Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
The rat monkey child, GT Goku has a mobile and versatile toolkit allowing him to leap across neutral and get straight to the fun. The rest of this paragraph could just go on about how incredible GT Goku's A assist is, practically winning the neutral for your current character risk-free. But GT Goku is more than just an assist. His normals as a whole are quite stubby, but he can make up for it with his specials. These range from Dragon Flurry Fist and Dragon Flash Fist, both of which are utterly ridiculous EX moves. Once in, GT Goku has great stagger pressure and some genuinely powerful mixups when used along assists. As is tradition with Gokus, his damage is quite high, and much like Base Goku his supers get stronger once a teammate has been downed which only adds more to that. He also can uniquely combo into his Ultra Super Spirit Bomb for double super. You really can't go wrong with putting GT Goku on your team. Just use his A Assist.
"Everyone keeps telling me I've changed, but I haven't! I'm still me!" | |
Lore: | The incarnation of Son Goku appearing in Dragon Ball GT. The Pilaf Gang, using the Black Star Dragon Balls, accidentally wishes for Goku to return to when he was a child, thus returning to the prime of his youth. The use of these Dragon Balls, however, would destroy the planet in a year and were scattered through the galaxy, making Goku, his grandchild Pan, and Trunks (not to be confused with Future Trunks) to step into the grand tour to recover them. Goku in this iteration has a tail, so as to better control his Saiyan energy during Super Saiyan 3, as his young body is very frail and struggles to do so naturally. He attained Super Saiyan 4 (the strongest Super Saiyan form in GT) on the resurrected Planet Tuffle after absorbing Blutz Waves produced by the light reflected from Earth. He also wields the Power Pole, a magic pole that Goku was given by his Grandfather, Son Gohan. It has the ability to extend to great lengths, perhaps even indefinitely, and was one of the most important tools in Goku's arsenal in his younger years. |
Voice: | Japanese: Masako Nozawa English: Colleen Clinkenbeard |
- King of All Trades: Very capable to handle almost any situation, and high reward off of most hits.
- Neutral: Can outright skip neutral with 214H and 236H, and has great angles on both Kamehamehas.
- Mix-up: Very long blockstrings, 3 lows, (2L, 2M and 2S) and an aerial fast fall make him very scary to block.
- Efficient: GT can combo his supers using Super Ultra Spirit Bomb, enabling him to virtually dump almost all his meter alone. Can also utilize assists extremely well.
- Stagger: 5L and 2L push him forward, allowing him to be kept in whenever he wants, excellent at pressure resets.
- Tiny: Smallest hurtbox in the game makes him hard to hit and identify what GT Goku is doing.
- Amazing Assists: The best anti-air assists in the game which basically deny the opponent of approaching.
- Somewhat Stubby: Most buttons are stubby, and GT is dependent on using resources to approach at range.
- Ki Blasts: Power Pole, although lengthy, is not a sufficient substitute for proper ki blasts.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Dragon Flurry Fist
Dragon Flurry Fist 236L/M/H (Air OK) |
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Dragon Flash Fist
Dragon Flash Fist 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Reverse Kamehameha
Reverse Kamehameha 214S (Air OK) |
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Z Assists
Assist A
Kamehameha Assist A |
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Assist B
Dragon Flash Fist Assist B |
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Assist C
Power Pole Assist C |
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Super Moves
Super Kamehameha
Super Kamehameha 236L+M or 236H+S |
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Dragon Fist Explosion
Dragon Fist Explosion 214L+M (Air OK) |
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Super Ultra Spirit Bomb
Super Ultra Spirit Bomb 214H+S (Air OK) |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.