DBFZ/GT Goku

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Goku (GT)
DBFZ GT Goku Portrait.png

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview[edit]

The incarnation of Son Goku appearing in Dragon Ball GT. The Pilaf Gang, using the Black Star Dragon Balls, accidentally wishes for Goku to return to when he was a child, thus returning to the prime of his youth. The use of these Dragon Balls, however, would destroy the planet in a year and were scattered through the galaxy, making Goku, his grandchild Pan, and Trunks (not to be confused with Future Trunks) to step into the grand tour to recover them. Goku in this iteration has a tail, so as to better control his Saiyan energy during Super Saiyan 3, as his young body is very frail and struggles to do so naturally.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Has SS4 Goku
  • Power pole
  • Goes SS3 when one of his allies goes down
  • Short stature, small hitbox
  • First representation of GT in DBFZ
  • placeholder



Normals[edit]

5L[edit]
5L
Version Damage Guard Smash Startup Active Recovery Frame Adv.
5L 400 All - - - - -
  • placeholder
5LL 700 - - - - - -
  • placeholder
5LLL 1000 All U3+ - - - -
  • placeholder


5M[edit]
5M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 All - - - - -
  • placeholder


5H[edit]
5H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1 - - - -
  • placeholder

Calling it now: GGXX Kliff 5D


5S[edit]
5S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


2L[edit]
2L
Damage Guard Smash Startup Active Recovery Frame Adv.
400 - - - - - -
  • placeholder


2M[edit]
2M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 Low - - - - -
  • placeholder


2H[edit]
2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder

Calling it now: GGXX Kliff 2D


2S[edit]
2S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


6M[edit]
6M
Damage Guard Smash Startup Active Recovery Frame Adv.
850 High - 24 6 10 0
  • placeholder


j.L[edit]
j.L
Damage Guard Smash Startup Active Recovery Frame Adv.
400 High - - - - -
  • placeholder


j.M[edit]
j.M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 High - - - - -
  • placeholder


j.H[edit]
j.H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 / 1000 High D1+ - - - -
  • placeholder


j.S[edit]
j.S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • placeholder


j.2H[edit]
j.2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder


Specials[edit]

Special[edit]
Special
Version Damage Guard Smash Startup Active Recovery Frame Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -
  • placeholder


Assist[edit]

Assist
A1/A2
Damage Guard Smash Startup Active Recovery Frame Adv.
- - - - - - -
  • Calling it now- it's gonna be a beam assist.


Supers[edit]

Lvl1[edit]
Another Super Kamehameha
236L+M or 236H+S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - UDV - - - -
  • placeholder


Lvl3[edit]
Dragon Fist
214L+M or 214H+S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - UDV - - - -
  • Turns into Super Saiyan 4 when a teammate is downed


Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/GT Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc