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==Overview== | ==Overview== | ||
The incarnation of Son Goku appearing in Dragon Ball GT. The Pilaf Gang, using the Black Star Dragon Balls, accidentally wishes for Goku to return to when he was a child, thus returning to the prime of his youth. The use of these Dragon Balls, however, would destroy the planet in a year and were scattered through the galaxy, making Goku, his grandchild Pan, and Trunks (not to be confused with Future Trunks) to step into the grand tour to recover them. Goku in this iteration has a tail, so as to better control his Saiyan energy during Super Saiyan 3, as his young body is very frail and struggles to do so naturally. He attained Super Saiyan 4 (the strongest Super Saiyan form in GT) on the resurrected Planet Tuffle after absorbing Blutz Waves produced by the light reflected from Earth. He also wields the Power Pole (**Nyoibo** in Japanese dub), a magic pole that Goku was given by his Grandfather, Son Gohan. It has the ability to extend to great lengths, perhaps even indefinitely, and was one of the most important tools in Goku's arsenal in his younger years. | The incarnation of Son Goku/Sun Wukong appearing in Dragon Ball GT. The Pilaf Gang, using the Black Star Dragon Balls, accidentally wishes for Goku to return to when he was a child, thus returning to the prime of his youth. The use of these Dragon Balls, however, would destroy the planet in a year and were scattered through the galaxy, making Goku, his grandchild Pan, and Trunks (not to be confused with Future Trunks) to step into the grand tour to recover them. Goku in this iteration has a tail, so as to better control his Saiyan energy during Super Saiyan 3, as his young body is very frail and struggles to do so naturally. He attained Super Saiyan 4 (the strongest Super Saiyan form in GT) on the resurrected Planet Tuffle after absorbing Blutz Waves produced by the light reflected from Earth. He also wields the Power Pole (**Nyoibo** in Japanese dub), a magic pole that Goku was given by his Grandfather, Son Gohan. It has the ability to extend to great lengths, perhaps even indefinitely, and was one of the most important tools in Goku's arsenal in his younger years. | ||
The ''Dragon Ball GT'' version of Goku joins ''Dragon Ball Fighterz'' as a DLC character. Here, he operates as a speedy character with a plethora of movement options, including his Reverse Kamehameha, which can be aimed. | The ''Dragon Ball GT'' version of Goku joins ''Dragon Ball Fighterz'' as a DLC character. Here, he operates as a speedy character with a plethora of movement options, including his Reverse Kamehameha, which can be aimed. | ||
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|- style="vertical-align:top;text-align:left" | |- style="vertical-align:top;text-align:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * '''Smallest''' hurtbox in the entire game. He's shorter than Gotenks. | ||
* Levels 1 and 3 are enhanced if one of his allies goes down. | * Levels 1 and 3 are enhanced if one of his allies goes down. | ||
* Incredible mobility with reverse Kamehameha | * Incredible mobility with reverse Kamehameha. | ||
* Has access to insane mixups with Ultra Spirit Bomb oki | * Great corner carry thanks to j.S being an air launcher | ||
* Damage with meter is | * Has access to insane mixups with Ultra Spirit Bomb oki. | ||
* Very small and very fast which makes it hard for | * Damage with meter is unrivaled by most of the cast. | ||
* Best | * Power Pole has incredible range, and is good for counter-pokes. It also does not have a hurtbox. | ||
* Has 3 lows (2L, 2M, 2S). | |||
* His 5LL has great range. | |||
* His Assist is amazing at catching aerial opponents and even allows for midscreen snapback pressure/mixups. It also has a surprising amount of hitstun for a beam assist, allowing for certain followups to connect much more easily. | |||
* Very small and very fast which makes it hard for his opponent to ascertain what he is actually doing. | |||
* Best win animation, never skip it. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Very short-ranged normals. | * Very short-ranged normals. | ||
* | * While power pole and 214X are great ranged tools, his neutral does feel kind of lacking when he doesn't have assists backing him up. | ||
* | * Not canon | ||
* | * His ''weaknesses'' list is way too short. | ||
|- | |- | ||
|} | |} | ||
{{#lst:DBFZ/GT Goku/Data|Links}} | {{#lst:DBFZ/GT Goku/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_5L.png |caption= | |image=DBFZ_GTGoku_5L.png |caption= fei long called, wants his move back | ||
|image2=DBFZ_GTGoku_5LL.png |caption2= | |image2=DBFZ_GTGoku_5LL.png |caption2= Yamcha rip off | ||
|image3=DBFZ_GTGoku_5LLL.png |caption3= | |image3=DBFZ_GTGoku_5LLL.png |caption3= YEET | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Advances forward a respectable distance | * Advances forward a respectable distance | ||
If you get tagged by this in the corner, you're going to take 7k. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_5H.png |caption= | |image=DBFZ_GTGoku_5H.png |caption=p o o m | ||
|name=5H | |name=5H | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_5S.png |caption= | |image=DBFZ_GTGoku_5S.png |caption= E X P A N D . | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Pole extends out like a projectile, wall bounces on Smash hit | ||
* Pole doesn't have hurtbox | * Pole doesn't have hurtbox | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_2L.png |caption= | |image=DBFZ_GTGoku_2L.png |caption=Literally every crouching light kick | ||
|name=2L | |name=2L | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_2S.png |caption= | |image=DBFZ_GTGoku_2S.png |caption=Why is this a low | ||
|name=2S | |name=2S | ||
|data= | |data= | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Has access to air options after recovery | * Has access to air options after recovery | ||
* | * Hold {{4}} during startup to leap half as far | ||
}} | }} | ||
}} | }} | ||
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* Launches outwards instead of down | * Launches outwards instead of down | ||
* Has a hitbox behind Goku to the point that it works like a traditional Street Fighter crossup | * Has a hitbox behind Goku to the point that it works like a traditional Street Fighter crossup | ||
* Great for sparking corner loops | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_jS.png |caption= | |image=DBFZ_GTGoku_jS.png |caption= The Neutral | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Unlike 5H, hits with the entire pole instead of extending it out. | ||
* Pole doesn't have hurtbox | |||
* Smash hit can confirm into Super Dash | |||
* Main air combo extender. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_j2H.png |caption= | |image=DBFZ_GTGoku_j2H.png |caption=Frieza j.2H version 3, order now and get SKD absolutely free! | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Only hit once he touches the ground | * Only hit once he touches the ground | ||
* Can | * Can be aimed with 1S and 3S | ||
* Can be followed up with special attacks even on whiff | |||
Slightly faster than actually falling to the ground sometimes, so it's useful for some oki situations, or if you want to quickly fall to the ground to fake an opponent out. Not perfect, but has it's uses. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Dragon Flurry Fist</font> ====== | ====== <font style="visibility:hidden" size="0">Dragon Flurry Fist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_DragonFlurryFist.png |caption= | |image=DBFZ_GTGoku_DragonFlurryFist.png |caption=Like SSjGoku's 236 but better | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
|name=Dragon Flurry Fist | |name=Dragon Flurry Fist | ||
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====== <font style="visibility:hidden" size="0">Reverse Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Reverse Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_ReverseKamehameha.png |caption= Who ordered 8 years of hitstun? | |image=DBFZ_GTGoku_ReverseKamehameha.png |caption= Who ordered 8 years of hitstun? Also Blanka's VT1 from SFV on 'roids | ||
|input=214S (Air OK) | |input=214S (Air OK) | ||
|name=Reverse Kamehameha | |name=Reverse Kamehameha | ||
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* Can be aimed diagonally | * Can be aimed diagonally | ||
:* Upward: Blast ground bounces | :* Upward: Blast ground bounces | ||
:* Sideways: Blast | :* Sideways: Blast wall bounces | ||
:* Downward: Headbutt ground bounces | :* Downward: Headbutt ground bounces | ||
* Low recovery, headbutt pop up on block, has access to air options | * Low recovery, headbutt pop up on block, has access to air options | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_DragonFistExplosion.png |caption= | |image=DBFZ_GTGoku_DragonFistExplosion.png |caption= | ||
|image2=DBFZ_GTGoku_DragonFistExplosion2.png |caption2= | |image2=DBFZ_GTGoku_DragonFistExplosion2.png |caption2= '''''"I'll put everything I got into this punch!''''' | ||
|input=214L+M (Air OK) | |input=214L+M (Air OK) | ||
|name=Dragon Fist Explosion | |name=Dragon Fist Explosion | ||
