< DBFZ
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* Similar traits to 5S but hits with the entire pole instead of extending it out. | * Similar traits to 5S but hits with the entire pole instead of extending it out. | ||
* Smash hit can confirm into Super Dash. | * Smash hit can confirm into Super Dash. | ||
This is Goku's main air combo extender. As a neutral tool, it shares some of the same downsides with 5S, though it's slightly better since the entire pole has a hitbox. | This is Goku's main air combo extender. As a neutral tool, it shares some of the same downsides with 5S, though it's slightly better since the entire pole has a hitbox. Not an answer towards superdash, but at times can catch it depending on distance and if the move is already out. | ||
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Revision as of 07:27, 16 May 2020
Goku (GT) | |
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Play-style | Rushdown, Mix-up, Footsies |
Team Role | Any |
Overview
"Everyone keeps telling me I've changed, but I haven't! I'm still me!" | |
Lore: | The incarnation of Son Goku/Sun Wukong appearing in Dragon Ball GT. The Pilaf Gang, using the Black Star Dragon Balls, accidentally wishes for Goku to return to when he was a child, thus returning to the prime of his youth. The use of these Dragon Balls, however, would destroy the planet in a year and were scattered through the galaxy, making Goku, his grandchild Pan, and Trunks (not to be confused with Future Trunks) to step into the grand tour to recover them. Goku in this iteration has a tail, so as to better control his Saiyan energy during Super Saiyan 3, as his young body is very frail and struggles to do so naturally. He attained Super Saiyan 4 (the strongest Super Saiyan form in GT) on the resurrected Planet Tuffle after absorbing Blutz Waves produced by the light reflected from Earth. He also wields the Power Pole, a magic pole that Goku was given by his Grandfather, Son Gohan. It has the ability to extend to great lengths, perhaps even indefinitely, and was one of the most important tools in Goku's arsenal in his younger years. |
Voice: | Japanese: Masako Nozawa English: Colleen Clinkenbeard |
Playstyle
Pros
Cons
- Capable of taking on any situation. All-around fantastic at everything.
- Small hurtbox and is very fast. This makes it hard for his opponent to ascertain what he is actually doing.
- Is a mixup machine with long blockstrings, 3 lows, an aerial fastfall.
- Utilizes meter very efficiently. Both of his EX specials allow him to dominate the neutral or outright skip it.
- Does average damage solo, but with assists and resources, the damage becomes near unparalleled.
- The best stagger pressure in the game, due to 5L having zero knockback and being very safe on block.
- One of the best anti-air assists in the game that basically wins neutral, since it can be easily converted on hit, and on block, forces the opponent to take a mix-up.
- Some normals are stubby, and is dependent on using resources and/or longer normals to approach neutral, especially at range.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Dragon Flurry Fist
Dragon Flurry Fist 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Dragon Flash Fist
Dragon Flash Fist 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Reverse Kamehameha
Reverse Kamehameha 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Kamehameha Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Dragon Flash Fist Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Power Pole Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Super Kamehameha
Super Kamehameha 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Dragon Fist Explosion
Dragon Fist Explosion 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Super Ultra Spirit Bomb
Super Ultra Spirit Bomb 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/GT Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.