Combo List
No meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.MHS > SD > j.MLL > jc > j.LLL > j.214M
Basic slide knockdown BnB, doesn't go into any supers midscreen.
- (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.LLLS > SD > j.LLL > j.214M
Fenritti's alternate slide knockdown BnB, doesn't go into any supers midscreen.
- 5S/j.S > SD > j.MLL > jc > j.LLL > j.214M
Confirm off of power pole.
- SD > j.LLL > j.214M
Slide knockdown off a random superdash.
Corner
- (5LL/2LL) > 2M > 5M > jc > j.M > jc > j.MH > j.236M > j.214S~3S~3S > j.LLLS > j.214M
Relatively simple corner combo.
- (5LL/2LL) > 5M > 2M > 236M > 2M > 5S > 2S > 5H > SD > 66j.H > land > jump > j.MLL > jc > j.LLLS > j.214M
Damage: (3577/3375)4659
Easily able to add 236/214LM to burn bar and more damage. Tested against characters with varying heights. Don't let the rejump scare you, it's really consistent after little practice
Meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.MHS > SD > j.MLL > jc > j.LL2H > land > 236L+M
Basic midscreen combo into level 1 for DHC's.
- (5LL/2LL) > 2M > 5M > jc > j.MHS > SD > j.MLL > jc > j.LLL > j.236L > j.214L+M
Damage optimal midscreen level 3 combo.
- anything > vanish > 665L > 5LL > 2M > 5M > jc > j.MLL > jc > j.LLL > j.214M
- (5LL/2LL) > 2M > 5M > jc > j.MHS > SD > j.MLL > jc > j.LLL > j.214L > vanish > 665L > 5LL > 2M > 5M > jc > j.LML > jc > j.LLL > j.214M
Extention of the standard midscreen BnB with vanish that adds around 1000 damage. Cannot end with a level 1 unless you use the wack assist DHC.
Corner
- (5LL/2LL) > 2M > 5M > jc > j.M > jc > j.MH > j.236M > j.214S~3S~3S > j.LLLS > j.236M > j.214L+M
Corner variation of the midscreen level 3 combo.
- 5M > 2M > 236M > dl~5L > 5LL > 2M > 5S > 5H > SD > 66j.H > land > jump > j.LML > jc > j.LLLS > j.236L vanish > j.214S~1S > j.214H+S > DR > 236M > 236L+M/214L+M
Corner Genkidama combo. Useful to dump bar on a punish and all things considered, not very difficult. The post vanish 1S follow up must hit with the blast or the Super Ultra Spirit Bomb will whiff. The Dragon Rush is also much sooner than you think, but otherwise the combo is pretty straightforward.
Assist Specific
Midscreen
Corner
- (5LL/2LL) > 2M > 5M > jc > j.M > jc > j.MH > j.236M > j.214S~3S~3S > j.LLLS > j.214M > Assist > 5L > 5LL > 5LLL > 214S[9]~1S > j.214H+S > DR > 236M > 236L+M/214L+M
Similar to the other Genkidama combo, but you can use one less bar with an assist. Works with assists that have hitstun like Beams/Vegeta/Bardock, as it can't launch too high or the 5L will whiff. The rest of the combo will always work if the 5L hits.