DBFZ/Frieza/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 7 3 - - - - - - - -
5LL
700 Strike All 10 5 - - - - - - - -
5LLL
900 Strike All 13 3 - - - - - - - -
2L
400 Strike L 8 3 - - - - - - - -
5M
700 Strike All 13 5 - - - - - - - -
2M
600, 600 Strike L, L 10 4(10)4 - - - - - - - -
6M
850 Strike H 24 6 - - - - - - - -
5H
870 (9 hits) Projectile Lvl 2 All 13 - - - - - - - - -
2H
850 Projectile Lvl 2 All 17 3 - - - - - - - -
5S
300 Projectile Lvl 1 All 11[11] - - - - - - - - -
  • [] = All ki blasts after the first
1S/2S/3S
700 Projectile Lvl 1 All 15 - 25 - - - - - - -
j.L
400 Strike H 7 4 - - - - - - - -
j.M
600, 600 Strike H, H 8 3(8)3 - - - - - - - -
j.H
850 Strike H 13 5 - - - - - - - -
j.2H
850 Strike H 18 5 - - - - - - - -
j.S
500 Strike All 15 6(4)6(4)6 17 - - - - - - -
j.2S
600 Projectile Lvl 1 All 14 - 23 - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Death Slash
236L
1100 Strike All 14 5 30 - - - - - - -
236M
1100 Strike All 18 5 35 - - - - - - -
236H
1000 Strike All 14 9 23 - - - - - - -
You Might Not Survive This Time
236S
1035 (3 hits) Projectile Lvl 2 All 17 - - - - - - - - -
j.236S
1035 (3 hits) Projectile Lvl 2 All 13 - - - - - - - - -
Death Saucer
214S
700x4 Projectile Lvl 2 All 38 - - - - - - - - -
Warp Smash
22S
900 Projectile Lvl 1 All 34 - - - - - - - 4-18 -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Death Slash
A1/A2
800 Strike All 32 5 - - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Death Ball
236L+M
or 236M+H
24xN, 2000 Projectile Lvl 3 All 8+4 - - - - - - - - -
j.236L+M
or j.236M+H
24xN, 2000 Projectile Lvl 3 All 7+4 - - - - - - - - -
Nova Strike
214L+M
4200 Strike H 12+1 6 - - - - - - 1-24 -
j.214L+M
4200 Strike H 12+1 1+ - - - - - - All -

Additional active frames based on altitude, invul from 1st frame to 6 frames after landing

You Must Die By My Hand!
Knocked Down > [H+S]
3444 Projectile Lvl 3 All 38+2 45 - - - - - - 1-45 -
Golden Frieza
214H+S
- - - 1+0 - 4 - - - - - 1-3 -
Sorbet's Ray Gun
Golden Frieza ends > [S]
1200 Projectile Lvl 2 All 8+0 - - - - - - - - -

Hits during timestop, pierces through lvl 3 beams

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - 2S Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S, j.2S Sp
j.S - - j.2H - Sp
j.2S - - j.2H - Sp
Golden Frieza
Ground Z Combo
L M H S Cancel
5L 4LL, 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL 2L 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M 5L, 2L 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M 5L, 2L 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H 5L, 2L 5M, 2M, 6M 2H 5S, 2S Sp
2H 5L, 2L 5M, 2M, 6M 5H 5S, 2S Sp
5S 5L, 2L 5M, 2M, 6M 5H, 2H 2S Sp
2S 5L, 2L 5M, 2M, 6M 5H, 2H 5S Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H j.L, j.4LL j.M j.2H j.S, j.2S Sp
j.2H j.L, j.4LL j.M j.H j.S, j.2S Sp
j.S j.L, j.4LL j.M j.H, j.2H j.2S Sp
j.2S j.L, j.4LL j.M j.H, j.2H j.S Sp
  • 2M, j.LL and j.M are all cancellable on each hit.
  • 5[S] and j.[S] can be inputted by either holding down the buttons or pressing each shot individually, whichever way they still count as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

http://www.mediafire.com/file/ub3y734dwku3tp4/Frieza%20Hitboxes.mkv (rec. April 24, 2018)


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc