - - -
Death Saucer
214S 700*2, 700*2 Projectile Lvl 2 All 38 - - - - - - - - -
Warp Smash
22S 900 Projectile Lvl 1 All 34 - - - - - - - 4-18 -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Death Slash
A1/A2 800 Strike All 32 5 - - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Death Ball
236LM
or 236HS
30*N, 2000 Projectile Lvl 3 All 8+4 - - - - - - - - -
j.236LM
or j.236HS
30*N, 2000 Projectile Lvl 3 All 7+4 - - - - - - - - -
Nova Strike
214LM 4200 Strike High 12+1 6 - - - - - - 1-24 -
j.214LM 4200 Strike High 12+1 1+ - - - - - - All -

Additional active frames based on altitude, invul from 1st frame to 6 frames after landing

You Must Die By My Hand!
Knocked Down > [HS] 480*10 Projectile Lvl 3 All 38+2 45 - - - - - - 1-45 -
Golden Frieza
214HS - - - 1+0 - 4 - - - - - 1-3 -
Sorbet's Ray Gun
Golden Frieza ends > [S] 1200 Projectile Lvl 2 All 8+0 - - - - - - - - -

Hits during timestop, pierces through lvl 3 beams

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M (1-2) - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H (1-9) - - 2H 5S, 2S Sp
2H - - - 2S Sp
5S (1-6) - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL(1-2) [j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M(1-2) [j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Sp
j.S (1-3) - - j.2H - Sp
j.2S - - j.2H - Sp
Golden Frieza
Ground Z Combo
L M H S Cancel
5L[2LL] 4LL, 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 4LL, 5LLL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL 4LL, 2L 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2L[4LL] 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M 5L, 4LL, 2L, 2LL 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M (1-2) 5L, 4LL, 2L, 2LL 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H (1-9) 5L, 4LL, 2L, 2LL 5M, 2M, 6M 2H 5S, 2S Sp
2H 5L, 4LL, 2L, 2LL 5M, 2M, 6M 5H 5S, 2S Sp
5S (1-6) 5L, 4LL, 2L, 2LL 5M, 2M, 6M 5H, 2H 2S Sp
2S 5L, 4LL, 2L, 2LL 5M, 2M, 6M 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL(1-2) [j.4LL, j.M] j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.M(1-2) [j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H j.L, j.4LL j.M j.2H j.S, j.2S Sp
j.2H j.L, j.4LL j.M j.H j.S, j.2S Sp
j.S (1-3) j.L, j.4LL j.M j.H, j.2H j.2S Sp
j.2S j.L, j.4LL j.M j.H, j.2H j.S Sp
  • j.LL acts like j.M with better reach, only comes out on air-to-air hit on the point character, and won't come out directly after j.L > j.4LL.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

http://www.mediafire.com/file/ub3y734dwku3tp4/Frieza%20Hitboxes.mkv (rec. April 24, 2018)

Navigation[edit]


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System Explanations

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