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* Cost 3 Ki gauges | * Cost 3 Ki gauges | ||
* Minimum damage: 1659 [1859] | * Minimum damage: 1659 [1859] | ||
* | * Once the attack is finished, Goku falls from the sky in the opposite direction from his opponent. Will take opponents out of the corner. | ||
* When a teammate is downed, Goku gets so angry that he becomes '''Super Saiyan 4'''! During Super Saiyan 4, He gets a Left-Right Oki Mixup and a large increase in damage | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Super Ultra Spirit Bomb</font> ====== | ====== <font style="visibility:hidden" size="0">Super Ultra Spirit Bomb</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GTGoku_SuperUltraSpiritBomb.png |caption= | |image=DBFZ_GTGoku_SuperUltraSpiritBomb.png |caption="Thank you spirits of the universe!" | ||
|input=214H+S (Air OK) | |input=214H+S (Air OK) | ||
|name=Super Ultra Spirit Bomb | |name=Super Ultra Spirit Bomb | ||
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* Similar to Broly HS Meteor: short recovery, can be solo combo'd into, has a wide variety of followups, doesn't trigger super scaling, disappears if Goku gets hit | * Similar to Broly HS Meteor: short recovery, can be solo combo'd into, has a wide variety of followups, doesn't trigger super scaling, disappears if Goku gets hit | ||
* Without followups, causes hard knockdown | * Without followups, causes hard knockdown | ||
*Unlike Base Goku's Spirit Bomb, it doesn't give a huge burst of damage at the end of the attack. | |||
Similar to Base Goku, Goku teleports high up onto the screen, charges a Spirit Bomb, and throws it at the opponent. This is different from Base Goku's in that you can combo into it solo very easily, and that you can combo ''afterwards'' as well, with scaling not being affected like it might for some other supers where you can combo afterwards. With the right amount of meter, this means that GT Goku can combo two level threes in one combo (214HS and 214LM respectively) and still end with hard knockdown. | |||
}} | }} | ||
}} | }} |
Revision as of 05:45, 25 August 2019
Goku (GT) |
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|
Overview
The incarnation of Son Goku/Sun Wukong appearing in Dragon Ball GT. The Pilaf Gang, using the Black Star Dragon Balls, accidentally wishes for Goku to return to when he was a child, thus returning to the prime of his youth. The use of these Dragon Balls, however, would destroy the planet in a year and were scattered through the galaxy, making Goku, his grandchild Pan, and Trunks (not to be confused with Future Trunks) to step into the grand tour to recover them. Goku in this iteration has a tail, so as to better control his Saiyan energy during Super Saiyan 3, as his young body is very frail and struggles to do so naturally. He attained Super Saiyan 4 (the strongest Super Saiyan form in GT) on the resurrected Planet Tuffle after absorbing Blutz Waves produced by the light reflected from Earth. He also wields the Power Pole (**Nyoibo** in Japanese dub), a magic pole that Goku was given by his Grandfather, Son Gohan. It has the ability to extend to great lengths, perhaps even indefinitely, and was one of the most important tools in Goku's arsenal in his younger years.
The Dragon Ball GT version of Goku joins Dragon Ball Fighterz as a DLC character. Here, he operates as a speedy character with a plethora of movement options, including his Reverse Kamehameha, which can be aimed.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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If you get tagged by this in the corner, you're going to take 7k. |
5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
Template:AttackDataHeader-DBFZ
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Slightly faster than actually falling to the ground sometimes, so it's useful for some oki situations, or if you want to quickly fall to the ground to fake an opponent out. Not perfect, but has it's uses. |
Specials
Dragon Flurry Fist
Dragon Flurry Fist 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Dragon Flash Fist
Dragon Flash Fist 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Reverse Kamehameha
Reverse Kamehameha 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Assist
Kamehameha A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Super Kamehameha
Super Kamehameha 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Dragon Fist Explosion
Dragon Fist Explosion 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Super Ultra Spirit Bomb
Super Ultra Spirit Bomb 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.